Fishing Rod (crafted): Difference between revisions
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{{Languages}}{{Header|The Game World|Items|Weapons|Melee weapons|version=Version 41|incver= | {{Languages}} | ||
{{Header|The Game World|Items|Weapons|Melee weapons|version=Version 41|incver=78.16}} | |||
{{Infobox weapon | {{Infobox weapon | ||
|display_name=Fishing Rod (crafted) | |display_name=Fishing Rod (crafted) | ||
Line 13: | Line 14: | ||
|alternate_link2= | |alternate_link2= | ||
<!--GENERAL--> | <!--GENERAL--> | ||
|category= | |category=Fishing | ||
|weight=0.4 | |weight=0.4 | ||
|function=[[Fishing]] | |function=[[Fishing]] | ||
|equipped=Two-Handed | |equipped=Two-Handed | ||
|condition_max=3 | |condition_max=3 | ||
|attachment_type=Shovel | |||
|skill_type=Blunt | |||
<!--DAMAGE--> | <!--DAMAGE--> | ||
|type=Blunt | |type=Blunt | ||
| | |base_speed=1.3 | ||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=1.55 | |max_range=1.55 | ||
|min_damage=0.2 | |min_damage=0.2 | ||
|max_damage=0.3 | |max_damage=0.3 | ||
|crit_chance=5 | |crit_chance=5 | ||
|crit_multiplier=2x | |crit_multiplier=2x | ||
|tree_damage= | |tree_damage=0 | ||
|door_damage=1 | |door_damage=1 | ||
|push_back=0.3 | |push_back=0.3 | ||
|knockdown=0 | |knockdown=0 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
|ingredients= | |ingredients=Sharp knife<br>[[Sturdy Stick]]<br>2×[[Fishing Line]] or [[Twine]]<br>[[Paperclip]] or [[Nails]]<br>{{sup|(Learned)}} | ||
|class_name=Base.CraftedFishingRod<br>Base.CraftedFishingRodTwineLine | |class_name=Base.CraftedFishingRod<br>Base.CraftedFishingRodTwineLine | ||
}} | }}{{About|the crafted fishing rod|the un-crafted fishing rod|Fishing Rod}} | ||
A fishing rod is a crafted [[fishing]] tool or improvised [[Weapons|weapon]]. | |||
==Usage== | |||
===Fishing=== | |||
{{Main|Fishing}} | |||
A fishing rod requires some kind of [[Fishing#Bait|bait]], such as [[Fishing Tackle|fishing tackle]] or [[worm]]. The player can fish by walking up to a body of water, right-clicking on it and selecting the "Fishing" option. Fishing lines can also sometimes break and need to be replaced. | |||
===Weapon=== | |||
The fishing rod can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 0.3 damage to enemies (unless a critical hit) from up to 1.55 tiles away at an attack speed of 1.3. | |||
==Crafting== | ==Crafting== | ||
To craft a fishing rod, the player must have picked either the {{T|Occupation#Fisherman|"Fisherman" occupation}} or {{T|Traits|"Angler" trait}} during character creation. Otherwise, it will be available after reading ''[[Angler USA Magazine|Angler USA Magazine Vol. 1]]'' | To craft a fishing rod, the player must have picked either the {{T|Occupation#Fisherman|"Fisherman" occupation}} or {{T|Traits|"Angler" trait}} during character creation. Otherwise, it will be available after reading ''[[Angler USA Magazine|Angler USA Magazine Vol. 1]]'' | ||
{{Crafting header|ing=3}} | {{Crafting header|ing=3}} | ||
{{Crafting fishing|002|ing=3}} | {{Crafting fishing|002|ing=3}} | ||
|} | |} | ||
==Condition== | |||
While fishing, the line can break, leaving a [[Sturdy Stick|sturdy stick]], and will need to be crafted again. This is unrelated to the durability of the item, where the rod/stick will break, rather than the line. | |||
The fishing rod has a maximum condition of 3, with a degradation rate influenced by the [[Skills|long blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (1 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.<br> | |||
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|long blunt]] skills. | |||
{{Durability weapon|1}} | |||
