Hand Axe: Difference between revisions
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{{Languages}}{{Header|The Game World|Items|Tools|type=Tool|version=Version 41|incver=78.16}}{{Infobox weapon | {{Languages}} | ||
{{Header|The Game World|Items|Tools|type=Tool|version=Version 41|incver=78.16}} | |||
{{Infobox weapon | |||
|display_name=Hand Axe | |display_name=Hand Axe | ||
|name_colour=Weapon | |name_colour=Weapon | ||
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|alternate_image=AxeHand.png | |alternate_image=AxeHand.png | ||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Tool | |category=Tool/Weapon | ||
|weight=2 | |weight=2 | ||
|function= | |function=Chop [[trees]] | ||
|equipped=One-handed | |equipped=One-handed | ||
|condition_max=10 | |condition_max=10 | ||
|attachment_type=Hammer | |attachment_type=Hammer | ||
|skill_type=Axe | |||
|attachment_type=Hammer | |||
<!--DAMAGE--> | <!--DAMAGE--> | ||
|type= | |type=Slash | ||
| | |base_speed=1 | ||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=1.1 | |max_range=1.1 | ||
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|knockdown=2 | |knockdown=2 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
|class_name=HandAxe | |class_name=Base.HandAxe | ||
}}A '''hand axe''' is a one-handed [[Weapons#Axe|weapon]] and tool | }}A '''hand axe''' is a one-handed [[Weapons#Axe|weapon]] and tool. | ||
==Usage== | ==Usage== | ||
The hand axe can be attached to the left or right slot of a [[belt]] for quick access and weight reduction. | |||
{| class="pztable" | {| class="pztable" | ||
!Pros | !Pros | ||
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*Deals less damage than most axes. | *Deals less damage than most axes. | ||
*Not as durable as most axes. | *Not as durable as most axes. | ||
*Tied with the [[Stone Axe]] for lowest critical hit chance of any axe. | *Tied with the [[Stone Axe|stone axe]] for lowest critical hit chance of any axe. | ||
|} | |} | ||
===Weapon=== | |||
The hand axe can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1.5 damage to enemies (unless a critical hit) from up to 1.1 tiles away at an attack speed of 1. | |||
===Chopping trees=== | ===Chopping trees=== | ||
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A hand axe is a decent choice when breaking down doors. It does 20 damage per swing. For comparison, a regular [[axe]] deals 35. | A hand axe is a decent choice when breaking down doors. It does 20 damage per swing. For comparison, a regular [[axe]] deals 35. | ||
== | ==Condition== | ||
The hand axe has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|long blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (15 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.<br> | |||
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|long blunt]] skills. | |||
{{Durability weapon|15}} | |||
{{ | |||
== | ===Repairing=== | ||
{| class="pztable" style="text-align:center;" | {| class="pztable" style="text-align:center;" | ||
|- | |- | ||
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It should be noted that repairing the hand axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased. | It should be noted that repairing the hand axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased. | ||
==Distribution== | |||
*The best method of finding a hand axe is looting places like hardware stores and industrial locations such as warehouses, factories and storage units. It can also sometimes be found in garages. | |||
*Hand axes can also be found inside of barricaded buildings and carpenter's houses. | |||
*Occasionally, some [[zombie]]s can be found with hand axes stuck to them. | |||
==Crafting== | |||
===Cooking=== | |||
{{Crafting header|ing=2}} | |||
{{Crafting cooking|401|ing=2}} | |||
|} | |||
==Gallery== | ==Gallery== | ||
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==Code== | ==Code== | ||
{{CodeBox| | |||
===Item=== | ===Item=== | ||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 267 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41 | |||
| incver = 78.16 | |||
| code = | |||
item HandAxe | item HandAxe | ||
{ | { | ||
DisplayCategory = ToolWeapon, | |||
MaxRange = 1.1, | MaxRange = 1.1, | ||
WeaponSprite = HandAxe, | WeaponSprite = HandAxe, | ||
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SplatBloodOnNoDeath = FALSE, | SplatBloodOnNoDeath = FALSE, | ||
Icon = AxeHand, | Icon = AxeHand, | ||
BreakSound = HandAxeBreak, | |||
DoorHitSound = HandAxeHit, | |||
HitSound = HandAxeHit, | |||
