Light Bulb: Difference between revisions
m (Automated Formatting) |
m (→Distribution: Manual update) |
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A light bulb can be removed from any light or vehicle, requiring a [[screwdriver]] only when removed from a vehicle. | A light bulb can be removed from any light or vehicle, requiring a [[screwdriver]] only when removed from a vehicle. | ||
<!--BOT FLAG|LightBulb|41.78.16--> | |||
{ | {{clear}} | ||
<div class="togglebox theme-red"> | |||
<div>LightBulb distribution | |||
!Building/Room | <span class="mw-customtoggle-togglebox-LightBulb" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | ||
!Container | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LightBulb"> | ||
! | <div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | ||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|- | |+ {{ll|Containers}} | ||
| empty | ! Building / Room | ||
| | ! Container | ||
| 4 | ! Rolls | ||
| 1 | ! Chance | ||
|} | |- | ||
| all | |||
| {{ll|toolcabinet}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| armyhanger | |||
| {{ll|counter}} | |||
| 4 | |||
| 2.0 | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 1 | |||
| 1.0 | |||
|- | |||
| closet | |||
| {{ll|metal_shelves}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| conveniencestore | |||
| {{ll|shelves}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| departmentstorage | |||
| {{ll|metal_shelves}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| drugshack | |||
| {{ll|counter}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| electronicsstorage | |||
| {{ll|shelves}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| electronicsstorage | |||
| {{ll|shelves}} | |||
| 4 | |||
| 20.0 | |||
|- | |||
| empty | |||
| {{ll|crate}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| garagestorage | |||
| {{ll|counter}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| gasstorage | |||
| {{ll|counter}} | |||
| 4 | |||
| 20.0 | |||
|- | |||
| gasstorage | |||
| {{ll|counter}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| gasstorage | |||
| {{ll|crate}} | |||
| 4 | |||
| 20.0 | |||
|- | |||
| gasstorage | |||
| {{ll|crate}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 1.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-LightBulb" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|LightBulb|41.78.16--> | |||
<!--BOT FLAG|LightBulbBlue|41.78.16--> | |||
{ | {{clear}} | ||
<div class="togglebox theme-red"> | |||
<div>LightBulbBlue distribution | |||
<span class="mw-customtoggle-togglebox-LightBulbBlue" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LightBulbBlue"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|- | |+ {{ll|Containers}} | ||
| departmentstorage | ! Building / Room | ||
| | ! Container | ||
| 4 | ! Rolls | ||
| 0.01 | ! Chance | ||
|- | |- | ||
| electronicsstorage | | departmentstorage | ||
| | | {{ll|metal_shelves}} | ||
| 4 | | 4 | ||
| 0.01 | | 0.01 | ||
|- | |- | ||
| kitchen | | electronicsstorage | ||
| | | {{ll|shelves}} | ||
| 4 | | 4 | ||
| 0.01 | | 0.01 | ||
|} | |- | ||
| kitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 0.01 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-LightBulbBlue" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|LightBulbBlue|41.78.16--> | |||
<!--BOT FLAG|LightBulbCyan|41.78.16--> | |||
{ | {{clear}} | ||
<div class="togglebox theme-red"> | |||
<div>LightBulbCyan distribution | |||
<span class="mw-customtoggle-togglebox-LightBulbCyan" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LightBulbCyan"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|- | |+ {{ll|Containers}} | ||
| departmentstorage | ! Building / Room | ||
| | ! Container | ||
| 4 | ! Rolls | ||
| 0.03 | ! Chance | ||
|- | |- | ||
| electronicsstorage | | departmentstorage | ||
| | | {{ll|metal_shelves}} | ||
| 4 | | 4 | ||
| 0.03 | | 0.03 | ||
|- | |- | ||
| kitchen | | electronicsstorage | ||
| | | {{ll|shelves}} | ||
| 4 | | 4 | ||
| 0.03 | | 0.03 | ||
|} | |- | ||
| kitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 0.03 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-LightBulbCyan" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|LightBulbCyan|41.78.16--> | |||
<!--BOT FLAG|LightBulbGreen|41.78.16--> | |||