==Code== | ==Code== | ||
{{CodeBox| | |||
[[File:FishingRod_crafted.png]] {{ID|Base.CraftedFishingRod}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 2403 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41 | |||
| incver = 78.16 | |||
| code = | |||
item CraftedFishingRod | |||
{ | |||
DisplayCategory = Fishing, | |||
MaxRange = 1.55, | |||
WeaponSprite = FishingRod_Crafted, | |||
MinAngle = 0.8, | |||
Type = Weapon, | |||
MinimumSwingTime = 2, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = Improvised;Blunt, | |||
ConditionLowerChanceOneIn = 1, | |||
Weight = 0.4, | |||
SplatNumber = 1, | |||
PushBackMod = 0.3, | |||
SubCategory = Swinging, | |||
ConditionMax = 3, | |||
MaxHitCount = 2, | |||
DoorDamage = 1, | |||
SwingAnim = Bat, | |||
DisplayName = Fishing Rod, | |||
MinRange = 0.61, | |||
SwingTime = 2, | |||
KnockdownMod = 0, | |||
SplatBloodOnNoDeath = FALSE, | |||
Icon = FishingRod_crafted, | |||
RunAnim = Run_Weapon2, | |||
IdleAnim = Idle_Weapon2, | |||
BreakSound = FishingRodBreak, | |||
DoorHitSound = FishingRodHit, | |||
HitSound = FishingRodHit, | |||
HitFloorSound = FishingRodHit, | |||
SwingSound = FishingRodSwing, | |||
TreeDamage = 0, | |||
TwoHandWeapon = TRUE, | |||
CriticalChance = 5, | |||
CritDmgMultiplier = 2, | |||
MinDamage = 0.2, | |||
MaxDamage = 0.3, | |||
BaseSpeed = 1.3, | |||
AttachmentType = Shovel, | |||
Tags = FishingRod, | |||
} | |||
}} | |||
[[File:FishingRod_crafted.png]] {{ID|Base.CraftedFishingRodTwineLine}}<br> | |||
< | {{CodeSnip | ||
| lang = java | |||
| line = true | |||
| start = 2447 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41 | |||
| incver = 78.16 | |||
| code = | |||
item CraftedFishingRodTwineLine | |||
{ | |||
DisplayCategory = Fishing, | |||
MaxRange = 1.55, | |||
WeaponSprite = FishingRod_Crafted, | |||
MinAngle = 0.8, | |||
Type = Weapon, | |||
MinimumSwingTime = 2, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = Improvised;Blunt, | |||
ConditionLowerChanceOneIn = 1, | |||
Weight = 0.4, | |||
SplatNumber = 1, | |||
PushBackMod = 0.3, | |||
SubCategory = Swinging, | |||
ConditionMax = 3, | |||
MaxHitCount = 2, | |||
DoorDamage = 1, | |||
SwingAnim = Bat, | |||
DisplayName = Fishing Rod, | |||
MinRange = 0.61, | |||
TreeDamage | SwingTime = 2, | ||
KnockdownMod = 0, | |||
SplatBloodOnNoDeath = FALSE, | |||
Icon = FishingRod_crafted, | |||
RunAnim = Run_Weapon2, | |||
IdleAnim = Idle_Weapon2, | |||
BreakSound = FishingRodBreak, | |||
DoorHitSound = FishingRodHit, | |||
HitSound = FishingRodHit, | |||
HitFloorSound = FishingRodHit, | |||
SwingSound = FishingRodSwing, | |||
TreeDamage = 0, | |||
TwoHandWeapon = TRUE, | |||
CriticalChance = 5, | |||
CritDmgMultiplier = 2, | |||
MinDamage = 0.2, | |||
MaxDamage = 0.3, | |||
BaseSpeed = 1.3, | |||
AttachmentType = Shovel, | |||
Tags = FishingRod, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== |
Revision as of 11:08, 6 January 2024
Fishing Rod (crafted) | |||
---|---|---|---|
| |||
General | |||
Category | Fishing | ||
Encumbrance | 0.4 | ||
Function | Fishing | ||
Equipped | Two-Handed | ||
Condition max. | 3 | ||
Skill | Long Blunt | ||
Attachment | Back | ||
Damage | |||
Type | Blunt | ||
Attack speed | 1.3 | ||
Range | 0.61–1.55 tiles | ||
Damage | 0.2–0.3 | ||
Crit chance | 5% | ||
Tree damage | 0 | ||
Door damage | 1 | ||
Knockback | 0.3 | ||
Knockdown | 0 | ||
Technical details | |||
Ingredients |
Sharp knife Sturdy Stick 2×Fishing Line or Twine Paperclip or Nails (Learned) | ||
Base ID |
Base.CraftedFishingRod Base.CraftedFishingRodTwineLine | ||
- This article is about the crafted fishing rod. For the un-crafted fishing rod, see Fishing Rod.
