Stone Hammer: Difference between revisions
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=== Breaking doors === | === Breaking doors === | ||
The | The stone hammer is capable of breaking down doors dealing 2 damage per swing. For comparison, an [[axe]] deals 35 damage. | ||
== Crafting == | == Crafting == |
Revision as of 10:43, 4 January 2022
Stone Hammer | ||
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| ||
General | ||
Category | Tool | |
Encumbrance | 1.2 | |
Function | Carpentry | |
Equipped | One-handed | |
Condition max. | 5 | |
Skill | Small Blunt | |
Attachment | Belt | |
Damage | ||
Type | Small Blunt | |
Attack speed | 3 | |
Range | 0.61–1.05 tiles | |
Damage | 0.3–0.7 | |
Knockback | 0.5 | |
Knockdown | 0 | |
Technical details | ||
Ingredients |
1 × Stone 1 × Tree Branch 1 × Ripped Sheets or Twine | |
Base ID | Base.HammerStone | |
A stone hammer construction tool and weapon that can be made through foraging. It is strictly worse than a hammer as both a weapon and construction tool.
Usage
Construction
- Main article: Carpentry
A hammer or stone hammer, in combination with wooden planks and nails, is required for most carpentry recipes. It is also necessary for barricading doors and windows.
A stone hammer will lose durability during construction, whereas a regular hammer will not.
Weapon
A stone hammer can be used as a low tier weapon. Compared to a regular hammer, it is heavier, less damaging, has slightly shorter range, and has a much lower durability.
Breaking doors
The stone hammer is capable of breaking down doors dealing 2 damage per swing. For comparison, an axe deals 35 damage.
Crafting
Stone Hammers are made up of items which are scavenged via Foraging.Tree branches, stones and ripped sheets (or twine) are required.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Stone Hammer |
0 XP | none | Tree Branch (consumed) |
Stone (consumed) |
(consumed) |
Code
Item
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item HammerStone MaxRange = 1.05, WeaponSprite = StoneHammer, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlunt, ConditionLowerChanceOneIn = 5, Weight = 1.2, SplatNumber = 1, PushBackMod = 0.5, SubCategory = Swinging, ConditionMax = 5, MaxHitCount = 1, DoorDamage = 2, CanBarricade = TRUE, SwingAnim = Bat, DisplayName = Stone Hammer, MinRange = 0.61, SwingTime = 3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = HammerStone, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakMetalItem, TreeDamage = 0, CriticalChance = 15, CritDmgMultiplier = 3, MinDamage = 0.3, MaxDamage = 0.7, BaseSpeed = 1, WeaponLength = 0.23, AttachmentType = Hammer, Tags = Hammer;RemoveBarricade,
Building
From perform() in ISBuildAction.lua (Project Zomboid directory/media/lua/client/BuildingObjects/TimedActions/) Retrieved: Build 41.50
-- reduce the condition of the hammer if it's a stone hammer local hammer = self.character:getPrimaryHandItem() if hammer and hammer:getType() == "HammerStone" and ZombRand(hammer:getConditionLowerChance()) == 0 then hammer:setCondition(hammer:getCondition() - 1) ISWorldObjectContextMenu.checkWeapon(self.character); end