{ | {{clear}} | ||
<div class="togglebox theme-red"> | |||
<div>LightBulbGreen distribution | |||
<span class="mw-customtoggle-togglebox-LightBulbGreen" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LightBulbGreen"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|- | |+ {{ll|Containers}} | ||
| closet | ! Building / Room | ||
| | ! Container | ||
| 4 | ! Rolls | ||
| | ! Chance | ||
|- | |- | ||
| departmentstorage | | closet | ||
| | | {{ll|crate}} | ||
| 4 | | 4 | ||
| 0.01 | | 10.0 | ||
|- | |- | ||
| electronicsstorage | | departmentstorage | ||
| | | {{ll|metal_shelves}} | ||
| 4 | | 4 | ||
| 0.01 | | 0.01 | ||
|- | |- | ||
| kitchen | | electronicsstorage | ||
| | | {{ll|shelves}} | ||
| 4 | | 4 | ||
| 0.01 | | 0.01 | ||
|- | |- | ||
| radiofactory | | kitchen | ||
| | | {{ll|counter}} | ||
| 4 | | 4 | ||
| | | 0.01 | ||
|} | |- | ||
| radiofactory | |||
| {{ll|crate}} | |||
| 4 | |||
| 10.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-LightBulbGreen" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|LightBulbGreen|41.78.16--> | |||
<!--BOT FLAG|LightBulbMagenta|41.78.16--> | |||
{ | {{clear}} | ||
<div class="togglebox theme-red"> | |||
<div>LightBulbMagenta distribution | |||
<span class="mw-customtoggle-togglebox-LightBulbMagenta" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LightBulbMagenta"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|- | |+ {{ll|Containers}} | ||
| departmentstorage | ! Building / Room | ||
| | ! Container | ||
| 4 | ! Rolls | ||
| 0.01 | ! Chance | ||
|- | |- | ||
| electronicsstorage | | departmentstorage | ||
| | | {{ll|metal_shelves}} | ||
| 4 | | 4 | ||
| 0.01 | | 0.01 | ||
|- | |- | ||
| kitchen | | electronicsstorage | ||
| | | {{ll|shelves}} | ||
| 4 | | 4 | ||
| 0.01 | | 0.01 | ||
|} | |- | ||
| kitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 0.01 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-LightBulbMagenta" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|LightBulbMagenta|41.78.16--> | |||
<!--BOT FLAG|LightBulbOrange|41.78.16--> | |||
{ | {{clear}} | ||
<div class="togglebox theme-red"> | |||
<div>LightBulbOrange distribution | |||
<span class="mw-customtoggle-togglebox-LightBulbOrange" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LightBulbOrange"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|- | |+ {{ll|Containers}} | ||
| departmentstorage | ! Building / Room | ||
| | ! Container | ||
| 4 | ! Rolls | ||
| 0.006 | ! Chance | ||
|- | |- | ||
| electronicsstorage | | departmentstorage | ||
| | | {{ll|metal_shelves}} | ||
| 4 | | 4 | ||
| 0.006 | | 0.006 | ||
|- | |- | ||
| kitchen | | electronicsstorage | ||
| | | {{ll|shelves}} | ||
| 4 | | 4 | ||
| 0.006 | | 0.006 | ||
|} | |- | ||
| kitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 0.006 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-LightBulbOrange" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|LightBulbOrange|41.78.16--> | |||
<!--BOT FLAG|LightBulbPink|41.78.16--> | |||
{ | {{clear}} | ||
<div class="togglebox theme-red"> | |||
<div>LightBulbPink distribution | |||
<span class="mw-customtoggle-togglebox-LightBulbPink" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LightBulbPink"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|- | |+ {{ll|Containers}} | ||
| departmentstorage | ! Building / Room | ||
| | ! Container | ||
| 4 | ! Rolls | ||
| 0.001 | ! Chance | ||
|- | |- | ||
| electronicsstorage | | departmentstorage | ||
| | | {{ll|metal_shelves}} | ||
| 4 | | 4 | ||
| 0.001 | | 0.001 | ||
|- | |- | ||
| kitchen | | electronicsstorage | ||
| | | {{ll|shelves}} | ||
| 4 | | 4 | ||
| 0.001 | | 0.001 | ||
|} | |- | ||
| kitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 0.001 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-LightBulbPink" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|LightBulbPink|41.78.16--> | |||
<!--BOT FLAG|LightBulbPurple|41.78.16--> | |||
{ | {{clear}} | ||
<div class="togglebox theme-red"> | |||
<div>LightBulbPurple distribution | |||
<span class="mw-customtoggle-togglebox-LightBulbPurple" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LightBulbPurple"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|- | |+ {{ll|Containers}} | ||
| departmentstorage | ! Building / Room | ||
