Scissors: Difference between revisions

From PZwiki
m (Added links and did some copy editing.)
(added CodeBox, Condition, infobox additons & misc changes)
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{{languages}}
{{languages}}
{{header|The Game World|Items|Weapons|version=Version 41|incver=53}}
{{header|The Game World|Items|Weapons|version=Version 41|incver=78.16}}
{{Infobox weapon
{{Infobox weapon
|display_name=Scissors
|display_name=Scissors
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|image_width=150px
|image_width=150px
|alternate_image=Scissors.png
|alternate_image=Scissors.png
|alternate_name=
|alternate_name=Scissors
|alternate_link=
<!--GENERAL-->
<!--GENERAL-->
|category=Household
|weight=0.4
|weight=0.4
|equipped=One-handed
|equipped=One-handed
|function=[[Tailoring]]
|function=[[Tailoring]]<br>[[Appearance]]
|condition_max=10
|condition_max=10
|skill_type=SmallBlade
|attachment_type=Screwdriver
<!--DAMAGE-->
<!--DAMAGE-->
|type=SmallBlade
|type=Slash
|swing_time=2
|damage_make_hole=true
|base_speed=N/A
|min_range=0.61
|min_range=0.61
|max_range=0.9
|max_range=0.9
|min_damage=0.1
|min_damage=0.1
|max_damage=0.1
|max_damage=0.1
|door_damage=1
|push_back=0.3
|push_back=0.3
|kill_move=Jaw_Stab
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Base.Scissors}}
|class_name=Base.Scissors
[[Scissors]] are a one-handed, uncraftable, [[Weapons#Short_Blade|short blade]] weapon and a useful [[tailoring]] tool.
}}
[[Scissors]] are a one-handed, [[Weapons#Short_Blade|short blade]] weapon and useful [[tailoring]] tool.


==Usage==
==Usage==
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===Weapon===
===Weapon===
Scissors can be used as an emergency weapon. They have low durability and a guaranteed chance of degrading on each hit, resulting in a maximum of 10 strikes before breaking with no Maintenance skill.
Scissors can be used as an emergency weapon, with the ability to perform execution: jaw stab.  
However, scissors can perform jaw stabs.  


===Decorative===
===Appearance===
{{Main|Appearance}}
Scissors can be used to modify a character's hair or beard.
Scissors can be used to modify a character's hair or beard.
==Condition==
Scissors have a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|short blade]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (1 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the short blade and maintenance skills.<br>
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blade]] skills.
{{Durability weapon|1}}


==Crafting==
==Crafting==
===Build 41===
===Build 41===
Scissors can be attached to a spear using two [[Duct Tape|duct tape]].
Scissors can be attached to a [[Crafted Spear|spear]] using two [[Duct Tape|duct tape]]. The condition of the scissors will be carried over to the spear.  
{{Crafting header|ing=3}}
{{Crafting header|ing=3}}
{{Crafting survivalist|108|ing=3}}
{{Crafting survivalist|108|ing=3}}
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== Code ==
== Code ==
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox|
{{Retrieved|version=41|incver=53}}
{{CodeSnip
<pre> item Scissors
  | lang = java
  | line = true
  | start = 3614
  | source = items_weapons.txt
  | retrieved = true
  | version = 41
  | incver = 78.16
  | code =
item Scissors
{
{
MaxRange = 0.9,
    DisplayCategory = Household,
WeaponSprite = Scissors,
MaxRange = 0.9,
MinAngle = 0.65,
WeaponSprite = Scissors,
Type = Weapon,
MinAngle = 0.65,
MinimumSwingTime = 2,
Type = Weapon,
SwingAmountBeforeImpact = 0.02,
MinimumSwingTime = 2,
Categories = SmallBlade,
SwingAmountBeforeImpact = 0.02,
Weight = 0.4,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 1,
Weight = 0.4,
PushBackMod = 0.3,
ConditionLowerChanceOneIn = 1,
SubCategory = Stab,
PushBackMod = 0.3,
AimingMod = 0.8,
SubCategory = Stab,
ConditionMax = 10,
AimingMod = 0.8,
MaxHitCount = 1,
ConditionMax = 10,
IsAimedHandWeapon = TRUE,
MaxHitCount = 1,
DoorDamage = 1,
IsAimedHandWeapon = TRUE,
SwingAnim = Stab,
DoorDamage = 1,
CriticalChance = 5,
SwingAnim = Stab,
DisplayName = Scissors,
CriticalChance = 5,
MinRange = 0.61,
DisplayName = Scissors,
SwingTime = 2,
MinRange = 0.61,
KnockdownMod = 0,
SwingTime = 2,
Icon = Scissors,
KnockdownMod = 0,
TreeDamage  =  0,
Icon = Scissors,
EnduranceMod = 0.5,
TreeDamage  =  0,
MetalValue = 8,
EnduranceMod = 0.5,
MinDamage = 0.1,
MetalValue = 8,
MinDamage = 0.1,
         MaxDamage = 0.1,
         MaxDamage = 0.1,
WeaponLength = 0.17,
WeaponLength = 0.17,
         DamageCategory = Slash,
         DamageCategory = Slash,
         DamageMakeHole = TRUE,
         DamageMakeHole = TRUE,
         BreakSound = BreakMetalItem,
         BreakSound = ScissorsBreak,
         HitFloorSound = BladeHit,
         HitFloorSound = ScissorsHit,
         ImpactSound = BladeHit,
         ImpactSound = ScissorsHit,
HitSound = BladeHit,
        DoorHitSound = ScissorsHit,
AttachmentType = Screwdriver,
HitSound = ScissorsHit,
CloseKillMove = Jaw_Stab,
SwingSound = ScissorsSwing,
     }</pre>
AttachmentType = Screwdriver,
CloseKillMove = Jaw_Stab,
Tags = Scissors,
     }
}}
}}


