Holster: Difference between revisions

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{{Header|Project Zomboid|Items|Clothing}}
{{Header|Project Zomboid|Items|Clothing|Accessories}}
{{Page version|41.50}}
{{Page version|41.50}}
{{Infobox item
{{Infobox item
|display_name=Holster
|name=Holster
|name_colour=Normal
|name_text_colour=Normal
|model=GunHolster_Model.png
|model=GunHolster_Model.png
|model_width=128px
|model_width=128px
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|weight=0.2
|weight=0.2
|primary_use=Wearable
|primary_use=Wearable
|class_name=Base.HolsterSimple
|item_id=Base.HolsterSimple
}}
}}
A '''holster''' is used to attach weapons to the character. Items attached this way can easily be equipped with hotkeys.
A '''holster''' is used to attach weapons to the character. Items attached this way can easily be equipped with hotkeys.


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! colspan="4" | Containers
! colspan="4" | Containers
|-
|-
!Building/Room
! Building/Room
!Container
! Container
! style="width: 3.2em;" |Rolls
! style="width: 3.2em;" | Rolls
! style="width: 3.2em;" |Chance
! style="width: 3.2em;" | Chance
|-
|-
| rowspan="3"|all
|rowspan="3"|all
| [[locker]]
|[[locker]]
| 4
|4
| 4
|4
|-
|-
|[[militarycrate]]
|[[militarycrate]]
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|4
|4
|-
|-
| armysurplus
|armysurplus
| [[counter]]
|[[counter]]
| 4
|4
| 4
|4
|-
|-
| rowspan="2"|bathroom
|rowspan="2"|bathroom
| [[locker]]
|[[locker]]
| 4
|4
| 2
|2
|-
|-
|[[locker]]
|[[locker]]
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|2
|2
|-
|-
| office
|office
| [[desk]]
|[[desk]]
| 4
|4
| 4
|4
|-
|-
| policestorage
|policestorage
| [[locker]]
|[[locker]]
| 4
|4
| 4
|4
|-
|-
| security
|security
| [[locker]]
|[[locker]]
| 4
|4
| 2
|2
|}
|}
Holsters can be found in police and military locations, and on police and military zombies.
Holsters can be found in police and military locations, and on police and military zombies.
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   | lang = java
   | lang = java
   | line = true
   | line = true
   | start = 0
   | start = 748
   | source = clothing_others.txt
   | source = clothing_others.txt
   | retrieved = true
   | retrieved = true
   | version = 41.50
   | version = 41.78.16
   | code =
   | code =
item HolsterSimple
item HolsterSimple
{
    {
    Weight             = 0.2,
        DisplayCategory = Accessory,
    Type               = Clothing,
        Weight = 0.2,
    DisplayName       = Holster,
        Type = Clothing,
    Icon               = GunHolster,
        DisplayName = Holster,
    BodyLocation       = BeltExtra,
        Icon = GunHolster,
    ClothingItem       = Holster,
        BodyLocation = BeltExtra,
    AttachmentsProvided = HolsterRight,
        ClothingItem = Holster,
}
        AttachmentsProvided = HolsterRight,
  }}
        WorldStaticModel = Holster_Ground,
    }
}}
}}
}}


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*[[Double Holster]]
*[[Double Holster]]


{{navbox clothing}}
{{Navbox items}}

Revision as of 07:04, 15 April 2024

Spiffo controlyourself.png
This page was last updated for an older version (41.50).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
Please update the version after updating the page.
Holster
GunHolster Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Function
Wearable
Technical
Item ID
Base.HolsterSimple

A holster is used to attach weapons to the character. Items attached this way can easily be equipped with hotkeys.

Usage

When equipped, a holster allows the player to attach a handgun to their right hip which provides an additional hotbar slot, as well as reduce weight of the attached item by 30% when not held.

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all locker 4 4
militarycrate 4 6
militarycrate 4 4
armysurplus counter 4 4
bathroom locker 4 2
locker 4 2
office desk 4 4
policestorage locker 4 4
security locker 4 2

Holsters can be found in police and military locations, and on police and military zombies.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt

Retrieved: Build 41.78.16
item HolsterSimple
    {
        DisplayCategory = Accessory,
        Weight	=	0.2,
        Type	=	Clothing,
        DisplayName	=	Holster,
        Icon	=	GunHolster,
        BodyLocation = BeltExtra,
        ClothingItem = Holster,
        AttachmentsProvided = HolsterRight,
        WorldStaticModel = Holster_Ground,
    }

See also