Water Bottle: Difference between revisions
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{{Header|Project Zomboid|Items|Food|Drinks|Water containers}} | |||
{{Infobox | {{Page version|41.78.16}} | ||
| | {{About|the basic water bottle|other variants}} | ||
| | {{Infobox item | ||
|name=Water Bottle | |||
|model=WaterBottle_Model.png | |||
| | |icon=WaterBottle_Full.png | ||
|icon_name=Water Bottle | |||
| | |model2=WaterBottleEmpty_Model.png | ||
| | |icon2=WaterBottle_Empty.png | ||
| | |icon_name2=Empty Bottle | ||
| | |category=Water Container <small>(empty)</small><br>Water<small> (full)</small> | ||
|weight=0.1 | |||
|category= | |weight_full=0.8 | ||
|weight= | |function=[[Water]] storage | ||
| | |||
|max_units=10 | |max_units=10 | ||
|contents=[[Water]] | |contents=[[Water]] | ||
|can_boil_water= | |can_boil_water=Only in [[Heat Source#Microwave Oven|Microwave Oven]] | ||
| | |item_id=Base.WaterBottleEmpty<br>Base.WaterBottleFull | ||
}}A '''water bottle''' is an essential [[water]] containing item in [[Project Zomboid]]. | }} | ||
A '''water bottle''' is an essential [[water]] containing item in [[Project Zomboid]]. | |||
==Usage== | ==Usage== | ||
A water bottle will automatically satiate the player's [[thirst]], so long as it's in the | A water bottle will automatically satiate the player's [[thirst]], so long as it's in the [[player]]'s main inventory (i.e., not in a [[Bags|bag]]). | ||
===Refilling=== | ===Refilling=== | ||
The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled so long as it isn't full. To refill a water bottle, either: | The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled so long as it isn't full. To refill a water bottle, either: | ||
#''Right-click'' a water containing item in the player' inventory (e.g. [[Cooking Pot with Water|cooking pot with water]]) and ''left-click'' "Pour into" > "Water Bottle". | #''Right-click'' a water containing item in the player' inventory (e.g., [[Cooking Pot with Water|cooking pot with water]]) and ''left-click'' "Pour into" > "Water Bottle". | ||
#''Right-click'' a water source (i.e. [[Faucet|sink]], [[well]], [[Rain Collector Barrel|rain collector]], etc.) and ''left-click'' "Fill" > "Water Bottle". | #''Right-click'' a water source (i.e., [[Faucet|sink]], [[well]], [[Rain Collector Barrel|rain collector]], etc.) and ''left-click'' "Fill" > "Water Bottle". | ||
Water from rivers or [[Rain Collector Barrel|rain collector barrels]] will be ''tainted'', causing the player to become [[Moodles#Sick|sick]]. | Water from rivers or [[Rain Collector Barrel|rain collector barrels]] will be ''tainted'', causing the player to become [[Moodles#Sick|sick]]. It can be boiled in a [[Heat Source#Microwave Oven|microwave oven]] to purify it. | ||
After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems. | After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems. | ||
==Crafting== | ==Crafting== | ||
===Engineering=== | ===Engineering=== | ||
{{Main|Electrical}} | {{Main|Electrical}} | ||
Line 42: | Line 42: | ||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;" | |||
! colspan="4" | Containers | |||
|- | |||
! Building/Room | |||
! Container | |||
! style="width: 3.2em;" | Rolls | |||
! style="width: 3.2em;" | Chance | |||
|- | |||
|rowspan="3"|all | |||
|[[fridge]] | |||
|4 | |||
|1 | |||
|- | |||
|[[fridge]] | |||
|4 | |||
|1 | |||
|- | |||
|[[fridge]] | |||
|4 | |||
|1 | |||
|- | |||
|artstore | |||
|[[shelves]] | |||
