Scissors: Difference between revisions
m (Added links and did some copy editing.) |
(added CodeBox, Condition, infobox additons & misc changes) |
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{{languages}} | {{languages}} | ||
{{header|The Game World|Items|Weapons|version=Version 41|incver= | {{header|The Game World|Items|Weapons|version=Version 41|incver=78.16}} | ||
{{Infobox weapon | {{Infobox weapon | ||
|display_name=Scissors | |display_name=Scissors | ||
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|image_width=150px | |image_width=150px | ||
|alternate_image=Scissors.png | |alternate_image=Scissors.png | ||
|alternate_name= | |alternate_name=Scissors | ||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Household | |||
|weight=0.4 | |weight=0.4 | ||
|equipped=One-handed | |equipped=One-handed | ||
|function=[[Tailoring]] | |function=[[Tailoring]]<br>[[Appearance]] | ||
|condition_max=10 | |condition_max=10 | ||
|skill_type=SmallBlade | |||
|attachment_type=Screwdriver | |||
<!--DAMAGE--> | <!--DAMAGE--> | ||
|type= | |type=Slash | ||
| | |damage_make_hole=true | ||
|base_speed=N/A | |||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=0.9 | |max_range=0.9 | ||
|min_damage=0.1 | |min_damage=0.1 | ||
|max_damage=0.1 | |max_damage=0.1 | ||
|door_damage=1 | |||
|push_back=0.3 | |push_back=0.3 | ||
|kill_move=Jaw_Stab | |||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
|class_name=Base.Scissors}} | |class_name=Base.Scissors | ||
[[Scissors]] are a one-handed | }} | ||
[[Scissors]] are a one-handed, [[Weapons#Short_Blade|short blade]] weapon and useful [[tailoring]] tool. | |||
==Usage== | ==Usage== | ||
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===Weapon=== | ===Weapon=== | ||
Scissors can be used as an emergency weapon | Scissors can be used as an emergency weapon, with the ability to perform execution: jaw stab. | ||
=== | ===Appearance=== | ||
{{Main|Appearance}} | |||
Scissors can be used to modify a character's hair or beard. | Scissors can be used to modify a character's hair or beard. | ||
==Condition== | |||
Scissors have a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|short blade]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (1 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the short blade and maintenance skills.<br> | |||
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blade]] skills. | |||
{{Durability weapon|1}} | |||
==Crafting== | ==Crafting== | ||
===Build 41=== | ===Build 41=== | ||
Scissors can be attached to a spear using two [[Duct Tape|duct tape]]. | Scissors can be attached to a [[Crafted Spear|spear]] using two [[Duct Tape|duct tape]]. The condition of the scissors will be carried over to the spear. | ||
{{Crafting header|ing=3}} | {{Crafting header|ing=3}} | ||
{{Crafting survivalist|108|ing=3}} | {{Crafting survivalist|108|ing=3}} | ||
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== Code == | == Code == | ||
{{CodeBox| | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 3614 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41 | |||
| incver = 78.16 | |||
| code = | |||
item Scissors | |||
{ | { | ||
DisplayCategory = Household, | |||
MaxRange = 0.9, | |||
WeaponSprite = Scissors, | |||
MinAngle = 0.65, | |||
Type = Weapon, | |||
MinimumSwingTime = 2, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = SmallBlade, | |||
Weight = 0.4, | |||
ConditionLowerChanceOneIn = 1, | |||
PushBackMod = 0.3, | |||
SubCategory = Stab, | |||
AimingMod = 0.8, | |||
ConditionMax = 10, | |||
MaxHitCount = 1, | |||
IsAimedHandWeapon = TRUE, | |||
DoorDamage = 1, | |||
SwingAnim = Stab, | |||
CriticalChance = 5, | |||
DisplayName = Scissors, | |||
MinRange = 0.61, | |||
SwingTime = 2, | |||
KnockdownMod = 0, | |||
Icon = Scissors, | |||
TreeDamage = 0, | |||
EnduranceMod = 0.5, | |||
MetalValue = 8, | |||
MinDamage = 0.1, | |||
MaxDamage = 0.1, | MaxDamage = 0.1, | ||
WeaponLength = 0.17, | |||
DamageCategory = Slash, | DamageCategory = Slash, | ||
DamageMakeHole = TRUE, | DamageMakeHole = TRUE, | ||
BreakSound = | BreakSound = ScissorsBreak, | ||
HitFloorSound = | HitFloorSound = ScissorsHit, | ||
ImpactSound = | ImpactSound = ScissorsHit, | ||
DoorHitSound = ScissorsHit, | |||
HitSound = ScissorsHit, | |||
SwingSound = ScissorsSwing, | |||
} | AttachmentType = Screwdriver, | ||
CloseKillMove = Jaw_Stab, | |||
Tags = Scissors, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== |
Revision as of 13:50, 2 January 2024
Scissors | ||
---|---|---|
| ||
General | ||
Category | Household | |
Encumbrance | 0.4 | |
Function |
Tailoring Appearance | |
Equipped | One-handed | |
Condition max. | 10 | |
Skill | Short Blade | |
Attachment | Belt | |
Damage | ||
Type | Slash | |
Attack speed | N/A | |
Range | 0.61–0.9 tiles | |
Damage | 0.1–0.1 | |
Door damage | 1 | |
Knockback | 0.3 | |
Execution | Jaw_Stab | |
Technical details | ||
Base ID | Base.Scissors | |
Scissors are a one-handed, short blade weapon and useful tailoring tool.
Usage
Tailoring
- Main article: Tailoring
Scissors are required to use the "rip clothing" command on denim and leather clothing to obtain leather and denim strips.
Weapon
Scissors can be used as an emergency weapon, with the ability to perform execution: jaw stab.
Appearance
- Main article: Appearance
Scissors can be used to modify a character's hair or beard.
Condition
Scissors have a maximum condition of 10. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.
Maintenance skill | Weapon skill | Durability lower chance |
---|---|---|
0 | 0 | 1/1 (100%) |
0 | 4 | 1/3 (33%) |
0 | 8 | 1/5 (20%) |
4 | 0 | 1/5 (20%) |
8 | 0 | 1/9 (11%) |
4 | 4 | 1/7 (14%) |
4 | 8 | 1/9 (11%) |
8 | 8 | 1/13 (8%) |
10 | 10 | 1/15 (7%) |
Crafting
Build 41
Scissors can be attached to a spear using two duct tape. The condition of the scissors will be carried over to the spear.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Spear with Scissors |
0 XP | none | Crafted Spear (consumed) |
Scissors (consumed) |
Duct Tape (2 units) (consumed) | |
Scissors |
0 XP | none | Spear with Scissors (consumed) |
Distribution
Scissors can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Scissors
{
DisplayCategory = Household,
MaxRange = 0.9,
WeaponSprite = Scissors,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
Weight = 0.4,
ConditionLowerChanceOneIn = 1,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
ConditionMax = 10,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
CriticalChance = 5,
DisplayName = Scissors,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
Icon = Scissors,
TreeDamage = 0,
EnduranceMod = 0.5,
MetalValue = 8,
MinDamage = 0.1,
MaxDamage = 0.1,
WeaponLength = 0.17,
DamageCategory = Slash,
DamageMakeHole = TRUE,
BreakSound = ScissorsBreak,
HitFloorSound = ScissorsHit,
ImpactSound = ScissorsHit,
DoorHitSound = ScissorsHit,
HitSound = ScissorsHit,
SwingSound = ScissorsSwing,
AttachmentType = Screwdriver,
CloseKillMove = Jaw_Stab,
Tags = Scissors,
}