Meat Cleaver: Difference between revisions
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[[Category:Cooking tools]] |
Revision as of 11:41, 25 February 2024
A meat cleaver is a tool used in cooking and a one-handed short blade weapon.
Usage
Cooking
- Main article: Cooking
As a cooking utensil it is mostly used for butchering and slicing food.
Weapon
It is a one-handed short blade weapon that deals slash damage, creating holes in clothing. It has a high attack speed compared to other short blade weapons and a low critical chance.
Breaking doors
It is decent at bashing down doors, dealing 20 damage per hit. For comparison, an axe deals 35 damage.
Tree chopping
It is decent at tree chopping, dealing 15 damage per hit, comparable with the Hand Axe. It does not have a cut down tree action so trees need to be attacked.
Condition
The meat cleaver has a maximum condition of 10. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (15 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.
Maintenance skill | Weapon skill | Durability lower chance |
---|---|---|
0 | 0 | 1/15 (7%) |
0 | 4 | 1/17 (6%) |
0 | 8 | 1/19 (5%) |
4 | 0 | 1/19 (5%) |
8 | 0 | 1/23 (4%) |
4 | 4 | 1/21 (5%) |
4 | 8 | 1/23 (4%) |
8 | 8 | 1/27 (4%) |
10 | 10 | 1/29 (3%) |
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
Fishing Rod |
0 XP | none | (keep) |
Sturdy Stick (consumed) |
(2 units) (consumed) |
(consumed) | |
Watermelon Slice x10 |
0.75 Cooking | none | One of: Kitchen Knife Hunting Knife Saw Axe Stone Axe Hand Axe Wood Axe Meat Cleaver Stone Knife Machete (keep) |
Watermelon (consumed) |
|||
Bread Slices x3 |
0.75 Cooking | none | (keep) |
Bread (consumed) |
|||
Pie Slice x5 |
0.75 Cooking | none | (keep) |
Pie (Cooked) (consumed) |
|||
Cake Slice x5 |
0.75 Cooking | none | (keep) |
Cake (Cooked) (consumed) |
|||
Fish Fillet x2 |
10 Cooking | none | (keep) |
(consumed) |
|||
Ham Slice x6 |
0.75 Cooking | none | (keep) |
Ham (consumed) |
|||
Small Bird Meat |
2.5 Cooking | none | (keep) |
Dead Bird (consumed) |
|||
Rabbit Meat |
2.5 Cooking | none | (keep) |
Dead Rabbit (consumed) |
|||
Crafted Spear |
1.25 Carpentry | Starting condition scales with player's carpentry. | (consumed) |
(keep) |
|||
Rodent Meat |
2.5 Cooking | none | (keep) |
(consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
bakerykitchen | counter | 4 | 4 |
counter | 4 | 4 | |
burgerkitchen | counter | 4 | 4 |
butcher | counter | 4 | 1 |
counter | 4 | 2 | |
cafeteriakitchen | counter | 4 | 4 |
chinesekitchen | counter | 4 | 4 |
counter | 4 | 4 | |
deepfry_kitchen | counter | 4 | 4 |
counter | 4 | 4 | |
departmentstorage | metal_shelves | 4 | 4 |
dinerbackroom | counter | 4 | 4 |
italiankitchen | counter | 4 | 4 |
knifefactory | crate | 4 | 1 |
crate | 4 | 1 | |
crate | 4 | 2 | |
crate | 4 | 2 | |
crate | 4 | 5 | |
mexicankitchen | counter | 4 | 4 |
pizzakitchen | counter | 4 | 4 |
seafoodkitchen | counter | 4 | 4 |
westernkitchen | counter | 4 | 4 |
It can be commonly found in kitchens, especially in restaurants. Meat cleavers can also be found on zombie corpses, and very rarely impaled on zombies.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item MeatCleaver
{
DisplayCategory = Cooking,
MaxRange = 1,
WeaponSprite = MeatCleaver,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 15,
Weight = 1,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 2,
DoorDamage = 20,
SwingAnim = Bat,
DisplayName = Meat Cleaver,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = Cleaver,
BreakSound = MeatCleaverBreak,
DoorHitSound = MeatCleaverHit,
HitSound = MeatCleaverHit,
HitFloorSound = MeatCleaverHit,
SwingSound = MeatCleaverSwing,
TreeDamage = 15,
CriticalChance = 15,
CritDmgMultiplier = 5,
MinDamage = 0.4,
MaxDamage = 0.8,
BaseSpeed = 1.2,
WeaponLength = 0.2,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = MeatCleaver,
}