| | ! Container | ||
| 4 | ! Rolls | ||
| 0.003 | ! Chance | ||
|- | |- | ||
| electronicsstorage | | departmentstorage | ||
| | | {{ll|metal_shelves}} | ||
| 4 | | 4 | ||
| 0.003 | | 0.003 | ||
|- | |- | ||
| kitchen | | electronicsstorage | ||
| | | {{ll|shelves}} | ||
| 4 | | 4 | ||
| 0.003 | | 0.003 | ||
|} | |- | ||
| kitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 0.003 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-LightBulbPurple" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|LightBulbPurple|41.78.16--> | |||
<!--BOT FLAG|LightBulbRed|41.78.16--> | |||
{ | {{clear}} | ||
<div class="togglebox theme-red"> | |||
<div>LightBulbRed distribution | |||
<span class="mw-customtoggle-togglebox-LightBulbRed" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LightBulbRed"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|- | |+ {{ll|Containers}} | ||
| closet | ! Building / Room | ||
| | ! Container | ||
| 4 | ! Rolls | ||
| | ! Chance | ||
|- | |- | ||
| departmentstorage | | closet | ||
| | | {{ll|crate}} | ||
| 4 | | 4 | ||
| 0.01 | | 10.0 | ||
|- | |- | ||
| electronicsstorage | | departmentstorage | ||
| | | {{ll|metal_shelves}} | ||
| 4 | | 4 | ||
| 0.01 | | 0.01 | ||
|- | |- | ||
| kitchen | | electronicsstorage | ||
| | | {{ll|shelves}} | ||
| 4 | | 4 | ||
| 0.01 | | 0.01 | ||
|- | |- | ||
| radiofactory | | kitchen | ||
| | | {{ll|counter}} | ||
| 4 | | 4 | ||
| | | 0.01 | ||
|} | |- | ||
| radiofactory | |||
| {{ll|crate}} | |||
| 4 | |||
| 10.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-LightBulbRed" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|LightBulbRed|41.78.16--> | |||
<!--BOT FLAG|LightBulbYellow|41.78.16--> | |||
{ | {{clear}} | ||
<div class="togglebox theme-red"> | |||
<div>LightBulbYellow distribution | |||
<span class="mw-customtoggle-togglebox-LightBulbYellow" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LightBulbYellow"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|- | |+ {{ll|Containers}} | ||
| departmentstorage | ! Building / Room | ||
| | ! Container | ||
| 4 | ! Rolls | ||
| 0.06 | ! Chance | ||
|- | |- | ||
| electronicsstorage | | departmentstorage | ||
| | | {{ll|metal_shelves}} | ||
| 4 | | 4 | ||
| 0.06 | | 0.06 | ||
|- | |- | ||
| kitchen | | electronicsstorage | ||
| | | {{ll|shelves}} | ||
| 4 | | 4 | ||
| 0.06 | | 0.06 | ||
|} | |- | ||
| kitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 0.06 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-LightBulbYellow" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|LightBulbYellow|41.78.16--> | |||
==Item IDs== | ==Item IDs== |
Revision as of 17:10, 24 April 2024
A light bulb is an electrical item used in crafting.
Usage
Light bulbs are primarily used as a source of light, either in a lamp, wall-mounted light or vehicle headlights and taillights. If a light bulb is missing from any of these objects, no light will be displayed.
To add a light bulb to a vehicle, the player must have a screwdriver in their main inventory.
Crafting
Obtaining
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Receiver |
TV Remote ×1 | Screwdriver |
none | none | 0.5 Electrical |
Scrap Electronics |
One of: Valutech Radio ×1 Premium Technologies Radio ×1 |
Screwdriver |
none | none | 0.5 Electrical |
Scrap Electronics |
One of: Antique Television ×1 ValuTech Television ×1 Premium Technologies Television ×1 |
Screwdriver |
none | none | 0.5 Electrical |
Scrap Electronics |
One of: Premium Technologies Ham Radio ×1 US Army Ham Radio ×1 |
Screwdriver |
none | none | 0.5 Electrical |
What it can craft
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Makeshift Radio |
Scrap Electronics ×2 Amplifier ×1 Light Bulb ×1 Radio Receiver ×1 Electric Wire ×1 Aluminum ×2 |
Screwdriver |
Guerilla Radio vol.1 |
none | none |
Makeshift Walkie Talkie |
Scrap Electronics ×3 Amplifier ×1 Light Bulb ×1 Green Light Bulb ×1 Radio Transmitter ×1 Electric Wire ×2 Aluminum ×3 |
Screwdriver |
Guerilla Radio vol.2 |
none | none |
Makeshift Radio |
Scrap Electronics ×4 Amplifier ×1 Light Bulb ×1 Green Light Bulb ×1 Radio Transmitter ×1 Electric Wire ×3 Aluminum ×4 |
Screwdriver |
Guerilla Radio vol.3 |
none | none |
Distribution
Light bulbs can be found in sheds, garages, houseware stores, kitchen counters and vehicle glove boxes.
