Hand Axe: Difference between revisions

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m (Cleanup)
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{{Languages}}{{Header|The Game World|Items|Tools|type=Tool|version=Version 41|incver=78.16}}{{Infobox weapon
{{Languages}}
{{Header|The Game World|Items|Tools|type=Tool|version=Version 41|incver=78.16}}
{{Infobox weapon
|display_name=Hand Axe
|display_name=Hand Axe
|name_colour=Weapon
|name_colour=Weapon
Line 7: Line 9:
|alternate_image=AxeHand.png
|alternate_image=AxeHand.png
<!--GENERAL-->
<!--GENERAL-->
|category=Tool
|category=Tool/Weapon
|weight=2
|weight=2
|function=
|function=Chop [[trees]]
|equipped=One-handed
|equipped=One-handed
|condition_max=10
|condition_max=10
|attachment_type=Hammer
|attachment_type=Hammer
<!--CHARACTERISTICS-->
|skill_type=Axe
|attachment_type=Hammer
<!--DAMAGE-->
<!--DAMAGE-->
|type=Axe
|type=Slash
|swing_time=4
|base_speed=1
|min_range=0.61
|min_range=0.61
|max_range=1.1
|max_range=1.1
Line 28: Line 31:
|knockdown=2
|knockdown=2
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=HandAxe
|class_name=Base.HandAxe
}}A '''hand axe''' is a one-handed [[Weapons#Axe|weapon]] and tool. The weapon can be attached to the left or right slot of a [[Belt]] for quick access and weight reduction.
}}A '''hand axe''' is a one-handed [[Weapons#Axe|weapon]] and tool.  


==Usage==
==Usage==
The hand axe can be attached to the left or right slot of a [[belt]] for quick access and weight reduction.
{| class="pztable"
{| class="pztable"
!Pros
!Pros
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*Deals less damage than most axes.
*Deals less damage than most axes.
*Not as durable as most axes.
*Not as durable as most axes.
*Tied with the [[Stone Axe]] for lowest critical hit chance of any axe.
*Tied with the [[Stone Axe|stone axe]] for lowest critical hit chance of any axe.
|}
|}
===Weapon===
The hand axe can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1.5 damage to enemies (unless a critical hit) from up to 1.1 tiles away at an attack speed of 1.


===Chopping trees===
===Chopping trees===
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A hand axe is a decent choice when breaking down doors. It does 20 damage per swing. For comparison, a regular [[axe]] deals 35.
A hand axe is a decent choice when breaking down doors. It does 20 damage per swing. For comparison, a regular [[axe]] deals 35.


==Distribution==
==Condition==
*The best method of finding a hand axe is looting places like hardware stores and industrial locations such as warehouses, factories and storage units. It can also sometimes be found in garages.
The hand axe has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|long blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (15 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.<br>
*Hand axes can also be found inside of barricaded buildings and carpenter's houses.
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|long blunt]] skills.
*Occasionally, some [[zombie]]s can be found with hand axes stuck to them.
{{Durability weapon|15}}
 
==Crafting==
===Cooking===
{{Crafting header|ing=2}}
{{Crafting cooking|401|ing=2}}
|}


==Materials to repair==
===Repairing===
{| class="pztable" style="text-align:center;"  
{| class="pztable" style="text-align:center;"  
|-
|-
Line 88: Line 88:


It should be noted that repairing the hand axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
It should be noted that repairing the hand axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
==Distribution==
*The best method of finding a hand axe is looting places like hardware stores and industrial locations such as warehouses, factories and storage units. It can also sometimes be found in garages.
*Hand axes can also be found inside of barricaded buildings and carpenter's houses.
*Occasionally, some [[zombie]]s can be found with hand axes stuck to them.
==Crafting==
===Cooking===
{{Crafting header|ing=2}}
{{Crafting cooking|401|ing=2}}
|}


==Gallery==
==Gallery==
Line 95: Line 106:


==Code==
==Code==
{{CodeBox|
===Item===
===Item===
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeSnip
{{Retrieved|version=41|incver=78.16}}
  | lang = java
<pre>
  | line = true
  | start = 267
  | source = items_weapons.txt
  | retrieved = true
  | version = 41
  | incver = 78.16
  | code =
     item HandAxe
     item HandAxe
{
{
DisplayCategory = ToolWeapon,
    DisplayCategory = ToolWeapon,
MaxRange = 1.1,
MaxRange = 1.1,
WeaponSprite = HandAxe,
WeaponSprite = HandAxe,
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SplatBloodOnNoDeath = FALSE,
SplatBloodOnNoDeath = FALSE,
Icon = AxeHand,
Icon = AxeHand,
BreakSound  =  HandAxeBreak,
        BreakSound  =  HandAxeBreak,
DoorHitSound = HandAxeHit,
        DoorHitSound = HandAxeHit,
HitSound = HandAxeHit,
        HitSound = HandAxeHit,
HitFloorSound = HandAxeHit,
        HitFloorSound = HandAxeHit,
SwingSound = HandAxeSwing,
SwingSound = HandAxeSwing,
TreeDamage  =  15,
        TreeDamage  =  15,
CriticalChance = 15,
        CriticalChance = 15,
CritDmgMultiplier = 5,
        CritDmgMultiplier = 5,
MinDamage = 0.7,
        MinDamage = 0.7,
MaxDamage = 1.5,
        MaxDamage = 1.5,
BaseSpeed = 1,
        BaseSpeed = 1,
WeaponLength = 0.35,
      WeaponLength = 0.35,
DamageCategory = Slash,
      DamageCategory = Slash,
DamageMakeHole = TRUE,
        DamageMakeHole = TRUE,
AttachmentType = Hammer,
        AttachmentType = Hammer,
Tags = ChopTree;CutPlant,
        Tags = ChopTree;CutPlant,
   }
   }
</pre>
}}


