Water Bottle (Remoulade): Difference between revisions

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==Trivia==
*The ''RJ'' on the model refers to Romain 'RJ' Johnson, a developer who originally added an item to the game.


==See also==
==See also==

Revision as of 21:21, 5 April 2023

The Game WorldItemsFoodDrinksWater Bottle (Remoulade)
Water Bottle
{{{display_name}}}
Empty Bottle Water Bottle Remoulade
General
Category Empty: Water Container
Full: Water
Encumbrance
Heavy Load
Empty: 0.1
Full: 0.5
Function Molotov Cocktail
Smashed Bottle
• Water storage
Capacity 6.25 units
Technical details
Item ID farming.RemouladeEmpty
farming.RemouladeWaterFull

A water bottle is an essential water containing item in Project Zomboid.

Usage

The empty bottle is the resulting product after consuming/emptying a jar of remoulade (or water). It can be refilled at any water source.

Distribution

Neither the empty bottle nor the water bottle can be found in the world. They can only be obtained by emptying a jar of remoulade.

Code

From farming.txt (Project Zomboid directory/media/scripts/)

Water Bottle TZ RemouladeWFull.png Retrieved: Build 41.68

    item RemouladeWaterFull
	{
		DisplayCategory 	= Water,
		Type			= Drainable,
		DisplayName		= Water Bottle,
		Icon			= TZ_RemouladeWFull,
		Weight			= 0.5,
		ReplaceOnDeplete 	= RemouladeEmpty,
		UseWhileEquipped 	= false,
		UseDelta		= 0.16,
		ReplaceOnUseOn  	= WaterSource-RemouladeWaterFull,
		IsWaterSource		= true,
		CanStoreWater		= true,
		FillFromDispenserSound 	= GetWaterFromDispenserPlasticMedium,
		FillFromTapSound 	= GetWaterFromTapPlasticMedium,
		StaticModel 		= RemouladeJar,
		WorldStaticModel 	= Remoulade_Ground,
	}

From farming.txt (Project Zomboid directory/media/scripts/)

Empty Bottle TZ RemouladeEmpty.png Retrieved: Build 41.68

    item RemouladeEmpty
	{
		DisplayCategory 	= WaterContainer,
		Type			= Normal,
		DisplayName		= Empty Bottle,
		Icon			= TZ_RemouladeEmpty,
		Weight			= 0.1,
		ReplaceOnUseOn  	= WaterSource-RemouladeWaterFull,
		CanStoreWater		= true,
		StaticModel 		= RemouladeJar,
		WorldStaticModel 	= RemouladeEmpty_Ground,
	}

Trivia

  • The RJ on the model refers to Romain 'RJ' Johnson, a developer who originally added an item to the game.

See also