Water Bottle (Orange Soda): Difference between revisions
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|can_boil_water=False | |can_boil_water=False | ||
|item_id=Base.PopBottleEmpty<br>Base.WaterPopBottle | |item_id=Base.PopBottleEmpty<br>Base.WaterPopBottle | ||
}}A '''water bottle''' is an essential [[water]] containing item in [[Project Zomboid]]. | }}A '''water bottle''' is an essential [[water]] containing item in [[Project Zomboid]]. | ||
==Usage== | ==Usage== | ||
A water bottle will automatically satiate the player's [[thirst]], so long as it's in player's main inventory (i.e. not in a [[Bags|bag]]). | A water bottle will automatically satiate the player's [[thirst]], so long as it's in player's main inventory (i.e. not in a [[Bags|bag]]). | ||
The empty bottle is the resulting product after consuming/emptying a bottle of [[Orange Soda|orange soda]] (or water) | The empty bottle is the resulting product after consuming/emptying a bottle of [[Orange Soda|orange soda]] (or water) | ||
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===Refilling=== | ===Refilling=== | ||
The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled so long as it isn't full. To refill a water bottle, either: | The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled so long as it isn't full. To refill a water bottle, either: | ||
#''Right-click'' a water containing item in the player' inventory (e.g. [[Cooking Pot with Water|cooking pot with water]]) and ''left-click'' "Pour into" > "Water Bottle". | #''Right-click'' a water containing item in the player' inventory (e.g. [[Cooking Pot with Water|cooking pot with water]]) and ''left-click'' "Pour into" > "Water Bottle". | ||
#''Right-click'' a water source (i.e. [[Faucet|sink]], [[well]], [[Rain Collector Barrel|rain collector]], etc.) and ''left-click'' "Fill" > "Water Bottle". | #''Right-click'' a water source (i.e. [[Faucet|sink]], [[well]], [[Rain Collector Barrel|rain collector]], etc.) and ''left-click'' "Fill" > "Water Bottle". | ||
Water from rivers or [[Rain Collector Barrel|rain collector barrels]] will be ''tainted'', causing the player to become [[Moodles#Sick|sick]]. | Water from rivers or [[Rain Collector Barrel|rain collector barrels]] will be ''tainted'', causing the player to become [[Moodles#Sick|sick]]. | ||
After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems. | After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems. | ||
==Distribution== | ==Distribution== | ||
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==Trivia== | ==Trivia== | ||
*Empty Orange Soda Bottle is one of the oldest items in [[Project Zomboid]] and was originally called "Empty Pop Bottle", however was changed in [[Build 41]]. | *Empty Orange Soda Bottle is one of the oldest items in [[Project Zomboid]] and was originally called "Empty Pop Bottle", however was changed in [[Build 41]]. | ||
*Empty Orange Soda Bottle is the only empty bottle in [[Project Zomboid]] called something other than "Empty Bottle". | *Empty Orange Soda Bottle is the only empty bottle in [[Project Zomboid]] called something other than "Empty Bottle". | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
PopBottleEmpty Model.png|Water Bottle and Empty Bottle model and texture when placed in the world. | PopBottleEmpty Model.png|Water Bottle and Empty Bottle model and texture when placed in the world. | ||
PopBottleGasoline Model.png|Bottle of Gasoline model and texture when placed in the world. | PopBottleGasoline Model.png|Bottle of Gasoline model and texture when placed in the world. | ||
PopBottleAnim Model.png|Water Bottle model and texture when performing an animation (e.g. drinking). | PopBottleAnim Model.png|Water Bottle model and texture when performing an animation (e.g. drinking). | ||
</gallery> | </gallery> | ||
Revision as of 11:43, 28 February 2024
Base.WaterPopBottle
A water bottle is an essential water containing item in Project Zomboid.
Usage
A water bottle will automatically satiate the player's thirst, so long as it's in player's main inventory (i.e. not in a bag).
The empty bottle is the resulting product after consuming/emptying a bottle of orange soda (or water)
Refilling
The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled so long as it isn't full. To refill a water bottle, either:
- Right-click a water containing item in the player' inventory (e.g. cooking pot with water) and left-click "Pour into" > "Water Bottle".
- Right-click a water source (i.e. sink, well, rain collector, etc.) and left-click "Fill" > "Water Bottle".
Water from rivers or rain collector barrels will be tainted, causing the player to become sick.
After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems.
Distribution
Empty bottles can be found in bins.
Trivia
- Empty Orange Soda Bottle is one of the oldest items in Project Zomboid and was originally called "Empty Pop Bottle", however was changed in Build 41.
- Empty Orange Soda Bottle is the only empty bottle in Project Zomboid called something other than "Empty Bottle".
Gallery
Code
WaterPopBottle
Source: ProjectZomboid\media\scripts\items_food.txt
item WaterPopBottle
{
DisplayCategory = Water,
IsWaterSource = TRUE,
Weight = 0.8,
CanStoreWater = TRUE,
FillFromDispenserSound = GetWaterFromDispenserPlasticMedium,
FillFromTapSound = GetWaterFromTapPlasticMedium,
Type = Drainable,
UseWhileEquipped = FALSE,
UseDelta = 0.1,
DisplayName = Water Bottle,
ReplaceOnDeplete = PopBottleEmpty,
ReplaceOnUseOn = WaterSource-WaterPopBottle,
Icon = Pop_water,
CustomContextMenu = Drink,
CustomEatSound = DrinkingFromBottlePlastic,
StaticModel = PopBottle,
WorldStaticModel = EmptyPopBottle,
}
PopBottleEmpty
Source: ProjectZomboid\media\scripts\items.txt
item PopBottleEmpty
{
DisplayCategory = WaterContainer,
Weight = 0.1,
CanStoreWater = TRUE,
Type = Normal,
DisplayName = Empty Pop Bottle,
ReplaceOnUseOn = WaterSource-WaterPopBottle,
Icon = Pop_empty,
MetalValue = 5,
WorldStaticModel = EmptyPopBottle,
}