Hand Axe

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Hand Axe
HandAxe Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
2
Equipped
One-handed
Slot attached
Belt
Function
Chop trees
Skill
Axe
Properties
Max condition
10
Performance
Damage type
Slash
Damage
0.7–1.5
Door damage
20
Tree damage
15
Range
0.61–1.1
Attack speed
1
Knockback
0.3
Knockdown
2
Crit chance
15%
Technical
Item ID
Base.HandAxe

A hand axe is a one-handed weapon and tool.

Usage

The hand axe can be attached to the left or right slot of a belt for quick access and weight reduction.

Pros Cons
  • Fastest swing speed of any axe.
  • Weighs less than most axes.
  • Can be used as an effective tool for chopping down trees and breaking down doors.
  • Not too difficult to find.
  • Shortest range of any axe.
  • Deals less damage than most axes.
  • Not as durable as most axes.
  • Tied with the stone axe for lowest critical hit chance of any axe.

Weapon

The hand axe can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1.5 damage to enemies (unless a critical hit) from up to 1.1 tiles away at an attack speed of 1.

Chopping trees

A hand axe is a decent choice when chopping trees and collecting logs to turn into planks using a saw. It does 15 damage per swing. For comparison, a regular axe deals 35.

Breaking doors

A hand axe is a decent choice when breaking down doors. It does 20 damage per swing. For comparison, a regular axe deals 35.

Condition

The hand axe has a maximum condition of 10. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (15 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the axe and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Durability lower chance
0 0 1/15 (7%)
0 4 1/17 (6%)
0 8 1/19 (5%)
4 0 1/19 (5%)
8 0 1/23 (4%)
4 4 1/21 (5%)
4 8 1/23 (4%)
8 8 1/27 (4%)
10 10 1/29 (3%)

Repairing

Item repaired 1st Repair materials =
50% repaired, 100% success

20% repaired, 95% success

10% repaired, 95% success

10% repaired, 95% success
AxeHand.png

Hand Axe

Woodglue.png

Wood Glue (2 Uses)
(Requires Carpentry Level 2)

DuctTape.png

Duct Tape (2 Uses)

Glue.png

Glue (2 Uses)

Scotchtape.png

Adhesive Tape (4 Uses)

It should be noted that repairing the hand axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all toolcabinet 4 1
armysurplus metal_shelves 4 4
metal_shelves 4 4
metal_shelves 4 4
metal_shelves 4 4
closet crate 4 1
crate 4 1
crate 4 1
crate 4 4
drugshack crate 4 1
firestorage metal_shelves 4 1
garagestorage counter 4 1
counter 4 1
gardenstore metal_shelves 4 1
generalstore metal_shelves 4 1
metal_shelves 4 1
pawnshop counter 4 1
toolstorestorage metal_shelves 4 1
metal_shelves 4 1

Crafting

Cooking

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
WatermelonSliced.png
Watermelon Slice x10
0.75 Cooking none
(keep)
Watermelon.png
Watermelon
(consumed)

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item HandAxe
	{
	    DisplayCategory = ToolWeapon,
		MaxRange	=	1.1,
		WeaponSprite	=	HandAxe,
		MinAngle	=	0.67,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Axe,
		ConditionLowerChanceOneIn	=	15,
		Weight	=	2,
		SplatNumber	=	2,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	20,
		SwingAnim	=	Bat,
		DisplayName	=	Hand Axe,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	AxeHand,
        BreakSound  =   HandAxeBreak,
        DoorHitSound = HandAxeHit,
        HitSound = HandAxeHit,
        HitFloorSound = HandAxeHit,
		SwingSound = HandAxeSwing,
        TreeDamage  =   15,
        CriticalChance	=	15,
        CritDmgMultiplier = 5,
        MinDamage	=	0.7,
        MaxDamage	=	1.5,
        BaseSpeed = 1,
      	WeaponLength = 0.35,
      	DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Hammer,
        Tags = ChopTree;CutPlant,
  	}

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Hand Axe
	{
	   Require : HandAxe,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}

See also