|4 | |||
|1 | |||
|- | |||
|breakroom | |||
|[[fridge]] | |||
|4 | |||
|4 | |||
|- | |||
|rowspan="4"|cafeteria | |||
|[[displaycasebakery]] | |||
|4 | |||
|8 | |||
|- | |||
|[[displaycasebakery]] | |||
|4 | |||
|8 | |||
|- | |||
|[[shelves]] | |||
|4 | |||
|1 | |||
|- | |||
|[[shelves]] | |||
|4 | |||
|2 | |||
|- | |||
|rowspan="3"|closet | |||
|[[crate]] | |||
|4 | |||
|1 | |||
|- | |||
|[[crate]] | |||
|4 | |||
|1 | |||
|- | |||
|[[crate]] | |||
|4 | |||
|1 | |||
|- | |||
|rowspan="5"|conveniencestore | |||
|[[fridge]] | |||
|4 | |||
|1 | |||
|- | |||
|[[fridge]] | |||
|4 | |||
|1 | |||
|- | |||
|[[fridge]] | |||
|4 | |||
|2 | |||
|- | |||
|[[fridge]] | |||
|4 | |||
|2 | |||
|- | |||
|[[fridge]] | |||
|4 | |||
|5 | |||
|- | |||
|gasstorage | |||
|[[crate]] | |||
|4 | |||
|1 | |||
|- | |||
|rowspan="2"|generalstore | |||
|[[shelves]] | |||
|4 | |||
|1 | |||
|- | |||
|[[shelves]] | |||
|4 | |||
|2 | |||
|- | |||
|rowspan="2"|kitchen | |||
|[[counter]] | |||
|4 | |||
|8 | |||
|- | |||
|[[counter]] | |||
|4 | |||
|8 | |||
|} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
WaterBottleAnim Model.png|Water Bottle model and texture used when performing an animation (e.g., drinking). | |||
</gallery> | </gallery> | ||
==Code== | ==Code== | ||
{{CodeBox|[[File:WaterBottle_Full.png]] {{ID|WaterBottleFull}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
{{ | | line = true | ||
| start = 2506 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item WaterBottleFull | |||
{ | { | ||
DisplayCategory | DisplayName = Water Bottle, | ||
DisplayCategory = Water, | |||
Weight | Type = Drainable, | ||
CanStoreWater | Weight = 0.8, | ||
FillFromDispenserSound | Icon = WaterBottle_Full, | ||
FillFromTapSound | CanStoreWater = TRUE, | ||
FillFromDispenserSound = GetWaterFromDispenserPlasticMedium, | |||
FillFromTapSound = GetWaterFromTapPlasticMedium, | |||
UseDelta | IsWaterSource = TRUE, | ||
ReplaceOnDeplete = WaterBottleEmpty, | |||
ReplaceOnUseOn = WaterSource-WaterBottleFull, | |||
UseDelta = 0.1, | |||
UseWhileEquipped = FALSE, | |||
StaticModel | CustomEatSound = DrinkingFromBottlePlastic, | ||
WorldStaticModel | StaticModel = WaterBottle, | ||
WorldStaticModel = WaterBottleFull, | |||
} | Tooltip = Tooltip_item_OnlyPurifyMicrowave, | ||
} | |||
}} | |||
[[File:WaterBottle_Empty.png]] {{ID|WaterBottleEmpty}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
{{ | | line = true | ||
| start = 546 | |||
| source = items.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item WaterBottleEmpty | |||
{ | { | ||
DisplayCategory = WaterContainer, | |||
Weight | Weight = 0.1, | ||
CanStoreWater | CanStoreWater = TRUE, | ||
Type | Type = Normal, | ||
DisplayName | DisplayName = Empty Bottle, | ||
ReplaceOnUseOn | ReplaceOnUseOn = WaterSource-WaterBottleFull, | ||
Icon | Icon = WaterBottle_Empty, | ||
StaticModel | StaticModel = WaterBottle, | ||
WorldStaticModel | WorldStaticModel = WaterBottleEmpty, | ||
} | Tags = EmptyPetrol, | ||
ReplaceTypes = PetrolSource WaterBottlePetrol;WaterSource WaterBottleFull, | |||
ToolTip = Tooltip_item_OnlyPurifyMicrowave, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
Line 104: | Line 219: | ||
*[[Orange Soda]] | *[[Orange Soda]] | ||
{{Navbox equipment}} | {{Navbox equipment|containers}} | ||
{{Navbox food}} | {{Navbox food}} | ||
Revision as of 13:58, 26 March 2024
- This article is about the basic water bottle. For other variants, see Water Bottle (disambiguation).
