Dumbbell: Difference between revisions

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{{languages|Barbell}}
{{Header|Project Zomboid|Items|Weapons|Short blunt weapons}}
{{notice|underconstruction}}
{{Page version|41.50}}
{{header|The Game World|Items|Tools|version=Version 41|incver=50}}
{{Infobox item
{{Testing|build=[[Build 41]]}}
|name=Dumbbell
{{Infobox weapon
|model=Dumbbell_Model.png
|display_name=DumbBell
|model_width=200px
|name_colour=Weapon
|icon=Dumbbell.png
|name_text_colour=Weapon
|image=Dumbbell_Model.png
|image_width=200px
|alternate_image=Dumbbell.png
<!--GENERAL-->
<!--GENERAL-->
|category=Tool
|category=Tool
Line 15: Line 11:
|function=[[Exercise]]
|function=[[Exercise]]
|equipped=One-handed
|equipped=One-handed
|condition_max=10
|condition_max_max=10
<!--CHARACTERISTICS-->
<!--CHARACTERISTICS-->
<!--DAMAGE-->
<!--DAMAGE-->
Line 27: Line 23:
|knockdown=0
|knockdown=0
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=DumbBell
|item_id=DumbBell
}}
}}
'''TODO''' A one sentence description.
The '''dumbbell''' is a one-handed short blunt weapon and piece of exercise equipment.


== Usage ==
==Usage==
=== Fitness ===
===Pros and cons===
{{pros-cons
|pros1 = Decent durability.
|pros2 = Can be used for exercise.
|pros3 = Doubles as a weapon.
|cons1 = Extremely heavy
}}
 
===Fitness===
:''For main article, see [[Exercise]]''
:''For main article, see [[Exercise]]''
While the player has a dumbbell in their inventory, they can perform two new exercises, the [[Exercise#Dumbbell press|dumbbell press]] and the [[Exercise#Bicep curl|bicep curl]]. Both of these focus on the arms and are 80% more efficient as an arm exercise than their weightless counterpart, [[Exercise#Pushups|pushups]].
While the player has a dumbbell in their inventory, they can perform two new exercises, the [[Exercise#Dumbbell press|dumbbell press]] and the [[Exercise#Bicep curl|bicep curl]]. Both of these focus on the arms and are 80% more efficient as an arm exercise than their weightless counterpart, [[Exercise#Pushups|pushups]].


=== Weapon ===
''' TODO '''


== Code ==
{{Retrieved|version=41|incver=50}}
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
<pre> item DumbBell
MaxRange = 1,
WeaponSprite = DumbBell,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 3,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlunt,
ConditionLowerChanceOneIn = 25,
Weight = 5,
SplatNumber = 1,
PushBackMod = 0.5,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 1,
DoorDamage = 9,
CanBarricade = TRUE,
SwingAnim = Bat,
DisplayName = DumbBell,
MinRange = 0.61,
SwingTime = 3,
KnockdownMod = 0,
SplatBloodOnNoDeath = TRUE,
Icon = Dumbbell,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = BreakMetalItem,
TreeDamage = 0,
MetalValue = 25,
CriticalChance = 25,
CritDmgMultiplier = 3,
MinDamage = 0.5,
MaxDamage = 1,
BaseSpeed = 0.90,
WeaponLength = 0.2,
</pre>


== See also ==
==Distribution==
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|DumbBell|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>DumbBell distribution
        <span class="mw-customtoggle-togglebox-DumbBell" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-DumbBell">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | bedroom
    | {{ll|crate}}
    | 1.01%
    |-
    | closet
    | {{ll|crate}}
    | 1.01%
    |-
    | closet
    | {{ll|crate}}
    | 23.28%
    |-
    | closet
    | {{ll|crate}}
    | 41.14%
    |-
    | garagestorage
    | {{ll|crate}}
    | 1.01%
    |-
    | garagestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|crate}}
    | 41.14%
    |-
    | gym
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | gym
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | storageunit
    | {{ll|crate}}
    | 1.01%
    |-
    | storageunit
    | {{ll|crate}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 41.14%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 1.01%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-DumbBell" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|DumbBell|41.78.16-->
 
