Water Bottle: Difference between revisions
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{{Languages}}{{Header|Project Zomboid|Items|Food|Drinks|type=Food|version=Version 41|incver= | {{Languages}}{{Header|Project Zomboid|Items|Food|Drinks|type=Food|version=Version 41|incver=78}}{{About}} | ||
{{Infobox drainable | {{Infobox drainable | ||
|display_name=Water Bottle | |display_name=Water Bottle | ||
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|max_units=10 | |max_units=10 | ||
|contents=[[Water]] | |contents=[[Water]] | ||
|can_boil_water= | |can_boil_water=Only in [[Heat Source#Microwave Oven|Microwave Oven]] | ||
|class_name=Base.WaterBottleEmpty<br>Base.WaterBottleFull | |class_name=Base.WaterBottleEmpty<br>Base.WaterBottleFull | ||
}}A '''water bottle''' is an essential [[water]] containing item in [[Project Zomboid]]. | }}A '''water bottle''' is an essential [[water]] containing item in [[Project Zomboid]]. | ||
==Usage== | ==Usage== | ||
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#''Right-click'' a water source (i.e. [[Faucet|sink]], [[well]], [[Rain Collector Barrel|rain collector]], etc.) and ''left-click'' "Fill" > "Water Bottle". | #''Right-click'' a water source (i.e. [[Faucet|sink]], [[well]], [[Rain Collector Barrel|rain collector]], etc.) and ''left-click'' "Fill" > "Water Bottle". | ||
Water from rivers or [[Rain Collector Barrel|rain collector barrels]] will be ''tainted'', causing the player to become [[Moodles#Sick|sick]]. | Water from rivers or [[Rain Collector Barrel|rain collector barrels]] will be ''tainted'', causing the player to become [[Moodles#Sick|sick]]. It can be boiled in a [[Heat Source#Microwave Oven|microwave oven]] to purify it. | ||
After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems. | After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems. | ||
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''Water Bottle'' [[File:WaterBottle_Full.png]] | ''Water Bottle'' [[File:WaterBottle_Full.png]] | ||
{{Retrieved|version=41|incver= | {{Retrieved|version=41|incver=78}} | ||
<pre> | <pre> | ||
item WaterBottleFull | |||
{ | |||
DisplayName = Water Bottle, | |||
DisplayCategory = Water, | |||
Type = Drainable, | |||
Weight = 0.8, | |||
Icon = WaterBottle_Full, | |||
CanStoreWater = TRUE, | |||
FillFromDispenserSound = GetWaterFromDispenserPlasticMedium, | |||
FillFromTapSound = GetWaterFromTapPlasticMedium, | |||
IsWaterSource = TRUE, | |||
ReplaceOnDeplete = WaterBottleEmpty, | |||
ReplaceOnUseOn = WaterSource-WaterBottleFull, | |||
UseDelta = 0.1, | |||
UseWhileEquipped = FALSE, | |||
CustomEatSound = DrinkingFromBottlePlastic, | |||
StaticModel = WaterBottle, | |||
WorldStaticModel = WaterBottleFull, | |||
Tooltip = Tooltip_item_OnlyPurifyMicrowave, | |||
} | |||
</pre> | </pre> | ||
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''Empty Bottle'' [[File:WaterBottle_Empty.png]] | ''Empty Bottle'' [[File:WaterBottle_Empty.png]] | ||
{{Retrieved|version=41|incver= | {{Retrieved|version=41|incver=78}} | ||
<pre> | <pre> | ||
item WaterBottleEmpty | |||
{ | |||
DisplayCategory = WaterContainer, | |||
Weight = 0.1, | |||
CanStoreWater = TRUE, | |||
Type = Normal, | |||
DisplayName = Empty Bottle, | |||
ReplaceOnUseOn = WaterSource-WaterBottleFull, | |||
Icon = WaterBottle_Empty, | |||
StaticModel = WaterBottle, | |||
WorldStaticModel = WaterBottleEmpty, | |||
Tags = EmptyPetrol, | |||
ReplaceTypes = PetrolSource WaterBottlePetrol;WaterSource WaterBottleFull, | |||
ToolTip = Tooltip_item_OnlyPurifyMicrowave, | |||
} | |||
</pre> | </pre> | ||
Revision as of 17:28, 7 April 2023
- '
Water Bottle | |||
---|---|---|---|
| |||
General | |||
Category |
Empty: Water Container Full: Water | ||
Encumbrance |
Empty: 0.1 Full: 0.8 | ||
Function | Water storage | ||
Capacity | 10 units | ||
Contents | Water | ||
Can boil water | Only in Microwave Oven | ||
Technical details | |||
item ID |
Base.WaterBottleEmpty Base.WaterBottleFull |
A water bottle is an essential water containing item in Project Zomboid.
Usage
A water bottle will automatically satiate the player's thirst, so long as it's in the players main inventory (i.e. not in a bag).
Refilling
The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled so long as it isn't full. To refill a water bottle, either:
- Right-click a water containing item in the player' inventory (e.g. cooking pot with water) and left-click "Pour into" > "Water Bottle".
- Right-click a water source (i.e. sink, well, rain collector, etc.) and left-click "Fill" > "Water Bottle".
Water from rivers or rain collector barrels will be tainted, causing the player to become sick. It can be boiled in a microwave oven to purify it.
After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems.
Crafting
Engineering
- Main article: Electrical
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Fire Bomb |
0 XP | none | Empty Bottle (consumed) |
Gas Can (4 units) (consumed) |
Ripped Sheets (consumed) |
Distribution
Water bottles can be found in refrigerators, gas stations, convenience stores, and grocery stores.
Empty bottles can be found in bins.
Gallery
Code
From items_food.txt (Project Zomboid directory/media/scripts/)
Water Bottle Retrieved: Build 41.78
item WaterBottleFull { DisplayName = Water Bottle, DisplayCategory = Water, Type = Drainable, Weight = 0.8, Icon = WaterBottle_Full, CanStoreWater = TRUE, FillFromDispenserSound = GetWaterFromDispenserPlasticMedium, FillFromTapSound = GetWaterFromTapPlasticMedium, IsWaterSource = TRUE, ReplaceOnDeplete = WaterBottleEmpty, ReplaceOnUseOn = WaterSource-WaterBottleFull, UseDelta = 0.1, UseWhileEquipped = FALSE, CustomEatSound = DrinkingFromBottlePlastic, StaticModel = WaterBottle, WorldStaticModel = WaterBottleFull, Tooltip = Tooltip_item_OnlyPurifyMicrowave, }
From items.txt (Project Zomboid directory/media/scripts/)
Empty Bottle Retrieved: Build 41.78
item WaterBottleEmpty { DisplayCategory = WaterContainer, Weight = 0.1, CanStoreWater = TRUE, Type = Normal, DisplayName = Empty Bottle, ReplaceOnUseOn = WaterSource-WaterBottleFull, Icon = WaterBottle_Empty, StaticModel = WaterBottle, WorldStaticModel = WaterBottleEmpty, Tags = EmptyPetrol, ReplaceTypes = PetrolSource WaterBottlePetrol;WaterSource WaterBottleFull, ToolTip = Tooltip_item_OnlyPurifyMicrowave, }