==See also==
==See also==

Revision as of 13:50, 2 January 2024

Scissors
Scissors
Scissors
General
Category Household
Encumbrance
Heavy Load
0.4
Function Tailoring
Appearance
Equipped One-handed
Condition max. 10
Skill Short Blade
Attachment Belt
Damage
Type Slash
Attack speed N/A
Range 0.61–0.9 tiles
Damage 0.1–0.1
Door damage 1
Knockback 0.3
Execution Jaw_Stab
Technical details
Base ID Base.Scissors

Scissors are a one-handed, short blade weapon and useful tailoring tool.

Usage

Tailoring

Main article: Tailoring

Scissors are required to use the "rip clothing" command on denim and leather clothing to obtain leather and denim strips.

Weapon

Scissors can be used as an emergency weapon, with the ability to perform execution: jaw stab.

Appearance

Main article: Appearance

Scissors can be used to modify a character's hair or beard.

Condition

Scissors have a maximum condition of 10. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/1 (100%)
0 4 1/3 (33%)
0 8 1/5 (20%)
4 0 1/5 (20%)
8 0 1/9 (11%)
4 4 1/7 (14%)
4 8 1/9 (11%)
8 8 1/13 (8%)
10 10 1/15 (7%)

Crafting

Build 41

Scissors can be attached to a spear using two duct tape. The condition of the scissors will be carried over to the spear.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
SpearScissors.png
Spear with Scissors
0 XP none SpearStick.png
Crafted Spear
(consumed)
Scissors.png
Scissors
(consumed)
DuctTape.png
Duct Tape (2 units)
(consumed)
Scissors.png
Scissors
0 XP none SpearScissors.png
Spear with Scissors
(consumed)


Distribution

Scissors can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Scissors
	{
	    DisplayCategory = Household,
		MaxRange	=	0.9,
		WeaponSprite	=	Scissors,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		Weight	=	0.4,
		ConditionLowerChanceOneIn	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		CriticalChance	=	5,
		DisplayName	=	Scissors,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		Icon	=	Scissors,
		TreeDamage  =   0,
		EnduranceMod = 0.5,
		MetalValue = 8,
		MinDamage	=	0.1,
        MaxDamage	=	0.1,
		WeaponLength = 0.17,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound	=	ScissorsBreak,
        HitFloorSound	=	ScissorsHit,
        ImpactSound	=	ScissorsHit,
        DoorHitSound = ScissorsHit,
		HitSound	=	ScissorsHit,
		SwingSound = ScissorsSwing,
		AttachmentType = Screwdriver,
		CloseKillMove = Jaw_Stab,
		Tags = Scissors,
     }

See also