==Code==
{{CodeBox
|{{CodeSnip
  | lang = java
  | line = true
  | start = 1326
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item DumbBell
    {
        DisplayCategory = Sports,
        MaxRange = 1,
        WeaponSprite = DumbBell,
        MinAngle = 0.65,
        Type = Weapon,
        MinimumSwingTime = 3,
        KnockBackOnNoDeath = TRUE,
        SwingAmountBeforeImpact = 0.02,
        Categories = SmallBlunt,
        ConditionLowerChanceOneIn = 25,
        Weight = 5,
        SplatNumber = 1,
        PushBackMod = 0.5,
        SubCategory = Swinging,
        ConditionMax = 10,
        MaxHitCount = 1,
        DoorDamage = 9,
        CanBarricade = TRUE,
        SwingAnim = Bat,
        DisplayName = DumbBell,
        MinRange = 0.61,
        SwingTime = 3,
        KnockdownMod = 0,
        SplatBloodOnNoDeath = TRUE,
        Icon = Dumbbell,
        RunAnim = Run_Weapon2,
        IdleAnim = Idle_Weapon2,
        BreakSound  =  DumbBellBreak,
        DoorHitSound = DumbBellHit,
HitSound = DumbBellHit,
HitFloorSound = DumbBellHit,
SwingSound = DumbBellSwing,
        TreeDamage  =  0,
        MetalValue = 25,
        CriticalChance = 25,
        CritDmgMultiplier = 3,
        MinDamage = 0.5,
        MaxDamage = 1,
        BaseSpeed = 0.90,
        WeaponLength = 0.2,
    }
}}
}}
 
==See also==
*[[Barbell]]
*[[Barbell]]
{{Navbox items|blunt}}
[[Category:Sports]]

Latest revision as of 12:38, 30 April 2024

Spiffo controlyourself.png
This page was last updated for an older version (41.50).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
Please update the version after updating the page.
Dumbbell
Dumbbell Model.png
General
Category
Tool
Encumbrance
Moodle Icon HeavyLoad.png
5
Equipped
One-handed
Function
Performance
Damage
0.5–1
Range
0.61–1
Knockback
0.5
Knockdown
0
Technical
Item ID
DumbBell

The dumbbell is a one-handed short blunt weapon and piece of exercise equipment.

Usage

Pros and cons

Pros Cons
  • Decent durability.
  • Can be used for exercise.
  • Doubles as a weapon.
  • Extremely heavy

Fitness

For main article, see Exercise

While the player has a dumbbell in their inventory, they can perform two new exercises, the dumbbell press and the bicep curl. Both of these focus on the arms and are 80% more efficient as an arm exercise than their weightless counterpart, pushups.


Distribution

The loot distributions can be found in the table(s) below.

DumbBell distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
bedroom crate 1.01%
closet crate 1.01%
closet crate 23.28%
closet crate 41.14%
garagestorage crate 1.01%
garagestorage crate 23.28%
garagestorage crate 41.14%
gym metal_shelves 23.28%
gym metal_shelves 41.14%
storageunit crate 1.01%
storageunit crate 23.28%
storageunit crate 41.14%
storageunit metal_shelves 1.01%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item DumbBell
    {
        DisplayCategory = Sports,
        MaxRange	=	1,
        WeaponSprite	=	DumbBell,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	25,
        Weight	=	5,
        SplatNumber	=	1,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	1,
        DoorDamage	=	9,
        CanBarricade	=	TRUE,
        SwingAnim	=	Bat,
        DisplayName	=	DumbBell,
        MinRange	=	0.61,
        SwingTime	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Dumbbell,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   DumbBellBreak,
        DoorHitSound = DumbBellHit,
		HitSound = DumbBellHit,
		HitFloorSound = DumbBellHit,
		SwingSound = DumbBellSwing,
        TreeDamage  =   0,
        MetalValue = 25,
        CriticalChance	=	25,
        CritDmgMultiplier = 3,
        MinDamage	=	0.5,
        MaxDamage	=	1,
        BaseSpeed = 0.90,
        WeaponLength = 0.2,
     }

See also