Water Bottle (Remoulade): Difference between revisions
m (Add Trivia) |
m (200px) |
||
Line 4: | Line 4: | ||
|name_text_colour= | |name_text_colour= | ||
|image=JarLid_Remoulade Model.png | |image=JarLid_Remoulade Model.png | ||
|image_width= | |image_width=200px | ||
|alternate_image=TZ_RemouladeEmpty.png | |alternate_image=TZ_RemouladeEmpty.png | ||
|alternate_name=Empty Bottle | |alternate_name=Empty Bottle |
Revision as of 20:11, 22 June 2023
Water Bottle | ||||
---|---|---|---|---|
| ||||
General | ||||
Category |
Empty: Water Container Full: Water | |||
Encumbrance |
Empty: 0.1 Full: 0.5 | |||
Function |
• Molotov Cocktail • Smashed Bottle • Water storage | |||
Capacity | 6.25 units | |||
Technical details | ||||
Item ID |
farming.RemouladeEmpty farming.RemouladeWaterFull |
A water bottle is an essential water containing item in Project Zomboid.
Usage
The empty bottle is the resulting product after consuming/emptying a jar of remoulade (or water). It can be refilled at any water source.
Distribution
Neither the empty bottle nor the water bottle can be found in the world. They can only be obtained by emptying a jar of remoulade.
Code
From farming.txt (Project Zomboid directory/media/scripts/)
Water Bottle Retrieved: Build 41.68
item RemouladeWaterFull { DisplayCategory = Water, Type = Drainable, DisplayName = Water Bottle, Icon = TZ_RemouladeWFull, Weight = 0.5, ReplaceOnDeplete = RemouladeEmpty, UseWhileEquipped = false, UseDelta = 0.16, ReplaceOnUseOn = WaterSource-RemouladeWaterFull, IsWaterSource = true, CanStoreWater = true, FillFromDispenserSound = GetWaterFromDispenserPlasticMedium, FillFromTapSound = GetWaterFromTapPlasticMedium, StaticModel = RemouladeJar, WorldStaticModel = Remoulade_Ground, }
From farming.txt (Project Zomboid directory/media/scripts/)
Empty Bottle Retrieved: Build 41.68
item RemouladeEmpty { DisplayCategory = WaterContainer, Type = Normal, DisplayName = Empty Bottle, Icon = TZ_RemouladeEmpty, Weight = 0.1, ReplaceOnUseOn = WaterSource-RemouladeWaterFull, CanStoreWater = true, StaticModel = RemouladeJar, WorldStaticModel = RemouladeEmpty_Ground, }
Trivia
- The RJ on the model refers to Romain 'RJ' Johnson, a developer who originally added an item to the game.