Fishing Rod
Fishing Rod | ||||
---|---|---|---|---|
| ||||
General | ||||
Category | Weapon | |||
Encumbrance | 0.4 | |||
Function | Fishing | |||
Equipped | Two-Handed | |||
Condition max. | 3 | |||
Skill | Long Blunt | |||
Damage | ||||
Type | Blunt | |||
Attack speed | 2 | |||
Range | 0.61–1.55 tiles | |||
Damage | 0.2–0.3 | |||
Crit chance | 5% | |||
Tree damage | - | |||
Door damage | 1 | |||
Knockback | 0.3 | |||
Knockdown | 0 | |||
Technical details | ||||
Base ID |
Base.FishingRod Base.FishingRodBreak Base.FishingRodTwineLine | |||
- This article is about the spawned, non-crafted fishing rod. For the crafted fishing rod, see Fishing Rod (crafted).
A fishing rod is a tool used in fishing and a makeshift weapon.
Usage
A fishing rod requires some kind of bait, such as fishing tackle or worm. The player can fish by walking up to a body of water, right-clicking on it and selecting the "Fishing" option. Fishing lines can also sometimes break and need to be replaced.
Crafting
This fishing rod cannot be crafted, it can only be repaired if the line breaks, requiring either the "Fisherman" occupation or "Angler" trait during character creation, otherwise, after reading Angler USA Magazine Vol. 1. There is a fishing rod that can be crafted with a stick.
Fishing
- Main article: Fishing
For the crafted fishing rod, see: Fishing Rod (crafted)
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Fishing Rod |
0 XP | none | Fishing Rod without Line (consumed) |
(2 units) (consumed) |
Code
Fishing Rod
Source: ProjectZomboid\media\scripts\items_weapons.txt
item FishingRod
{
DisplayCategory = Fishing,
MaxRange = 1.55,
WeaponSprite = FishingRod_Modern,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 1,
Weight = 0.4,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 3,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Fishing Rod,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = FishingRod,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = FishingRodBreak,
DoorHitSound = FishingRodHit,
HitSound = FishingRodHit,
HitFloorSound = FishingRodHit,
SwingSound = FishingRodSwing,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 5,
CritDmgMultiplier = 2,
MinDamage = 0.2,
MaxDamage = 0.3,
BaseSpeed = 1.3,
AttachmentType = Shovel,
SurvivalGear = TRUE,
Tags = FishingRod,
}
Fishing Rod (Twine Line)
Source: ProjectZomboid\media\scripts\items_weapons.txt
item FishingRodTwineLine
{
DisplayCategory = Fishing,
MaxRange = 1.55,
WeaponSprite = FishingRod_Modern,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 1,
Weight = 0.4,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 3,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Fishing Rod,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = FishingRod,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = FishingRodBreak,
DoorHitSound = FishingRodHit,
HitSound = FishingRodHit,
HitFloorSound = FishingRodHit,
SwingSound = FishingRodSwing,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 5,
CritDmgMultiplier = 2,
MinDamage = 0.2,
MaxDamage = 0.3,
BaseSpeed = 1.3,
AttachmentType = Shovel,
Tags = FishingRod,
}
Fishing Rod without Line
Source: ProjectZomboid\media\scripts\items_weapons.txt
item FishingRodBreak
{
DisplayCategory = Fishing,
MaxRange = 1.55,
WeaponSprite = FishingRod_Crafted,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 1,
Weight = 0.4,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 3,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Fishing Rod Without line,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = FishingRodBreak,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = FishingRodBreak,
DoorHitSound = FishingRodHit,
HitSound = FishingRodHit,
HitFloorSound = FishingRodHit,
SwingSound = FishingRodSwing,
TreeDamage = 0,
Tooltip = Tooltip_BrokenRod,
TwoHandWeapon = TRUE,
CriticalChance = 5,
CritDmgMultiplier = 2,
MinDamage = 0.2,
MaxDamage = 0.3,
BaseSpeed = 1.3,
AttachmentType = Shovel,
}