A fishing rod is a crafted fishing tool or improvised weapon.
Usage
Fishing
- Main article: Fishing
A fishing rod requires some kind of bait, such as fishing tackle or worm. The player can fish by walking up to a body of water, right-clicking on it and selecting the "Fishing" option. Fishing lines can also sometimes break and need to be replaced.
Weapon
The fishing rod can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 0.3 damage to enemies (unless a critical hit) from up to 1.55 tiles away at an attack speed of 1.3.
Crafting
To craft a fishing rod, the player must have picked either the "Fisherman" occupation or "Angler" trait during character creation. Otherwise, it will be available after reading Angler USA Magazine Vol. 1
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Fishing Rod |
0 XP | none | (keep) |
Sturdy Stick (consumed) |
(2 units) (consumed) |
Condition
While fishing, the line can break, leaving a sturdy stick, and will need to be crafted again. This is unrelated to the durability of the item, where the rod/stick will break, rather than the line.
The fishing rod has a maximum condition of 3, with a degradation rate influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/1 (100%) |
0 | 4 | 1/3 (33%) |
0 | 8 | 1/5 (20%) |
4 | 0 | 1/5 (20%) |
8 | 0 | 1/9 (11%) |
4 | 4 | 1/7 (14%) |
4 | 8 | 1/9 (11%) |
8 | 8 | 1/13 (8%) |
10 | 10 | 1/15 (7%) |
Code
Base.CraftedFishingRod
Source: ProjectZomboid\media\scripts\items_weapons.txt
item CraftedFishingRod
{
DisplayCategory = Fishing,
MaxRange = 1.55,
WeaponSprite = FishingRod_Crafted,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 1,
Weight = 0.4,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 3,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Fishing Rod,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = FishingRod_crafted,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = FishingRodBreak,
DoorHitSound = FishingRodHit,
HitSound = FishingRodHit,
HitFloorSound = FishingRodHit,
SwingSound = FishingRodSwing,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 5,
CritDmgMultiplier = 2,
MinDamage = 0.2,
MaxDamage = 0.3,
BaseSpeed = 1.3,
AttachmentType = Shovel,
Tags = FishingRod,
}
Base.CraftedFishingRodTwineLine
Source: ProjectZomboid\media\scripts\items_weapons.txt
item CraftedFishingRodTwineLine
{
DisplayCategory = Fishing,
MaxRange = 1.55,
WeaponSprite = FishingRod_Crafted,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 1,
Weight = 0.4,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 3,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Fishing Rod,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = FishingRod_crafted,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = FishingRodBreak,
DoorHitSound = FishingRodHit,
HitSound = FishingRodHit,
HitFloorSound = FishingRodHit,
SwingSound = FishingRodSwing,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 5,
CritDmgMultiplier = 2,
MinDamage = 0.2,
MaxDamage = 0.3,
BaseSpeed = 1.3,
AttachmentType = Shovel,
Tags = FishingRod,
}