Water Bottle: Difference between revisions
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! colspan="4" | Containers | ! colspan="4" | Containers | ||
|- | |- | ||
!Building/Room | ! Building/Room | ||
!Container | ! Container | ||
! style="width: 3.2em;" |Rolls | ! style="width: 3.2em;" | Rolls | ||
! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" | Chance | ||
|- | |- | ||
| rowspan="3"|all | |rowspan="3"|all | ||
| [[fridge]] | |[[fridge]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|- | |- | ||
|[[fridge]] | |[[fridge]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[fridge]] | |[[fridge]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
| artstore | |artstore | ||
| [[shelves]] | |[[shelves]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|- | |- | ||
| breakroom | |breakroom | ||
| [[fridge]] | |[[fridge]] | ||
| 4 | |4 | ||
| 4 | |4 | ||
|- | |- | ||
| rowspan="4"|cafeteria | |rowspan="4"|cafeteria | ||
| [[displaycasebakery]] | |[[displaycasebakery]] | ||
| 4 | |4 | ||
| 8 | |8 | ||
|- | |- | ||
|[[displaycasebakery]] | |[[displaycasebakery]] | ||
|4 | |4 | ||
|8 | |8 | ||
|- | |- | ||
|[[shelves]] | |[[shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[shelves]] | |[[shelves]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
| rowspan="3"|closet | |rowspan="3"|closet | ||
| [[crate]] | |[[crate]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|- | |- | ||
|[[crate]] | |[[crate]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[crate]] | |[[crate]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
| rowspan="5"|conveniencestore | |rowspan="5"|conveniencestore | ||
| [[fridge]] | |[[fridge]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|- | |- | ||
|[[fridge]] | |[[fridge]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[fridge]] | |[[fridge]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
|[[fridge]] | |[[fridge]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
|[[fridge]] | |[[fridge]] | ||
|4 | |4 | ||
|5 | |5 | ||
|- | |- | ||
| gasstorage | |gasstorage | ||
| [[crate]] | |[[crate]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|- | |- | ||
| rowspan="2"|generalstore | |rowspan="2"|generalstore | ||
| [[shelves]] | |[[shelves]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|- | |- | ||
|[[shelves]] | |[[shelves]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
| rowspan="2"|kitchen | |rowspan="2"|kitchen | ||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 8 | |8 | ||
|- | |- | ||
|[[counter]] | |[[counter]] | ||
|4 | |4 | ||
|8 | |8 | ||
|} | |} |
Revision as of 10:46, 20 March 2024
- This article is about the basic water bottle. For other variants, see Water Bottle (disambiguation).
Water (full)
Base.WaterBottleFull
A water bottle is an essential water containing item in Project Zomboid.
Usage
A water bottle will automatically satiate the player's thirst, so long as it's in the player's main inventory (i.e., not in a bag).
Refilling
The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled so long as it isn't full. To refill a water bottle, either:
- Right-click a water containing item in the player' inventory (e.g., cooking pot with water) and left-click "Pour into" > "Water Bottle".
- Right-click a water source (i.e., sink, well, rain collector, etc.) and left-click "Fill" > "Water Bottle".
Water from rivers or rain collector barrels will be tainted, causing the player to become sick. It can be boiled in a microwave oven to purify it.
After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems.
Crafting
Engineering
- Main article: Electrical
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Fire Bomb |
0 XP | none | Empty Bottle (consumed) |
Gas Can (4 units) (consumed) |
Ripped Sheets (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | fridge | 4 | 1 |
fridge | 4 | 1 | |
fridge | 4 | 1 | |
artstore | shelves | 4 | 1 |
breakroom | fridge | 4 | 4 |
cafeteria | displaycasebakery | 4 | 8 |
displaycasebakery | 4 | 8 | |
shelves | 4 | 1 | |
shelves | 4 | 2 | |
closet | crate | 4 | 1 |
crate | 4 | 1 | |
crate | 4 | 1 | |
conveniencestore | fridge | 4 | 1 |
fridge | 4 | 1 | |
fridge | 4 | 2 | |
fridge | 4 | 2 | |
fridge | 4 | 5 | |
gasstorage | crate | 4 | 1 |
generalstore | shelves | 4 | 1 |
shelves | 4 | 2 | |
kitchen | counter | 4 | 8 |
counter | 4 | 8 |
Gallery
Code
WaterBottleFull
Source: ProjectZomboid\media\scripts\items_food.txt
item WaterBottleFull
{
DisplayName = Water Bottle,
DisplayCategory = Water,
Type = Drainable,
Weight = 0.8,
Icon = WaterBottle_Full,
CanStoreWater = TRUE,
FillFromDispenserSound = GetWaterFromDispenserPlasticMedium,
FillFromTapSound = GetWaterFromTapPlasticMedium,
IsWaterSource = TRUE,
ReplaceOnDeplete = WaterBottleEmpty,
ReplaceOnUseOn = WaterSource-WaterBottleFull,
UseDelta = 0.1,
UseWhileEquipped = FALSE,
CustomEatSound = DrinkingFromBottlePlastic,
StaticModel = WaterBottle,
WorldStaticModel = WaterBottleFull,
Tooltip = Tooltip_item_OnlyPurifyMicrowave,
}
WaterBottleEmpty
Source: ProjectZomboid\media\scripts\items.txt
item WaterBottleEmpty
{
DisplayCategory = WaterContainer,
Weight = 0.1,
CanStoreWater = TRUE,
Type = Normal,
DisplayName = Empty Bottle,
ReplaceOnUseOn = WaterSource-WaterBottleFull,
Icon = WaterBottle_Empty,
StaticModel = WaterBottle,
WorldStaticModel = WaterBottleEmpty,
Tags = EmptyPetrol,
ReplaceTypes = PetrolSource WaterBottlePetrol;WaterSource WaterBottleFull,
ToolTip = Tooltip_item_OnlyPurifyMicrowave,
}