Double Holster: Difference between revisions
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{{Header|Project Zomboid|Items|Clothing|Accessories}} | |||
{{Header|Project Zomboid|Items|Clothing|version | {{Page version|41.50}} | ||
{{Infobox item | {{Infobox item | ||
| | |name=Double Holster | ||
|model=GunHolster_Model.png | |||
|model= | |||
|model_width=128px | |model_width=128px | ||
|icon=GunHolsterDouble.png | |||
|weight=0.2 | |weight=0.2 | ||
|primary_use=Wearable | |primary_use=Wearable | ||
| | |item_id=Base.HolsterDouble | ||
}} | }} | ||
A '''double holster''' is used to attach weapons to the character. Items attached this way can easily be equipped with hotkeys. | A '''double holster''' is used to attach weapons to the character. Items attached this way can easily be equipped with hotkeys. | ||
Line 17: | Line 16: | ||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;" | |||
! colspan="4" | Containers | |||
|- | |||
! Building/Room | |||
! Container | |||
! style="width: 3.2em;" | Rolls | |||
! style="width: 3.2em;" | Chance | |||
|- | |||
|rowspan="3"|all | |||
|[[locker]] | |||
|4 | |||
|1 | |||
|- | |||
|[[militarycrate]] | |||
|4 | |||
|6 | |||
|- | |||
|[[militarycrate]] | |||
|4 | |||
|1 | |||
|- | |||
|armysurplus | |||
|[[counter]] | |||
|4 | |||
|1 | |||
|- | |||
|rowspan="2"|bathroom | |||
|[[locker]] | |||
|4 | |||
|0.5 | |||
|- | |||
|[[locker]] | |||
|4 | |||
|0.5 | |||
|- | |||
|office | |||
|[[desk]] | |||
|4 | |||
|1 | |||
|- | |||
|policestorage | |||
|[[locker]] | |||
|4 | |||
|1 | |||
|- | |||
|security | |||
|[[locker]] | |||
|4 | |||
|0.5 | |||
|} | |||
Double holsters can be found in police and military locations, as well as police and military zombies. | Double holsters can be found in police and military locations, as well as police and military zombies. | ||
==Trivia== | |||
*The double holster uses the same 3d model as the [[holster]] | |||
==Code== | ==Code== | ||
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| lang = java | | lang = java | ||
| line = true | | line = true | ||
| start = | | start = 761 | ||
| source = clothing_others.txt | | source = clothing_others.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41 | | version = 41.78.16 | ||
| code = | | code = | ||
item HolsterDouble | item HolsterDouble | ||
{ | { | ||
DisplayCategory = Accessory, | |||
Weight = 0.2, | |||
Type = Clothing, | |||
DisplayName = Double Holster, | |||
Icon = GunHolsterDouble, | |||
BodyLocation = BeltExtra, | |||
ClothingItem = HolsterDouble, | |||
} | AttachmentsProvided = HolsterLeft;HolsterRight, | ||
WorldStaticModel = Holster_Ground, | |||
} | |||
}} | |||
}} | }} | ||
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*[[Holster]] | *[[Holster]] | ||
{{Navbox | {{Navbox items|accessories}} |
Revision as of 06:52, 15 April 2024
A double holster is used to attach weapons to the character. Items attached this way can easily be equipped with hotkeys.
Usage
When equipped, a double holster allows the player to attach handguns to both hips which provides two additional hotbar slots, as well as reduce weight of each attached item by 30% when not held.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | locker | 4 | 1 |
militarycrate | 4 | 6 | |
militarycrate | 4 | 1 | |
armysurplus | counter | 4 | 1 |
bathroom | locker | 4 | 0.5 |
locker | 4 | 0.5 | |
office | desk | 4 | 1 |
policestorage | locker | 4 | 1 |
security | locker | 4 | 0.5 |
Double holsters can be found in police and military locations, as well as police and military zombies.
Trivia
- The double holster uses the same 3d model as the holster
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item HolsterDouble
{
DisplayCategory = Accessory,
Weight = 0.2,
Type = Clothing,
DisplayName = Double Holster,
Icon = GunHolsterDouble,
BodyLocation = BeltExtra,
ClothingItem = HolsterDouble,
AttachmentsProvided = HolsterLeft;HolsterRight,
WorldStaticModel = Holster_Ground,
}