Water Bottle
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Water Bottle | |||
---|---|---|---|
| |||
General | |||
Category |
Empty: Water Container Full: Water | ||
Encumbrance |
Empty: 0.1 Full: 0.8 | ||
Function | Water storage | ||
Capacity | 10 units | ||
Contents | Water | ||
Can boil water | False | ||
Technical details | |||
item ID |
Base.WaterBottleEmpty Base.WaterBottleFull |
A water bottle is an essential water containing item in Project Zomboid.
Usage
A water bottle will automatically satiate the player's thirst, so long as it's in the players main inventory (i.e. not in a bag).
Refilling
The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled so long as it isn't full. To refill a water bottle, either:
- Right-click a water containing item in the player' inventory (e.g. cooking pot with water) and left-click "Pour into" > "Water Bottle".
- Right-click a water source (i.e. sink, well, rain collector, etc.) and left-click "Fill" > "Water Bottle".
Water from rivers or rain collector barrels will be tainted, causing the player to become sick.
After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems.
Distribution
Water bottles can be found in refrigerators.
Empty bottles can be found in bins.
Code
From items_food.txt (Project Zomboid directory/media/scripts/)
Water Bottle Retrieved: Build 41.66
item WaterBottleFull { DisplayCategory = Water, IsWaterSource = TRUE, Weight = 0.8, CanStoreWater = TRUE, FillFromDispenserSound = GetWaterFromDispenserPlasticMedium, FillFromTapSound = GetWaterFromTapPlasticMedium, Type = Drainable, UseWhileEquipped = FALSE, UseDelta = 0.1, DisplayName = Water Bottle, ReplaceOnDeplete = WaterBottleEmpty, ReplaceOnUseOn = WaterSource-WaterBottleFull, Icon = WaterBottle_Full, StaticModel = WaterBottle, WorldStaticModel = WaterBottleFull, CustomEatSound = DrinkingFromBottlePlastic, }
From items.txt (Project Zomboid directory/media/scripts/)
Empty Bottle Retrieved: Build 41.66
item WaterBottleEmpty { DisplayCategory = WaterContainer, Weight = 0.1, CanStoreWater = TRUE, Type = Normal, DisplayName = Empty Bottle, ReplaceOnUseOn = WaterSource-WaterBottleFull, Icon = WaterBottle_Empty, StaticModel = WaterBottle, WorldStaticModel = WaterBottleEmpty, }