===Repair===
===Repair===
'''''From fixing.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeSnip
{{Retrieved|version=41|incver=78.16}}
  | lang = java
<pre>
  | line = true
  | start = 13
  | source = fixing.txt
  | retrieved = true
  | version = 41
  | incver = 78.16
  | code =
fixing Fix Hand Axe
fixing Fix Hand Axe
{
{
Require : HandAxe,
  Require : HandAxe,


Fixer : Woodglue=2; Woodwork=2,
      Fixer : Woodglue=2; Woodwork=2,
Fixer : DuctTape=2,
      Fixer : DuctTape=2,
Fixer : Glue=2,
      Fixer : Glue=2,
Fixer : Scotchtape=4,
      Fixer : Scotchtape=4,
}
}
</pre>
}}
}}
 
==See also==
*[[Axe]]
*[[Wood Axe]]


{{Navbox equipment}}
{{Navbox equipment}}
{{Navbox weapons}}
{{Navbox weapons}}

Revision as of 12:54, 30 December 2023

The Game WorldItemsToolsHand Axe
Hand Axe
Hand Axe
AxeHand.png
General
Category Tool/Weapon
Encumbrance
Heavy Load
2
Function Chop trees
Equipped One-handed
Condition max. 10
Skill Axe
Attachment Belt
Damage
Type Slash
Attack speed 1
Range 0.61–1.1 tiles
Damage 0.7–1.5
Crit chance 15%
Tree damage 15
Door damage 20
Knockback 0.3
Knockdown 2
Technical details
Base ID Base.HandAxe

A hand axe is a one-handed weapon and tool.

Usage

The hand axe can be attached to the left or right slot of a belt for quick access and weight reduction.

Pros Cons
  • Fastest swing speed of any axe.
  • Weighs less than most axes.
  • Can be used as an effective tool for chopping down trees and breaking down doors.
  • Not too difficult to find.
  • Shortest range of any axe.
  • Deals less damage than most axes.
  • Not as durable as most axes.
  • Tied with the stone axe for lowest critical hit chance of any axe.

Weapon

The hand axe can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1.5 damage to enemies (unless a critical hit) from up to 1.1 tiles away at an attack speed of 1.

Chopping trees

A hand axe is a decent choice when chopping trees and collecting logs to turn into planks using a saw. It does 15 damage per swing. For comparison, a regular axe deals 35.

Breaking doors

A hand axe is a decent choice when breaking down doors. It does 20 damage per swing. For comparison, a regular axe deals 35.

Condition

The hand axe has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (15 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Durability lower chance
0 0 1/15 (7%)
0 4 1/17 (6%)
0 8 1/19 (5%)
4 0 1/19 (5%)
8 0 1/23 (4%)
4 4 1/21 (5%)
4 8 1/23 (4%)
8 8 1/27 (4%)
10 10 1/29 (3%)

Repairing

Item repaired 1st Repair materials =
50% repaired, 100% success

20% repaired, 95% success

10% repaired, 95% success

10% repaired, 95% success
AxeHand.png

Hand Axe

Woodglue.png

Wood Glue (2 Uses)
(Requires Carpentry Level 2)

DuctTape.png

Duct Tape (2 Uses)

Glue.png

Glue (2 Uses)

Scotchtape.png

Adhesive Tape (4 Uses)

It should be noted that repairing the hand axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Distribution

  • The best method of finding a hand axe is looting places like hardware stores and industrial locations such as warehouses, factories and storage units. It can also sometimes be found in garages.
  • Hand axes can also be found inside of barricaded buildings and carpenter's houses.
  • Occasionally, some zombies can be found with hand axes stuck to them.

Crafting

Cooking

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
WatermelonSliced.png
Watermelon Slice x10
0.75 Cooking none
(keep)
Watermelon.png
Watermelon
(consumed)

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item HandAxe
	{
	    DisplayCategory = ToolWeapon,
		MaxRange	=	1.1,
		WeaponSprite	=	HandAxe,
		MinAngle	=	0.67,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Axe,
		ConditionLowerChanceOneIn	=	15,
		Weight	=	2,
		SplatNumber	=	2,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	20,
		SwingAnim	=	Bat,
		DisplayName	=	Hand Axe,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	AxeHand,
        BreakSound  =   HandAxeBreak,
        DoorHitSound = HandAxeHit,
        HitSound = HandAxeHit,
        HitFloorSound = HandAxeHit,
		SwingSound = HandAxeSwing,
        TreeDamage  =   15,
        CriticalChance	=	15,
        CritDmgMultiplier = 5,
        MinDamage	=	0.7,
        MaxDamage	=	1.5,
        BaseSpeed = 1,
      	WeaponLength = 0.35,
      	DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Hammer,
        Tags = ChopTree;CutPlant,
  	}

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Hand Axe
	{
	   Require : HandAxe,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}

See also