Bouillon Cube: Difference between revisions

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{{Header|Project Zomboid|Items|Food|Spices}}
{{header|The Game World|Items|Food|Non-Perishable Food|type=Food|version=Version 41|incver=78.16}}
{{Page version|41.78.16}}
{{Infobox food
{{Infobox item
|display_name=Bouillon Cube
|name=Bouillon Cube
|name_colour=Food
|model=BouillionCube_Model.png
|name_text_colour=Food
|icon=BouillionCube.png
|image=BouillionCube.png
<!--GENERAL-->
<!--GENERAL-->
|category=Food
|category=Food
Line 20: Line 19:
|spice=Yes
|spice=Yes
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Base.BouillonCube}}
|item_id=Base.BouillonCube
'''Bouillion cube''' is a [[Food#Non-Perishable|non-perishable]] food [[item]].
}}
'''Bouillon cube''' is a non-perishable [[food]] [[Items|item]].


__TOC__
==Usage==
===Consumable properties===
Bouillon cubes can be eaten on their own to satisfy a small amount of hunger, but doing so will also increase thirst by a small amount. The increase in thirst can be countered by instead adding bouillon cubes to [[Recipe ingredients#Soup & stew ingredients|soup]], [[Recipe ingredients#Soup & stew ingredients|stew]], [[Recipe ingredients#Beverage ingredients|beverages]], and [[Recipe ingredients#Hot drink ingredients|hot drinks]].


== Usage ==
==Crafting==
=== Consumable properties ===
Bouillon cubes can be eaten on their own to satisfy a small amount of hunger, but doing so will also increase thirst by a small amount. The increase in thirst can be countered by instead adding bouillon cubes to {{T|Recipe Ingredients#Soup & Stew Ingredients|{{Translation|soup}}}}, {{T|Recipe Ingredients#Soup & Stew Ingredients|{{Translation|stew}}}}, {{T|Recipe Ingredients#Beverage_Ingredients|{{Translation|beverages}}}}, and {{T|Recipe Ingredients#Hot_Drink_Ingredients|{{Translation|hot drinks}}}}.
== Crafting ==
{{Main|Cooking}}
{{Main|Cooking}}
=== Evolved recipes ===
 
===Evolved recipes===
This item is an ingredient in the following evolved recipes.
This item is an ingredient in the following evolved recipes.
{{EvolvedRecipesForItem|soup=3|stew=3|beverage=1|hotdrink=1}}
{{EvolvedRecipesForItem|soup=3|stew=3|beverage=1|hotdrink=1}}


== Distribution ==
==Distribution==
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|BouillonCube|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>BouillonCube distribution
        <span class="mw-customtoggle-togglebox-BouillonCube" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-BouillonCube">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | FoodCache1
    | {{ll|FoodBox}}
    | 62.98%
    |-
    | GroceryBag1
    | {{ll|GroceryBag1}}
    | 1.01%
    |-
    | SurvivorCache1
    | {{ll|counter}}
    | 23.28%
    |-
    | SurvivorCache2
    | {{ll|counter}}
    | 23.28%
    |-
    | generalstore
    | {{ll|shelves}}
    | 23.28%
    |-
    | generalstorestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 23.28%
    |-
    | gigamart
    | {{ll|shelves}}
    | 23.28%
    |-
    | grocery
    | {{ll|shelves}}
    | 23.28%
    |-
    | grocerystorage
    | {{ll|crate}}
    | 3.98%
    |-
    | grocerystorage
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | grocerystorage
    | {{ll|smallcrate}}
    | 3.98%
    |-
    | kitchen
    | {{ll|counter}}
    | 23.28%
    |-
    | kitchen
    | {{ll|overhead}}
    | 23.28%
    |-
    | kitchen
    | {{ll|shelves}}
    | 23.28%
    |-
    | livingroom
    | {{ll|counter}}
    | 23.28%
    |-
    | livingroom
    | {{ll|overhead}}
    | 23.28%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-BouillonCube" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|BouillonCube|41.78.16-->
Bouillon cubes can be commonly found in [[Containers#Kitchen Counter|kitchen counters]] and [[Containers#Shelves|kitchen shelves]].
Bouillon cubes can be commonly found in [[Containers#Kitchen Counter|kitchen counters]] and [[Containers#Shelves|kitchen shelves]].
== Code ==
== Code ==
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox
{{Retrieved|version=41|incver=78.16}}
| {{CodeSnip
<pre> item BouillonCube
  | lang = java
  | line = true
  | start = 8418
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item BouillonCube
{
{
DisplayName = Bouillon Cube,
DisplayName = Bouillon Cube,
Line 58: Line 155:
EvolvedRecipeName = Bouillon,
EvolvedRecipeName = Bouillon,
FoodType = Stock,
FoodType = Stock,
}</pre>
}
}}
}}


==See also==
==See also==
[[Recipe Ingredients|List of Recipe Ingredients]]
*[[Recipe ingredients]]
{{Navbox food}}
 
{{Navbox items|miscellaneous_food}}
 


[[Category:Version 41]]
[[Category:Non-perishable food]]

Latest revision as of 12:07, 30 April 2024

Project ZomboidItemsFoodSpicesBouillon Cube
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Bouillon Cube
BouillionCube Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Packaged
No
Nutrition
HungerMoodle Icon Hungry.png
-3
ThirstMoodle Icon Thirsty.png
+5
CaloriesCalories
16
CarbohydratesCarbohydrates
2.3
ProteinsProteins
0.6
FatFat
0.5
Cooking
Spice
Yes
Technical
Item ID
Base.BouillonCube

Bouillon cube is a non-perishable food item.

Usage

Consumable properties

Bouillon cubes can be eaten on their own to satisfy a small amount of hunger, but doing so will also increase thirst by a small amount. The increase in thirst can be countered by instead adding bouillon cubes to soup, stew, beverages, and hot drinks.

Crafting

Main article: Cooking

Evolved recipes

This item is an ingredient in the following evolved recipes.

Product Nutrition
Soup
Soup
3
Stew
Stew
3
Beverage
Beverage
1

Distribution

The loot distributions can be found in the table(s) below.

BouillonCube distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
FoodCache1 FoodBox 62.98%
GroceryBag1 GroceryBag1 1.01%
SurvivorCache1 counter 23.28%
SurvivorCache2 counter 23.28%
generalstore shelves 23.28%
generalstorestorage crate 23.28%
generalstorestorage shelves 23.28%
gigamart shelves 23.28%
grocery shelves 23.28%
grocerystorage crate 3.98%
grocerystorage metal_shelves 3.98%
grocerystorage smallcrate 3.98%
kitchen counter 23.28%
kitchen overhead 23.28%
kitchen shelves 23.28%
livingroom counter 23.28%
livingroom overhead 23.28%

Bouillon cubes can be commonly found in kitchen counters and kitchen shelves.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item BouillonCube
	{
		DisplayName = Bouillon Cube,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = BouillionCube,
		EvolvedRecipe = Soup:3;Stew:3;Beverage:1;Beverage2:1;HotDrink:1;HotDrinkRed:1;HotDrinkWhite:1;HotDrinkSpiffo:1;HotDrinkTea:1,
		Spice = true,
		HungerChange = -3,
		ThirstChange = 5,
		Calories = 16,
		Carbohydrates = 2.3,
		Lipids = 0.5,
		Proteins = 0.6,
		WorldStaticModel = BouillionCube_Ground,
		Tags = DriedFood;HerbalTea,
		EvolvedRecipeName = Bouillon,
		FoodType = Stock,
	}

See also