HitFloorSound = HandAxeHit, | |||
SwingSound = HandAxeSwing, | SwingSound = HandAxeSwing, | ||
TreeDamage = 15, | |||
CriticalChance = 15, | |||
CritDmgMultiplier = 5, | |||
MinDamage = 0.7, | |||
MaxDamage = 1.5, | |||
BaseSpeed = 1, | |||
WeaponLength = 0.35, | |||
DamageCategory = Slash, | |||
DamageMakeHole = TRUE, | |||
AttachmentType = Hammer, | |||
Tags = ChopTree;CutPlant, | |||
} | } | ||
}} | |||
===Repair=== | ===Repair=== | ||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 13 | |||
| source = fixing.txt | |||
| retrieved = true | |||
| version = 41 | |||
| incver = 78.16 | |||
| code = | |||
fixing Fix Hand Axe | fixing Fix Hand Axe | ||
{ | { | ||
Require : HandAxe, | |||
Fixer : Woodglue=2; Woodwork=2, | |||
Fixer : DuctTape=2, | |||
Fixer : Glue=2, | |||
Fixer : Scotchtape=4, | |||
} | } | ||
}} | |||
}} | |||
==See also== | |||
*[[Axe]] | |||
*[[Wood Axe]] | |||
{{Navbox equipment}} | {{Navbox equipment}} | ||
{{Navbox weapons}} | {{Navbox weapons}} |
Revision as of 12:54, 30 December 2023
Hand Axe | ||
---|---|---|
| ||
General | ||
Category | Tool/Weapon | |
Encumbrance | 2 | |
Function | Chop trees | |
Equipped | One-handed | |
Condition max. | 10 | |
Skill | Axe | |
Attachment | Belt | |
Damage | ||
Type | Slash | |
Attack speed | 1 | |
Range | 0.61–1.1 tiles | |
Damage | 0.7–1.5 | |
Crit chance | 15% | |
Tree damage | 15 | |
Door damage | 20 | |
Knockback | 0.3 | |
Knockdown | 2 | |
Technical details | ||
Base ID | Base.HandAxe | |
A hand axe is a one-handed weapon and tool.
Usage
The hand axe can be attached to the left or right slot of a belt for quick access and weight reduction.
Pros | Cons |
---|---|
|
|
Weapon
The hand axe can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1.5 damage to enemies (unless a critical hit) from up to 1.1 tiles away at an attack speed of 1.
Chopping trees
A hand axe is a decent choice when chopping trees and collecting logs to turn into planks using a saw. It does 15 damage per swing. For comparison, a regular axe deals 35.
Breaking doors
A hand axe is a decent choice when breaking down doors. It does 20 damage per swing. For comparison, a regular axe deals 35.
Condition
The hand axe has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (15 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance skill | Weapon skill | Durability lower chance |
---|---|---|
0 | 0 | 1/15 (7%) |
0 | 4 | 1/17 (6%) |
0 | 8 | 1/19 (5%) |
4 | 0 | 1/19 (5%) |
8 | 0 | 1/23 (4%) |
4 | 4 | 1/21 (5%) |
4 | 8 | 1/23 (4%) |
8 | 8 | 1/27 (4%) |
10 | 10 | 1/29 (3%) |
Repairing
Item repaired | 1st Repair materials = 50% repaired, 100% success |
20% repaired, 95% success |
10% repaired, 95% success |
10% repaired, 95% success |
---|---|---|---|---|
Hand Axe |
Wood Glue (2 Uses) |
Duct Tape (2 Uses) |
Glue (2 Uses) |
Adhesive Tape (4 Uses) |
It should be noted that repairing the hand axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Distribution
- The best method of finding a hand axe is looting places like hardware stores and industrial locations such as warehouses, factories and storage units. It can also sometimes be found in garages.
- Hand axes can also be found inside of barricaded buildings and carpenter's houses.
- Occasionally, some zombies can be found with hand axes stuck to them.
Crafting
Cooking
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Watermelon Slice x10 |
0.75 Cooking | none | One of: Kitchen Knife Hunting Knife Saw Axe Stone Axe Hand Axe Wood Axe Meat Cleaver Stone Knife Machete (keep) |
Watermelon (consumed) |
Gallery
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item HandAxe
{
DisplayCategory = ToolWeapon,
MaxRange = 1.1,
WeaponSprite = HandAxe,
MinAngle = 0.67,
Type = Weapon,
MinimumSwingTime = 3,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Axe,
ConditionLowerChanceOneIn = 15,
Weight = 2,
SplatNumber = 2,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 2,
DoorDamage = 20,
SwingAnim = Bat,
DisplayName = Hand Axe,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = AxeHand,
BreakSound = HandAxeBreak,
DoorHitSound = HandAxeHit,
HitSound = HandAxeHit,
HitFloorSound = HandAxeHit,
SwingSound = HandAxeSwing,
TreeDamage = 15,
CriticalChance = 15,
CritDmgMultiplier = 5,
MinDamage = 0.7,
MaxDamage = 1.5,
BaseSpeed = 1,
WeaponLength = 0.35,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = Hammer,
Tags = ChopTree;CutPlant,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Hand Axe
{
Require : HandAxe,
Fixer : Woodglue=2; Woodwork=2,
Fixer : DuctTape=2,
Fixer : Glue=2,
Fixer : Scotchtape=4,
}