Water Bottle (Beer)

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Revision as of 01:58, 25 March 2024 by CalvyBot (talk | contribs) (Automated CodeBox update)
Project ZomboidItemsFoodDrinksWater containersWater Bottle (Beer)
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Water Bottle
BeerBottle Model.png
Water Bottle
Beer Bottle Beer Bottle
General
Category
Empty: Water Container
Full: Water
Encumbrance
Moodle Icon HeavyLoad.png
Empty: 0.1
Full: 0.4
Function
Smashed Bottle
• Water storage
Properties
Capacity
6.25 units
Technical
Item ID
Base.BeerEmpty
Base.BeerWaterFull

A water bottle is an essential water containing item in Project Zomboid.

Usage

The empty bottle is the resulting product after consuming/emptying a beer bottle (or water). It can be refilled at any water source.

Crafting

The empty bottle can be used as a component in crafting.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
BrokenBottle.png
Smashed Bottle
0 XP none
(consumed)


Distribution

Empty bottles can be found on a zombie corpse or in a garbage bins.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

BeerBottle.png Water Bottle
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item BeerWaterFull
	{
		DisplayName = Water Bottle,
		DisplayCategory = Water,
		Type = Drainable,
		Weight = 0.4,
		Icon = BeerBottle,
		CanStoreWater = TRUE,
		FillFromDispenserSound = GetWaterFromDispenserGlass,
		FillFromTapSound = GetWaterFromTapGlass,
		IsCookable = TRUE,
		IsWaterSource = TRUE,
		ReplaceOnDeplete = BeerEmpty,
		ReplaceOnUseOn = WaterSource-BeerWaterFull,
		UseDelta = 0.16,
		UseWhileEquipped = FALSE,
		CustomEatSound = DrinkingFromBottleGlass,
		StaticModel = BeerBottle,
		WorldStaticModel = BeerBottle,
	}

BeerBottle.png Empty Bottle
Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item BeerEmpty
    {
        DisplayCategory = WaterContainer,
        Weight	=	0.1,
        CanStoreWater = TRUE,
        Type	=	Normal,
        DisplayName	=	Empty Bottle,
        ReplaceOnUseOn	=	WaterSource-BeerWaterFull,
        Icon	=	BeerBottle,
        StaticModel = BeerBottle,
        WorldStaticModel = BeerBottle,
    }

See also