Water Bottle: Difference between revisions
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==Usage== | ==Usage== | ||
A water bottle will automatically satiate the player's [[thirst]], so long as it's in the players main inventory (i.e. not in a [[Bags|bag]]). | A water bottle will automatically satiate the player's [[thirst]], so long as it's in the players main inventory (i.e. not in a [[Bags|bag]]). | ||
===Refilling=== | ===Refilling=== | ||
The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled so long as it isn't full. To refill a water bottle, either: | The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled so long as it isn't full. To refill a water bottle, either: | ||
#''Right-click'' a water containing item in the player' inventory (e.g., [[Cooking Pot with Water|cooking pot with water]]) and ''left-click'' "Pour into" > "Water Bottle". | #''Right-click'' a water containing item in the player' inventory (e.g., [[Cooking Pot with Water|cooking pot with water]]) and ''left-click'' "Pour into" > "Water Bottle". | ||
#''Right-click'' a water source (i.e., [[Faucet|sink]], [[well]], [[Rain Collector Barrel|rain collector]], etc.) and ''left-click'' "Fill" > "Water Bottle". | #''Right-click'' a water source (i.e., [[Faucet|sink]], [[well]], [[Rain Collector Barrel|rain collector]], etc.) and ''left-click'' "Fill" > "Water Bottle". | ||
Water from rivers or [[Rain Collector Barrel|rain collector barrels]] will be ''tainted'', causing the player to become [[Moodles#Sick|sick]]. It can be boiled in a [[Heat Source#Microwave Oven|microwave oven]] to purify it. | Water from rivers or [[Rain Collector Barrel|rain collector barrels]] will be ''tainted'', causing the player to become [[Moodles#Sick|sick]]. It can be boiled in a [[Heat Source#Microwave Oven|microwave oven]] to purify it. | ||
After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems. | After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems. | ||
==Crafting== | ==Crafting== | ||
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! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" |Chance | ||
|- | |- | ||
| rowspan="3"|all | | rowspan="3"|all | ||
| [[fridge]] | | [[fridge]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- | ||
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|1 | |1 | ||
|- | |- | ||
| artstore | | artstore | ||
| [[shelves]] | | [[shelves]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- | ||
| breakroom | | breakroom | ||
| [[fridge]] | | [[fridge]] | ||
| 4 | | 4 | ||
| 4 | | 4 | ||
|- | |- | ||
| rowspan="4"|cafeteria | | rowspan="4"|cafeteria | ||
| [[displaycasebakery]] | | [[displaycasebakery]] | ||
| 4 | | 4 | ||
| 8 | | 8 | ||
|- | |- | ||
Line 93: | Line 93: | ||
|2 | |2 | ||
|- | |- | ||
| rowspan="3"|closet | | rowspan="3"|closet | ||
| [[crate]] | | [[crate]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- | ||
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|1 | |1 | ||
|- | |- | ||
| rowspan="5"|conveniencestore | | rowspan="5"|conveniencestore | ||
| [[fridge]] | | [[fridge]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- | ||
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|5 | |5 | ||
|- | |- | ||
| gasstorage | | gasstorage | ||
| [[crate]] | | [[crate]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- | ||
| rowspan="2"|generalstore | | rowspan="2"|generalstore | ||
| [[shelves]] | | [[shelves]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- | ||
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|2 | |2 | ||
|- | |- | ||
| rowspan="2"|kitchen | | rowspan="2"|kitchen | ||
| [[counter]] | | [[counter]] | ||
| 4 | | 4 | ||
| 8 | | 8 | ||
|- | |- | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
WaterBottle Model.png|Water Bottle model and texture used when placed in the world. | WaterBottle Model.png|Water Bottle model and texture used when placed in the world. | ||
WaterBottleEmpty Model.png|Empty Bottle model and texture used when placed in the world. | WaterBottleEmpty Model.png|Empty Bottle model and texture used when placed in the world. | ||
WaterBottleAnim Model.png|Water Bottle model and texture used when performing an animation (e.g., drinking). | WaterBottleAnim Model.png|Water Bottle model and texture used when performing an animation (e.g., drinking). | ||
</gallery> | </gallery> | ||
Revision as of 11:42, 28 February 2024
- This article is about the basic water bottle. For other variants, see Water Bottle (disambiguation).
Water (full)
Base.WaterBottleFull
A water bottle is an essential water containing item in Project Zomboid.
Usage
A water bottle will automatically satiate the player's thirst, so long as it's in the players main inventory (i.e. not in a bag).
Refilling
The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled so long as it isn't full. To refill a water bottle, either:
- Right-click a water containing item in the player' inventory (e.g., cooking pot with water) and left-click "Pour into" > "Water Bottle".
- Right-click a water source (i.e., sink, well, rain collector, etc.) and left-click "Fill" > "Water Bottle".
Water from rivers or rain collector barrels will be tainted, causing the player to become sick. It can be boiled in a microwave oven to purify it.
After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems.
Crafting
Engineering
- Main article: Electrical
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Fire Bomb |
0 XP | none | Empty Bottle (consumed) |
Gas Can (4 units) (consumed) |
Ripped Sheets (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | fridge | 4 | 1 |
fridge | 4 | 1 | |
fridge | 4 | 1 | |
artstore | shelves | 4 | 1 |
breakroom | fridge | 4 | 4 |
cafeteria | displaycasebakery | 4 | 8 |
displaycasebakery | 4 | 8 | |
shelves | 4 | 1 | |
shelves | 4 | 2 | |
closet | crate | 4 | 1 |
crate | 4 | 1 | |
crate | 4 | 1 | |
conveniencestore | fridge | 4 | 1 |
fridge | 4 | 1 | |
fridge | 4 | 2 | |
fridge | 4 | 2 | |
fridge | 4 | 5 | |
gasstorage | crate | 4 | 1 |
generalstore | shelves | 4 | 1 |
shelves | 4 | 2 | |
kitchen | counter | 4 | 8 |
counter | 4 | 8 |
Gallery
Code
WaterBottleFull
Source: ProjectZomboid\media\scripts\items_food.txt
item WaterBottleFull
{
DisplayName = Water Bottle,
DisplayCategory = Water,
Type = Drainable,
Weight = 0.8,
Icon = WaterBottle_Full,
CanStoreWater = TRUE,
FillFromDispenserSound = GetWaterFromDispenserPlasticMedium,
FillFromTapSound = GetWaterFromTapPlasticMedium,
IsWaterSource = TRUE,
ReplaceOnDeplete = WaterBottleEmpty,
ReplaceOnUseOn = WaterSource-WaterBottleFull,
UseDelta = 0.1,
UseWhileEquipped = FALSE,
CustomEatSound = DrinkingFromBottlePlastic,
StaticModel = WaterBottle,
WorldStaticModel = WaterBottleFull,
Tooltip = Tooltip_item_OnlyPurifyMicrowave,
}
WaterBottleEmpty
Source: ProjectZomboid\media\scripts\items.txt
item WaterBottleEmpty
{
DisplayCategory = WaterContainer,
Weight = 0.1,
CanStoreWater = TRUE,
Type = Normal,
DisplayName = Empty Bottle,
ReplaceOnUseOn = WaterSource-WaterBottleFull,
Icon = WaterBottle_Empty,
StaticModel = WaterBottle,
WorldStaticModel = WaterBottleEmpty,
Tags = EmptyPetrol,
ReplaceTypes = PetrolSource WaterBottlePetrol;WaterSource WaterBottleFull,
ToolTip = Tooltip_item_OnlyPurifyMicrowave,
}