Charcoal: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Materials}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
| | |name=Charcoal | ||
| | |model=Charcoal_Model.png | ||
| | |icon=TZ_CharCoal.png | ||
|icon_name=Charcoal | |||
|category=Material | |||
|weight=8 | |weight=8 | ||
|primary_use=[[ | |primary_use=[[Fuel]] | ||
|max_units=10 | |max_units=10 | ||
|contents=Charcoal | |contents=Charcoal | ||
| | |item_id=Base.Charcoal | ||
}} | }} | ||
'''Charcoal''' is a ''drainable'' item that can be used up to 10 times. | '''Charcoal''' is a ''drainable'' item that can be used up to 10 times. | ||
==Usage== | ==Usage== | ||
Charcoal is used as a source of | Charcoal is used as a source of [[fuel]] for various [[heat source]]s. The burn time is 30 minutes of fuel with each use. | ||
It is recommended to save charcoal until after the electricity has shut off, as until then [[Heat | It is recommended to save charcoal until after the electricity has shut off, as until then [[Heat source#Oven|ovens]] can be used instead. | ||
==Obtaining== | |||
Charcoal can be sustainably gained by putting 5 [[log]]s directly from your inventory into a [[Metal Drum]] and [[Campfire#Lighting|lighting]] it, similarly to a campfire. | |||
== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Charcoal|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Charcoal distribution | |||
<span class="mw-customtoggle-togglebox-Charcoal" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Charcoal"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|crate}} | |||
| 0.44% | |||
|- | |||
| barbecuestore | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| barbecuestore | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| barbecuestore | |||
| {{ll|shelves}} | |||
| 76.55% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Charcoal" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Charcoal|41.78.16--> | |||
==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
Weight | | start = 1119 | ||
Type | | source = items.txt | ||
UseWhileEquipped = FALSE, | | retrieved = true | ||
UseDelta | | version = 41.78.16 | ||
DisplayName | | code = | ||
Icon = | item Charcoal | ||
{ | |||
DisplayCategory = Material, | |||
Weight = 8, | |||
Type = Drainable, | |||
UseWhileEquipped = FALSE, | |||
UseDelta = 0.1, | |||
DisplayName = Charcoal, | |||
Icon = TZ_CharCoal, | |||
WeightEmpty = 0.02, | |||
WorldStaticModel = Charcoal_Ground, | |||
ConsolidateOption = ContextMenu_Merge, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
*[[Heat source]] | *[[Heat source]] | ||
*[[ | *[[Fuel]] | ||
{{Navbox | {{Navbox items|equipment}} |
Latest revision as of 12:20, 30 April 2024
Charcoal is a drainable item that can be used up to 10 times.
Usage
Charcoal is used as a source of fuel for various heat sources. The burn time is 30 minutes of fuel with each use.
It is recommended to save charcoal until after the electricity has shut off, as until then ovens can be used instead.
Obtaining
Charcoal can be sustainably gained by putting 5 logs directly from your inventory into a Metal Drum and lighting it, similarly to a campfire.
Distribution
The loot distributions can be found in the table(s) below.
Code
Source: ProjectZomboid\media\scripts\items.txt
item Charcoal
{
DisplayCategory = Material,
Weight = 8,
Type = Drainable,
UseWhileEquipped = FALSE,
UseDelta = 0.1,
DisplayName = Charcoal,
Icon = TZ_CharCoal,
WeightEmpty = 0.02,
WorldStaticModel = Charcoal_Ground,
ConsolidateOption = ContextMenu_Merge,
}