Balaclava: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Clothing|Headwear|Masks}} | ||
{{ | {{Page version|41.65}} | ||
{{Infobox item | |||
{{Infobox | |name=Balaclava | ||
| | |model=Balaclava_Model.png | ||
| | |icon=Balaclava.png | ||
|icon_name=Balaclava Icon | |||
| | |||
| | |||
<!-- General --> | <!-- General --> | ||
| category = Clothing | |category=Clothing | ||
| weight = 1.0 | |weight=1.0 | ||
| | |equipped=Mask | ||
|insulation=1.0 | |||
| insulation = 1.0 | |wind_resistance=1.0 | ||
| wind_resistance = 1.0 | |water_resistance=0.5 | ||
| water_resistance = 0.5 | |||
<!-- Technical details --> | <!-- Technical details --> | ||
| | |item_id=Base.Hat_BalaclavaFull | ||
}} | }} | ||
A '''balaclava''' is a mask that's designed for usage in cold climates. It is the closed variant of the [[Open Balaclava|open balaclava]]. | |||
==Usage== | ==Usage== | ||
Balaclavas provide the maximum amount of insulation, wind resistance and a significant amount of water resistance. | Balaclavas provide the maximum amount of insulation, wind resistance and a significant amount of water resistance. | ||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Hat_BalaclavaFull|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Hat_BalaclavaFull distribution | |||
<span class="mw-customtoggle-togglebox-Hat_BalaclavaFull" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Hat_BalaclavaFull"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|militarycrate}} | |||
| 19.27% | |||
|- | |||
| all | |||
| {{ll|militarylocker}} | |||
| 19.27% | |||
|- | |||
| armystorage | |||
| {{ll|locker}} | |||
| 19.27% | |||
|- | |||
| armysurplus | |||
| {{ll|counter}} | |||
| 10.78% | |||
|- | |||
| armysurplus | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| armysurplus | |||
| {{ll|shelves}} | |||
| 19.27% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| clothingstorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| clothingstore | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| departmentstorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| pawnshop | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| pawnshop | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| pawnshop | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| pawnshop | |||
| {{ll|shelves}} | |||
| 19.27% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|locker}} | |||
| 19.27% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|locker}} | |||
| 19.27% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Clothing | |||
| {{ll|Truck Bed}} | |||
| 3.51% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Hat_BalaclavaFull" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Hat_BalaclavaFull|41.78.16--> | |||
Balaclavas can be found on bandit [[zombie]]s. | Balaclavas can be found on bandit [[zombie]]s. | ||
==Body location== | ==Body location== | ||
{{Body location|body_location=Hat}} | {{Body location|body_location=Hat}} | ||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 33 | |||
| source = clothing_hats.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Hat_BalaclavaFull | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = Clothing, | |||
DisplayName = Balaclava, | |||
ClothingItem = Hat_BalaclavaFull, | |||
BodyLocation = Mask, | |||
BloodLocation = Head, | |||
Icon = Balaclava, | |||
CanHaveHoles = false, | |||
Insulation = 1.0, | |||
WindResistance = 1.0, | |||
WaterResistance = 0.5, | |||
WorldStaticModel = BalaclavaFull_Ground, | |||
} | |||
}} | |||
}} | |||
==Trivia== | ==Trivia== | ||
*Balaclavas are often used by skiers and criminals trying to conceal their identity. | *Balaclavas are often used by skiers and criminals trying to conceal their identity. | ||
{{Navbox | ==See also== | ||
*{{ll|Open Balaclava}} | |||
{{Navbox items|headwear}} |
Latest revision as of 17:34, 30 April 2024
A balaclava is a mask that's designed for usage in cold climates. It is the closed variant of the open balaclava.
Usage
Balaclavas provide the maximum amount of insulation, wind resistance and a significant amount of water resistance.
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
all | militarycrate | 19.27% |
all | militarylocker | 19.27% |
armystorage | locker | 19.27% |
armysurplus | counter | 10.78% |
armysurplus | metal_shelves | 19.27% |
armysurplus | shelves | 19.27% |
bedroom | crate | 19.27% |
closet | crate | 6.29% |
closet | crate | 19.27% |
clothingstorage | crate | 19.27% |
clothingstore | crate | 19.27% |
departmentstorage | crate | 19.27% |
garagestorage | crate | 6.29% |
garagestorage | crate | 19.27% |
pawnshop | counter | 19.27% |
pawnshop | crate | 19.27% |
pawnshop | metal_shelves | 19.27% |
pawnshop | shelves | 19.27% |
pawnshopoffice | crate | 19.27% |
pawnshopoffice | locker | 19.27% |
pawnshopoffice | metal_shelves | 19.27% |
pawnshopstorage | crate | 19.27% |
pawnshopstorage | locker | 19.27% |
pawnshopstorage | metal_shelves | 19.27% |
storageunit | crate | 6.29% |
storageunit | crate | 19.27% |
storageunit | metal_shelves | 19.27% |
Balaclavas can be found on bandit zombies.
Body location
|
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BalaclavaFull
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Balaclava,
ClothingItem = Hat_BalaclavaFull,
BodyLocation = Mask,
BloodLocation = Head,
Icon = Balaclava,
CanHaveHoles = false,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 0.5,
WorldStaticModel = BalaclavaFull_Ground,
}
Trivia
- Balaclavas are often used by skiers and criminals trying to conceal their identity.