Water Bottle: Difference between revisions
(updated infobox) |
(Updated to build 41.66 & merged with "Water Bottle (Water)") |
||
Line 1: | Line 1: | ||
{{languages}} | {{languages}} | ||
{{header|Project Zomboid|Items|Food|Drinks|type=Food|version=Version | {{header|Project Zomboid|Items|Food|Drinks|type=Food|version=Version 41|incver=66}}{{About}} | ||
{{Infobox drainable | {{Infobox drainable | ||
|display_name=Water Bottle | |display_name=Water Bottle | ||
Line 13: | Line 13: | ||
|alternate_name2=Empty Bottle | |alternate_name2=Empty Bottle | ||
|alternate_link2= | |alternate_link2= | ||
|category='''Empty:''' Water Container<br>'''Full:''' Water | |||
|weight='''Empty:''' 0.1<br>'''Full:''' 0.8 | |weight='''Empty:''' 0.1<br>'''Full:''' 0.8 | ||
|primary_use=Water storage | |primary_use=Water storage | ||
Line 19: | Line 20: | ||
|can_boil_water=False | |can_boil_water=False | ||
|class_name=Base.WaterBottleEmpty<br>Base.WaterBottleFull | |class_name=Base.WaterBottleEmpty<br>Base.WaterBottleFull | ||
}} | }}A '''water bottle''' is an essential [[water]] containing item in [[Project Zomboid]]. | ||
A '''water bottle''' | |||
==Usage== | |||
A water bottle will automatically satiate the player's [[thirst]], so long as it's in the players main inventory (i.e. not in a [[Bags|bag]]). | |||
===Refilling=== | |||
The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled so long as it isn't full. To refill a water bottle, either: | |||
#''Right-click'' a water containing item in the player' inventory (e.g. [[Cooking Pot with Water|cooking pot with water]]) and ''left-click'' "Pour into" > "Water Bottle". | |||
#''Right-click'' a water source (i.e. [[Faucet|sink]], [[well]], [[Rain Collector Barrel|rain collector]], etc.) and ''left-click'' "Fill" > "Water Bottle". | |||
Water from rivers or [[Rain Collector Barrel|rain collector barrels]] will be ''tainted'', causing the player to become [[Moodles#Sick|sick]]. | |||
After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems. | |||
==Distribution== | |||
Water bottles can be found in refrigerators. | |||
Empty bottles can be found in bins. | |||
== Code == | == Code == | ||
'''''From items_food.txt (Project Zomboid directory/media/scripts/)''''' | |||
''Water Bottle'' [[File:WaterBottle_Full.png]] | |||
{{Retrieved|version=41|incver=66}} | |||
<pre> item WaterBottleFull | |||
{ | |||
DisplayCategory = Water, | |||
IsWaterSource = TRUE, | IsWaterSource = TRUE, | ||
Weight = 0.8, | Weight = 0.8, | ||
CanStoreWater = TRUE, | CanStoreWater = TRUE, | ||
FillFromDispenserSound = GetWaterFromDispenserPlasticMedium, | |||
FillFromTapSound = GetWaterFromTapPlasticMedium, | |||
Type = Drainable, | Type = Drainable, | ||
UseWhileEquipped = FALSE, | UseWhileEquipped = FALSE, | ||
Line 58: | Line 59: | ||
ReplaceOnUseOn = WaterSource-WaterBottleFull, | ReplaceOnUseOn = WaterSource-WaterBottleFull, | ||
Icon = WaterBottle_Full, | Icon = WaterBottle_Full, | ||
StaticModel = WaterBottle, | |||
</ | WorldStaticModel = WaterBottleFull, | ||
{{ | CustomEatSound = DrinkingFromBottlePlastic, | ||
}</pre> | |||
'''''From items.txt (Project Zomboid directory/media/scripts/)''''' | |||
''Empty Bottle'' [[File:WaterBottle_Empty.png]] | |||
{{Retrieved|version=41|incver=66}} | |||
<pre> item WaterBottleEmpty | |||
{ | |||
DisplayCategory = WaterContainer, | |||
Weight = 0.1, | |||
CanStoreWater = TRUE, | |||
Type = Normal, | |||
DisplayName = Empty Bottle, | |||
ReplaceOnUseOn = WaterSource-WaterBottleFull, | |||
Icon = WaterBottle_Empty, | |||
StaticModel = WaterBottle, | |||
WorldStaticModel = WaterBottleEmpty, | |||
}</pre> | |||
==See also== | |||
*[[Beer Bottle]] | |||
*[[Bourbon]] | |||
*[[Orange Soda]] | |||
{{Navbox_food}} | |||
{{Navbox_equipment}} | |||
[[Category:Consumables]] | [[Category:Consumables]] | ||
Revision as of 05:24, 12 March 2022
- '
Water Bottle | |||
---|---|---|---|
| |||
General | |||
Category |
Empty: Water Container Full: Water | ||
Encumbrance |
Empty: 0.1 Full: 0.8 | ||
Function | Water storage | ||
Capacity | 10 units | ||
Contents | Water | ||
Can boil water | False | ||
Technical details | |||
item ID |
Base.WaterBottleEmpty Base.WaterBottleFull |
A water bottle is an essential water containing item in Project Zomboid.
Usage
A water bottle will automatically satiate the player's thirst, so long as it's in the players main inventory (i.e. not in a bag).
Refilling
The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled so long as it isn't full. To refill a water bottle, either:
- Right-click a water containing item in the player' inventory (e.g. cooking pot with water) and left-click "Pour into" > "Water Bottle".
- Right-click a water source (i.e. sink, well, rain collector, etc.) and left-click "Fill" > "Water Bottle".
Water from rivers or rain collector barrels will be tainted, causing the player to become sick.
After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems.
Distribution
Water bottles can be found in refrigerators.
Empty bottles can be found in bins.
Code
From items_food.txt (Project Zomboid directory/media/scripts/)
Water Bottle Retrieved: Build 41.66
item WaterBottleFull { DisplayCategory = Water, IsWaterSource = TRUE, Weight = 0.8, CanStoreWater = TRUE, FillFromDispenserSound = GetWaterFromDispenserPlasticMedium, FillFromTapSound = GetWaterFromTapPlasticMedium, Type = Drainable, UseWhileEquipped = FALSE, UseDelta = 0.1, DisplayName = Water Bottle, ReplaceOnDeplete = WaterBottleEmpty, ReplaceOnUseOn = WaterSource-WaterBottleFull, Icon = WaterBottle_Full, StaticModel = WaterBottle, WorldStaticModel = WaterBottleFull, CustomEatSound = DrinkingFromBottlePlastic, }
From items.txt (Project Zomboid directory/media/scripts/)
Empty Bottle Retrieved: Build 41.66
item WaterBottleEmpty { DisplayCategory = WaterContainer, Weight = 0.1, CanStoreWater = TRUE, Type = Normal, DisplayName = Empty Bottle, ReplaceOnUseOn = WaterSource-WaterBottleFull, Icon = WaterBottle_Empty, StaticModel = WaterBottle, WorldStaticModel = WaterBottleEmpty, }