Water Bottle: Difference between revisions

From PZwiki
m (Automated capitalisation)
m (Removing trailing whitespace(s))
Line 23: Line 23:


==Usage==
==Usage==
A water bottle will automatically satiate the player's [[thirst]], so long as it's in the players main inventory (i.e. not in a [[Bags|bag]]).  
A water bottle will automatically satiate the player's [[thirst]], so long as it's in the players main inventory (i.e. not in a [[Bags|bag]]).


===Refilling===
===Refilling===
The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled so long as it isn't full. To refill a water bottle, either:
The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled so long as it isn't full. To refill a water bottle, either:
#''Right-click'' a water containing item in the player' inventory (e.g., [[Cooking Pot with Water|cooking pot with water]]) and ''left-click'' "Pour into" > "Water Bottle".  
#''Right-click'' a water containing item in the player' inventory (e.g., [[Cooking Pot with Water|cooking pot with water]]) and ''left-click'' "Pour into" > "Water Bottle".
#''Right-click'' a water source (i.e., [[Faucet|sink]], [[well]], [[Rain Collector Barrel|rain collector]], etc.) and ''left-click'' "Fill" > "Water Bottle".  
#''Right-click'' a water source (i.e., [[Faucet|sink]], [[well]], [[Rain Collector Barrel|rain collector]], etc.) and ''left-click'' "Fill" > "Water Bottle".


Water from rivers or [[Rain Collector Barrel|rain collector barrels]] will be ''tainted'', causing the player to become [[Moodles#Sick|sick]]. It can be boiled in a [[Heat Source#Microwave Oven|microwave oven]] to purify it.
Water from rivers or [[Rain Collector Barrel|rain collector barrels]] will be ''tainted'', causing the player to become [[Moodles#Sick|sick]]. It can be boiled in a [[Heat Source#Microwave Oven|microwave oven]] to purify it.


After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems.  
After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems.


==Crafting==
==Crafting==
Line 53: Line 53:
! style="width: 3.2em;" |Chance
! style="width: 3.2em;" |Chance
|-
|-
| rowspan="3"|all  
| rowspan="3"|all
| [[fridge]]  
| [[fridge]]
| 4  
| 4
| 1
| 1
|-
|-
Line 66: Line 66:
|1
|1
|-
|-
| artstore  
| artstore
| [[shelves]]  
| [[shelves]]
| 4  
| 4
| 1
| 1
|-
|-
| breakroom  
| breakroom
| [[fridge]]  
| [[fridge]]
| 4  
| 4
| 4
| 4
|-
|-
| rowspan="4"|cafeteria  
| rowspan="4"|cafeteria
| [[displaycasebakery]]  
| [[displaycasebakery]]
| 4  
| 4
| 8
| 8
|-
|-
Line 93: Line 93:
|2
|2
|-
|-
| rowspan="3"|closet  
| rowspan="3"|closet
| [[crate]]  
| [[crate]]
| 4  
| 4
| 1
| 1
|-
|-
Line 106: Line 106:
|1
|1
|-
|-
| rowspan="5"|conveniencestore  
| rowspan="5"|conveniencestore
| [[fridge]]  
| [[fridge]]
| 4  
| 4
| 1
| 1
|-
|-
Line 127: Line 127:
|5
|5
|-
|-
| gasstorage  
| gasstorage
| [[crate]]  
| [[crate]]
| 4  
| 4
| 1
| 1
|-
|-
| rowspan="2"|generalstore  
| rowspan="2"|generalstore
| [[shelves]]  
| [[shelves]]
| 4  
| 4
| 1
| 1
|-
|-
Line 141: Line 141:
|2
|2
|-
|-
| rowspan="2"|kitchen  
| rowspan="2"|kitchen
| [[counter]]  
| [[counter]]
| 4  
| 4
| 8
| 8
|-
|-
Line 153: Line 153:
==Gallery==
==Gallery==
<gallery>
<gallery>
WaterBottle Model.png|Water Bottle model and texture used when placed in the world.  
WaterBottle Model.png|Water Bottle model and texture used when placed in the world.
WaterBottleEmpty Model.png|Empty Bottle model and texture used when placed in the world.  
WaterBottleEmpty Model.png|Empty Bottle model and texture used when placed in the world.
WaterBottleAnim Model.png|Water Bottle model and texture used when performing an animation (e.g., drinking).  
WaterBottleAnim Model.png|Water Bottle model and texture used when performing an animation (e.g., drinking).
</gallery>
</gallery>