Water (full)
Base.WaterBottleFull
A water bottle is an essential water containing item in Project Zomboid.
Usage
A water bottle will automatically satiate the player's thirst, so long as it's in the player's main inventory (i.e., not in a bag).
Refilling
The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled so long as it isn't full. To refill a water bottle, either:
- Right-click a water containing item in the player' inventory (e.g., cooking pot with water) and left-click "Pour into" > "Water Bottle".
- Right-click a water source (i.e., sink, well, rain collector, etc.) and left-click "Fill" > "Water Bottle".
Water from rivers or rain collector barrels will be tainted, causing the player to become sick. It can be boiled in a microwave oven to purify it.
After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems.
Crafting
Engineering
- Main article: Electrical
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Fire Bomb |
0 XP | none | Empty Bottle (consumed) |
Gas Can (4 units) (consumed) |
Ripped Sheets (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | fridge | 4 | 1 |
fridge | 4 | 1 | |
fridge | 4 | 1 | |
artstore | shelves | 4 | 1 |
breakroom | fridge | 4 | 4 |
cafeteria | displaycasebakery | 4 | 8 |
displaycasebakery | 4 | 8 | |
shelves | 4 | 1 | |
shelves | 4 | 2 | |
closet | crate | 4 | 1 |
crate | 4 | 1 | |
crate | 4 | 1 | |
conveniencestore | fridge | 4 | 1 |
fridge | 4 | 1 | |
fridge | 4 | 2 | |
fridge | 4 | 2 | |
fridge | 4 | 5 | |
gasstorage | crate | 4 | 1 |
generalstore | shelves | 4 | 1 |
shelves | 4 | 2 | |
kitchen | counter | 4 | 8 |
counter | 4 | 8 |
Gallery
Code
WaterBottleFull
Source: ProjectZomboid\media\scripts\items_food.txt
item WaterBottleFull
{
DisplayName = Water Bottle,
DisplayCategory = Water,
Type = Drainable,
Weight = 0.8,
Icon = WaterBottle_Full,
CanStoreWater = TRUE,
FillFromDispenserSound = GetWaterFromDispenserPlasticMedium,
FillFromTapSound = GetWaterFromTapPlasticMedium,
IsWaterSource = TRUE,
ReplaceOnDeplete = WaterBottleEmpty,
ReplaceOnUseOn = WaterSource-WaterBottleFull,
UseDelta = 0.1,
UseWhileEquipped = FALSE,
CustomEatSound = DrinkingFromBottlePlastic,
StaticModel = WaterBottle,
WorldStaticModel = WaterBottleFull,
Tooltip = Tooltip_item_OnlyPurifyMicrowave,
}
WaterBottleEmpty
Source: ProjectZomboid\media\scripts\items.txt
item WaterBottleEmpty
{
DisplayCategory = WaterContainer,
Weight = 0.1,
CanStoreWater = TRUE,
Type = Normal,
DisplayName = Empty Bottle,
ReplaceOnUseOn = WaterSource-WaterBottleFull,
Icon = WaterBottle_Empty,
StaticModel = WaterBottle,
WorldStaticModel = WaterBottleEmpty,
Tags = EmptyPetrol,
ReplaceTypes = PetrolSource WaterBottlePetrol;WaterSource WaterBottleFull,
ToolTip = Tooltip_item_OnlyPurifyMicrowave,
}