Hunting Knife: Difference between revisions
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{{header|Project Zomboid|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver= | {{header|Project Zomboid|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=54}}{{Infobox weapon | ||
|display_name=Hunting Knife | |display_name=Hunting Knife | ||
|name_colour=Weapon | |name_colour=Weapon | ||
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==Condition== | ==Condition== | ||
The condition of the hunting knife is influenced by the [[Skills#Combat|maintenance skill]]. It has a maximum condition of just 5 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in ( | The condition of the hunting knife is influenced by the [[Skills#Combat|maintenance skill]]. It has a maximum condition of just 5 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (15 + maintenance x 2)</code> | ||
===Repairing=== | ===Repairing=== | ||
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===Item=== | ===Item=== | ||
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | '''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41|incver= | {{Retrieved|version=41|incver=54}} | ||
<pre> item HuntingKnife | <pre> item HuntingKnife | ||
MaxRange = 0.9, | MaxRange = 0.9, | ||
WeaponSprite = HuntingKnife, | WeaponSprite = HuntingKnife, | ||
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SwingAmountBeforeImpact = 0.02, | SwingAmountBeforeImpact = 0.02, | ||
Categories = SmallBlade, | Categories = SmallBlade, | ||
ConditionLowerChanceOneIn = | ConditionLowerChanceOneIn = 15, | ||
Weight = 0.5, | Weight = 0.5, | ||
SplatNumber = 4, | SplatNumber = 4, | ||
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TreeDamage = 2, | TreeDamage = 2, | ||
EnduranceMod = 0.5, | EnduranceMod = 0.5, | ||
BreakSound = | BreakSound = HuntingKnifeBreak, | ||
MetalValue = 30, | MetalValue = 30, | ||
CriticalChance = 50, | CriticalChance = 50, | ||
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DamageCategory = Slash, | DamageCategory = Slash, | ||
DamageMakeHole = TRUE, | DamageMakeHole = TRUE, | ||
HitFloorSound = | HitFloorSound = HuntingKnifeHit, | ||
ImpactSound = | ImpactSound = HuntingKnifeHit, | ||
HitSound = | DoorHitSound = HuntingKnifeHit, | ||
HitSound = HuntingKnifeHit, | |||
SwingSound = HuntingKnifeSwing, | |||
AttachmentType = Knife, | AttachmentType = Knife, | ||
Tags = CutPlant, | Tags = CutPlant, |
Revision as of 19:44, 19 September 2021
Hunting Knife | ||
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| ||
General | ||
Category | Weapon | |
Encumbrance | 0.5 | |
Function | Cooking | |
Equipped | One-handed | |
Condition max. | 10 | |
Skill | Short Blade | |
Damage | ||
Type | SmallBlade | |
Attack speed | 2 | |
Range | 0.61–0.9 tiles | |
Damage | 0.6–1.2 | |
Knockback | 0.3 | |
Knockdown | 0 | |
Execution | Jaw stab | |
Technical details | ||
Base ID | Base.HuntingKnife | |
A hunting knife is a blade melee weapon.
Usage
Weapon
The hunting knife has a 'Jaw Stab' attack which can kill a zombie instantly if close enough and timed correctly. The hunting knife is a single attack weapon, so it is best if used in single combat or if zombies are relatively spread out when attacking.
Breaking doors
It is mostly ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It is mostly ineffective at chopping trees, dealing 2 damage per hit. For comparison, an axe deals 35 damage.
Condition
The condition of the hunting knife is influenced by the maintenance skill. It has a maximum condition of just 5 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (15 + maintenance x 2)
Repairing
Materials that can be used to repair the hunting knife, based on first time repairing.
Repair Hunting Knife |
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Potentially repairs: 50%
Chance of success: 95% Needs:
Duct Tape (1 units) |
Potentially repairs: 20%
Chance of success: 95% Needs:
Glue (1 units) |
Potentially repairs: 10%
Chance of success: 95% Needs:
Adhesive Tape (2 units) |
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
Notched Wooden Plank |
0 XP | none | (keep) |
(consumed) |
|||
Fishing Rod |
0 XP | none | (keep) |
Sturdy Stick (consumed) |
(2 units) (consumed) |
(consumed) |
Weapons
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Stake |
1.25 Carpentry | none | Tree Branch |
(keep) |
||
Crafted Spear |
1.25 Carpentry | Starting condition scales with player's carpentry. | (consumed) |
(keep) |
||
Spear with Hunting Knife |
0 XP | none | Crafted Spear (consumed) |
Hunting Knife (consumed) |
Duct Tape (2 units) (consumed) |
Cooking
- Main article: Cooking
The hunting knife is used in various cooking recipes.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Bread Slices x3 |
0.75 Cooking | none | (keep) |
Bread (consumed) | |
Ham Slice x6 |
0.75 Cooking | none | (keep) |
Ham (consumed) | |
Bacon Strips x4 |
0.75 Cooking | none | (keep) |
Bacon (consumed)|- | |
Bacon Bits x4 |
0.75 Cooking | none | (keep) |
Bacon Strips (consumed)|- | |
Fish Fillet x2 |
10 Cooking | none | (keep) |
(consumed)|- | |
Frog Meat |
2.5 Cooking | none | (keep) |
Frog (consumed) | |
Small Bird Meat |
2.5 Cooking | none | (keep) |
Dead Bird (consumed) | |
Rabbit Meat |
2.5 Cooking | none | (keep) |
Dead Rabbit (consumed) | |
Rodent Meat |
2.5 Cooking | none | (keep) |
(consumed) | |
Watermelon Slice x10 |
0.75 Cooking | none | One of: Kitchen Knife Hunting Knife Saw Axe Stone Axe Hand Axe Wood Axe Meat Cleaver Stone Knife Machete (keep) |
Watermelon (consumed) | |
Cake Slice x5 |
0.75 Cooking | none | (keep) |
Cake (Cooked) (consumed) | |
Pie Slice x5 |
0.75 Cooking | none | (keep) |
Pie (Cooked) (consumed) |
Distribution
Hunting knives can be found in bedrooms, police station storage, gunstores, in fishing storage and in a few other places ingame.
Code
Item
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.54
item HuntingKnife MaxRange = 0.9, WeaponSprite = HuntingKnife, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, ConditionLowerChanceOneIn = 15, Weight = 0.5, SplatNumber = 4, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 10, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, DisplayName = Hunting Knife, MinRange = 0.61, CloseKillMove = Jaw_Stab, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = HuntingKnife, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, TreeDamage = 2, EnduranceMod = 0.5, BreakSound = HuntingKnifeBreak, MetalValue = 30, CriticalChance = 50, CritDmgMultiplier = 3, MinDamage = 0.6, MaxDamage = 1.2, WeaponLength = 0.25, DamageCategory = Slash, DamageMakeHole = TRUE, HitFloorSound = HuntingKnifeHit, ImpactSound = HuntingKnifeHit, DoorHitSound = HuntingKnifeHit, HitSound = HuntingKnifeHit, SwingSound = HuntingKnifeSwing, AttachmentType = Knife, Tags = CutPlant,
Repair
From fixing.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.9
fixing Fix Hunting Knife Require : HuntingKnife, Fixer : DuctTape, Fixer : Glue, Fixer : Scotchtape=2,