Revision as of 11:42, 28 February 2024

Template:Header/sandbox2

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
PlushSpiffo.pngThis article is about the basic water bottle. For other variants, see Water Bottle (disambiguation).
Water Bottle
WaterBottle Model.png
WaterBottleEmpty Model.png
General
Category
Water Container (empty)
Water (full)
Encumbrance
Moodle Icon HeavyLoad.png
0.1 (empty)
0.8 (full)
Function
Water storage
Properties
Contents
Capacity
10 units
Can boil water
Technical
Item ID
Base.WaterBottleEmpty
Base.WaterBottleFull

A water bottle is an essential water containing item in Project Zomboid.

Usage

A water bottle will automatically satiate the player's thirst, so long as it's in the players main inventory (i.e. not in a bag).

Refilling

The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled so long as it isn't full. To refill a water bottle, either:

  1. Right-click a water containing item in the player' inventory (e.g., cooking pot with water) and left-click "Pour into" > "Water Bottle".
  2. Right-click a water source (i.e., sink, well, rain collector, etc.) and left-click "Fill" > "Water Bottle".

Water from rivers or rain collector barrels will be tainted, causing the player to become sick. It can be boiled in a microwave oven to purify it.

After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems.

Crafting

Engineering

Main article: Electrical
Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
BottleWithGas.png
Fire Bomb
0 XP none Engineer Empty Bottle
Empty Bottle
(consumed)
Petrol.png
Gas Can
(4 units)

(consumed)
Rag.png
Ripped Sheets
(consumed)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all fridge 4 1
fridge 4 1
fridge 4 1
artstore shelves 4 1
breakroom fridge 4 4
cafeteria displaycasebakery 4 8
displaycasebakery 4 8
shelves 4 1
shelves 4 2
closet crate 4 1
crate 4 1
crate 4 1
conveniencestore fridge 4 1
fridge 4 1
fridge 4 2
fridge 4 2
fridge 4 5
gasstorage crate 4 1
generalstore shelves 4 1
shelves 4 2
kitchen counter 4 8
counter 4 8

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

WaterBottle Full.png WaterBottleFull
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item WaterBottleFull
        {
            DisplayName = Water Bottle,
            DisplayCategory = Water,
            Type = Drainable,
            Weight = 0.8,
            Icon = WaterBottle_Full,
            CanStoreWater = TRUE,
            FillFromDispenserSound = GetWaterFromDispenserPlasticMedium,
            FillFromTapSound = GetWaterFromTapPlasticMedium,
            IsWaterSource = TRUE,
            ReplaceOnDeplete = WaterBottleEmpty,
            ReplaceOnUseOn = WaterSource-WaterBottleFull,
            UseDelta = 0.1,
            UseWhileEquipped = FALSE,
            CustomEatSound = DrinkingFromBottlePlastic,
            StaticModel = WaterBottle,
            WorldStaticModel = WaterBottleFull,
            Tooltip = Tooltip_item_OnlyPurifyMicrowave,
        }

WaterBottle Empty.png WaterBottleEmpty
Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item WaterBottleEmpty
        {
            DisplayCategory = WaterContainer,
            Weight = 0.1,
            CanStoreWater = TRUE,
            Type = Normal,
            DisplayName = Empty Bottle,
            ReplaceOnUseOn = WaterSource-WaterBottleFull,
            Icon = WaterBottle_Empty,
            StaticModel = WaterBottle,
            WorldStaticModel = WaterBottleEmpty,
            Tags = EmptyPetrol,
            ReplaceTypes = PetrolSource WaterBottlePetrol;WaterSource WaterBottleFull,
            ToolTip = Tooltip_item_OnlyPurifyMicrowave,
        }

See also