Meat Cleaver: Difference between revisions

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{{Navbox weapons}}
{{Navbox weapons}}
{{Navbox equipment}}
{{Navbox equipment}}
[[Category:Cooking tools]]

Revision as of 11:41, 25 February 2024

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Meat Cleaver
Cleaver Model.png
General
Category
Cooking
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
One-handed
Slot attached
Belt
Function
Skill
Properties
Max condition
10
Performance
Damage
0.4–0.8
Door damage
20
Tree damage
15
Range
0.61–1
Attack speed
1.2
Knockback
0.3
Knockdown
2
Technical
Item ID
Base.MeatCleaver

A meat cleaver is a tool used in cooking and a one-handed short blade weapon.

Usage

Cooking

Main article: Cooking

As a cooking utensil it is mostly used for butchering and slicing food.

Weapon

It is a one-handed short blade weapon that deals slash damage, creating holes in clothing. It has a high attack speed compared to other short blade weapons and a low critical chance.

Breaking doors

It is decent at bashing down doors, dealing 20 damage per hit. For comparison, an axe deals 35 damage.

Tree chopping

It is decent at tree chopping, dealing 15 damage per hit, comparable with the Hand Axe. It does not have a cut down tree action so trees need to be attacked.

Condition

The meat cleaver has a maximum condition of 10. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (15 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/15 (7%)
0 4 1/17 (6%)
0 8 1/19 (5%)
4 0 1/19 (5%)
8 0 1/23 (4%)
4 4 1/21 (5%)
4 8 1/23 (4%)
8 8 1/27 (4%)
10 10 1/29 (3%)

Crafting

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4
Fishing Rod
Fishing Rod
0 XP none Angler USA Magazine Vol. 1
(keep)
TZ WoodenStick.png
Sturdy Stick
(consumed)

(2 units)

(consumed)

(consumed)
WatermelonSliced.png
Watermelon Slice x10
0.75 Cooking none
(keep)
Watermelon.png
Watermelon
(consumed)


BreadSlices.png
Bread Slices x3
0.75 Cooking none
(keep)
BreadAnima.gif
Bread
(consumed)


Pie Slice
Pie Slice x5
0.75 Cooking none
(keep)
Pie (Cooked)
Pie (Cooked)
(consumed)


Cake Slice
Cake Slice x5
0.75 Cooking none
(keep)
Cake (Cooked)
Cake (Cooked)
(consumed)


FishFillet.png
Fish Fillet x2
10 Cooking none
(keep)

(consumed)


HamSlices.png
Ham Slice x6
0.75 Cooking none
(keep)
Ham.png
Ham
(consumed)


Smallbirdmeat.png
Small Bird Meat
2.5 Cooking none
(keep)
BirdDead.png
Dead Bird
(consumed)


Rabbitmeat.png
Rabbit Meat
2.5 Cooking none
(keep)
RabbitDead.png
Dead Rabbit
(consumed)


SpearStick.png
Crafted Spear
1.25 Carpentry Starting condition scales with player's carpentry.
(consumed)

(keep)


Smallanimalmeat.png
Rodent Meat
2.5 Cooking none
(keep)

(consumed)


Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
bakerykitchen counter 4 4
counter 4 4
burgerkitchen counter 4 4
butcher counter 4 1
counter 4 2
cafeteriakitchen counter 4 4
chinesekitchen counter 4 4
counter 4 4
deepfry_kitchen counter 4 4
counter 4 4
departmentstorage metal_shelves 4 4
dinerbackroom counter 4 4
italiankitchen counter 4 4
knifefactory crate 4 1
crate 4 1
crate 4 2
crate 4 2
crate 4 5
mexicankitchen counter 4 4
pizzakitchen counter 4 4
seafoodkitchen counter 4 4
westernkitchen counter 4 4

It can be commonly found in kitchens, especially in restaurants. Meat cleavers can also be found on zombie corpses, and very rarely impaled on zombies.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item MeatCleaver
	{
	    DisplayCategory = Cooking,
		MaxRange	=	1,
		WeaponSprite	=	MeatCleaver,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	15,
		Weight	=	1,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	20,
		SwingAnim	=	Bat,
		DisplayName	=	Meat Cleaver,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Cleaver,
        BreakSound  =   MeatCleaverBreak,
        DoorHitSound = MeatCleaverHit,
		HitSound = MeatCleaverHit,
		HitFloorSound = MeatCleaverHit,
		SwingSound = MeatCleaverSwing,
        TreeDamage  =   15,
        CriticalChance	=	15,
        CritDmgMultiplier = 5,
        MinDamage	=	0.4,
        MaxDamage	=	0.8,
        BaseSpeed = 1.2,
      	WeaponLength = 0.2,
      	DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = MeatCleaver,
  	}

See also