A light bulb can be removed from any light or vehicle, requiring a screwdriver only when removed from a vehicle.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
all | toolcabinet | 4 | 10.0 |
armyhanger | counter | 4 | 2.0 |
bedroom | crate | 1 | 1.0 |
closet | metal_shelves | 4 | 10.0 |
conveniencestore | shelves | 4 | 4.0 |
departmentstorage | metal_shelves | 4 | 8.0 |
drugshack | counter | 4 | 8.0 |
electronicsstorage | shelves | 4 | 10.0 |
electronicsstorage | shelves | 4 | 20.0 |
empty | crate | 4 | 10.0 |
garagestorage | counter | 4 | 10.0 |
gasstorage | counter | 4 | 20.0 |
gasstorage | counter | 4 | 10.0 |
gasstorage | crate | 4 | 20.0 |
gasstorage | crate | 4 | 10.0 |
kitchen | counter | 4 | 1.0 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
departmentstorage | metal_shelves | 4 | 0.01 |
electronicsstorage | shelves | 4 | 0.01 |
kitchen | counter | 4 | 0.01 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
departmentstorage | metal_shelves | 4 | 0.03 |
electronicsstorage | shelves | 4 | 0.03 |
kitchen | counter | 4 | 0.03 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
closet | crate | 4 | 10.0 |
departmentstorage | metal_shelves | 4 | 0.01 |
electronicsstorage | shelves | 4 | 0.01 |
kitchen | counter | 4 | 0.01 |
radiofactory | crate | 4 | 10.0 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
departmentstorage | metal_shelves | 4 | 0.01 |
electronicsstorage | shelves | 4 | 0.01 |
kitchen | counter | 4 | 0.01 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
departmentstorage | metal_shelves | 4 | 0.006 |
electronicsstorage | shelves | 4 | 0.006 |
kitchen | counter | 4 | 0.006 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
departmentstorage | metal_shelves | 4 | 0.001 |
electronicsstorage | shelves | 4 | 0.001 |
kitchen | counter | 4 | 0.001 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
departmentstorage | metal_shelves | 4 | 0.003 |
electronicsstorage | shelves | 4 | 0.003 |
kitchen | counter | 4 | 0.003 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
closet | crate | 4 | 10.0 |
departmentstorage | metal_shelves | 4 | 0.01 |
electronicsstorage | shelves | 4 | 0.01 |
kitchen | counter | 4 | 0.01 |
radiofactory | crate | 4 | 10.0 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
departmentstorage | metal_shelves | 4 | 0.06 |
electronicsstorage | shelves | 4 | 0.06 |
kitchen | counter | 4 | 0.06 |
Item IDs
The light bulb can come in 10 different colors.
Variant | Class name |
---|---|
Normal | Base.LightBulb |
Red | Base.LightBulbRed |
Green | Base.LightBulbGreen |
Blue | Base.LightBulbBlue |
Yellow | Base.LightBulbYellow |
Cyan | Base.LightBulbCyan |
Magenta | Base.LightBulbMagenta |
Orange | Base.LightBulbOrange |
Purple | Base.LightBulbPurple |
Pink | Base.LightBulbPink |
Code
Base.LightBulb
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulb
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Light Bulb,
Icon = LightBulb,
ConditionMax = 100,
WorldStaticModel = LightBulb,
}
Base.LightBulbRed
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbRed
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Red Light Bulb,
Icon = LightBulb,
ColorRed = 255,
ColorGreen = 0,
ColorBlue = 0,
WorldStaticModel = LightBulbRed,
}
Base.LightBulbGreen
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbGreen
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Green Light Bulb,
Icon = LightBulb,
ColorRed = 0,
ColorGreen = 255,
ColorBlue = 0,
WorldStaticModel = LightBulbGreen,
}
Base.LightBulbBlue
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbBlue
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Blue Light Bulb,
Icon = LightBulb,
ColorRed = 0,
ColorGreen = 0,
ColorBlue = 255,
WorldStaticModel = LightBulbBlue,
}
Base.LightBulbYellow
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbYellow
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Yellow Light Bulb,
Icon = LightBulb,
ColorRed = 255,
ColorGreen = 255,
ColorBlue = 0,
WorldStaticModel = LightBulbYellow,
}
Base.LightBulbCyan
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbCyan
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Cyan Light Bulb,
Icon = LightBulb,
ColorRed = 0,
ColorGreen = 255,
ColorBlue = 255,
WorldStaticModel = LightBulbCyan,
}
Base.LightBulbMagenta
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbMagenta
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Magenta Light Bulb,
Icon = LightBulb,
ColorRed = 255,
ColorGreen = 0,
ColorBlue = 255,
WorldStaticModel = LightBulbMagenta,
}
Base.LightBulbOrange
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbOrange
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Orange Light Bulb,
Icon = LightBulb,
ColorRed = 255,
ColorGreen = 128,
ColorBlue = 0,
WorldStaticModel = LightBulbOrange,
}
Base.LightBulbPurple
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbPurple
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Purple Light Bulb,
Icon = LightBulb,
ColorRed = 128,
ColorGreen = 0,
ColorBlue = 255,
WorldStaticModel = LightBulbPurple,
}
Base.LightBulbPink
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbPink
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Pink Light Bulb,
Icon = LightBulb,
ColorRed = 255,
ColorGreen = 20,
ColorBlue = 147,
WorldStaticModel = LightBulbPink,
}