Light Bulb
A light bulb is an electrical item used in crafting.
Usage
Light bulbs are primarily used as a source of light, either in a lamp, wall-mounted light or vehicle headlights and taillights. If a light bulb is missing from any of these objects, no light will be displayed.
To add a light bulb to a vehicle, the player must have a screwdriver in their main inventory.
Crafting
Obtaining
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Receiver |
TV Remote ×1 | Screwdriver |
none | none | 0.5 Electrical |
Scrap Electronics |
One of: Valutech Radio ×1 Premium Technologies Radio ×1 |
Screwdriver |
none | none | 0.5 Electrical |
Scrap Electronics |
One of: Antique Television ×1 ValuTech Television ×1 Premium Technologies Television ×1 |
Screwdriver |
none | none | 0.5 Electrical |
Scrap Electronics |
One of: Premium Technologies Ham Radio ×1 US Army Ham Radio ×1 |
Screwdriver |
none | none | 0.5 Electrical |
What it can craft
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Makeshift Radio |
Scrap Electronics ×2 Amplifier ×1 Light Bulb ×1 Radio Receiver ×1 Electric Wire ×1 Aluminum ×2 |
Screwdriver |
Guerilla Radio vol.1 |
none | none |
Makeshift Walkie Talkie |
Scrap Electronics ×3 Amplifier ×1 Light Bulb ×1 Green Light Bulb ×1 Radio Transmitter ×1 Electric Wire ×2 Aluminum ×3 |
Screwdriver |
Guerilla Radio vol.2 |
none | none |
Makeshift Radio |
Scrap Electronics ×4 Amplifier ×1 Light Bulb ×1 Green Light Bulb ×1 Radio Transmitter ×1 Electric Wire ×3 Aluminum ×4 |
Screwdriver |
Guerilla Radio vol.3 |
none | none |
Distribution
Light bulbs can be found in sheds, garages, houseware stores, kitchen counters and vehicle glove boxes.
A light bulb can be removed from any light or vehicle, requiring a screwdriver only when removed from a vehicle.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
all | toolcabinet | 4 | 10.0 |
armyhanger | counter | 4 | 2.0 |
bedroom | crate | 1 | 1.0 |
closet | metal_shelves | 4 | 10.0 |
conveniencestore | shelves | 4 | 4.0 |
departmentstorage | metal_shelves | 4 | 8.0 |
drugshack | counter | 4 | 8.0 |
electronicsstorage | shelves | 4 | 10.0 |
electronicsstorage | shelves | 4 | 20.0 |
empty | crate | 4 | 10.0 |
garagestorage | counter | 4 | 10.0 |
gasstorage | counter | 4 | 20.0 |
gasstorage | counter | 4 | 10.0 |
gasstorage | crate | 4 | 20.0 |
gasstorage | crate | 4 | 10.0 |
kitchen | counter | 4 | 1.0 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
departmentstorage | metal_shelves | 4 | 0.01 |
electronicsstorage | shelves | 4 | 0.01 |
kitchen | counter | 4 | 0.01 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
departmentstorage | metal_shelves | 4 | 0.03 |
electronicsstorage | shelves | 4 | 0.03 |
kitchen | counter | 4 | 0.03 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
closet | crate | 4 | 10.0 |
departmentstorage | metal_shelves | 4 | 0.01 |
electronicsstorage | shelves | 4 | 0.01 |
kitchen | counter | 4 | 0.01 |
radiofactory | crate | 4 | 10.0 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
departmentstorage | metal_shelves | 4 | 0.01 |
electronicsstorage | shelves | 4 | 0.01 |
kitchen | counter | 4 | 0.01 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
departmentstorage | metal_shelves | 4 | 0.006 |
electronicsstorage | shelves | 4 | 0.006 |
kitchen | counter | 4 | 0.006 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
departmentstorage | metal_shelves | 4 | 0.001 |
electronicsstorage | shelves | 4 | 0.001 |
kitchen | counter | 4 | 0.001 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
departmentstorage | metal_shelves | 4 | 0.003 |
electronicsstorage | shelves | 4 | 0.003 |
kitchen | counter | 4 | 0.003 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
closet | crate | 4 | 10.0 |
departmentstorage | metal_shelves | 4 | 0.01 |
electronicsstorage | shelves | 4 | 0.01 |
kitchen | counter | 4 | 0.01 |
radiofactory | crate | 4 | 10.0 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
departmentstorage | metal_shelves | 4 | 0.06 |
electronicsstorage | shelves | 4 | 0.06 |
kitchen | counter | 4 | 0.06 |
Item IDs
The light bulb can come in 10 different colors.
Variant | Class name |
---|---|
Normal | Base.LightBulb |
Red | Base.LightBulbRed |
Green | Base.LightBulbGreen |
Blue | Base.LightBulbBlue |
Yellow | Base.LightBulbYellow |
Cyan | Base.LightBulbCyan |
Magenta | Base.LightBulbMagenta |
Orange | Base.LightBulbOrange |
Purple | Base.LightBulbPurple |
Pink | Base.LightBulbPink |
Code
Base.LightBulb
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulb
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Light Bulb,
Icon = LightBulb,
ConditionMax = 100,
WorldStaticModel = LightBulb,
}
Base.LightBulbRed
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbRed
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Red Light Bulb,
Icon = LightBulb,
ColorRed = 255,
ColorGreen = 0,
ColorBlue = 0,
WorldStaticModel = LightBulbRed,
}
Base.LightBulbGreen
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbGreen
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Green Light Bulb,
Icon = LightBulb,
ColorRed = 0,
ColorGreen = 255,
ColorBlue = 0,
WorldStaticModel = LightBulbGreen,
}
Base.LightBulbBlue
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbBlue
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Blue Light Bulb,
Icon = LightBulb,
ColorRed = 0,
ColorGreen = 0,
ColorBlue = 255,
WorldStaticModel = LightBulbBlue,
}
Base.LightBulbYellow
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbYellow
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Yellow Light Bulb,
Icon = LightBulb,
ColorRed = 255,
ColorGreen = 255,
ColorBlue = 0,
WorldStaticModel = LightBulbYellow,
}
Base.LightBulbCyan
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbCyan
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Cyan Light Bulb,
Icon = LightBulb,
ColorRed = 0,
ColorGreen = 255,
ColorBlue = 255,
WorldStaticModel = LightBulbCyan,
}
Base.LightBulbMagenta
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbMagenta
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Magenta Light Bulb,
Icon = LightBulb,
ColorRed = 255,
ColorGreen = 0,
ColorBlue = 255,
WorldStaticModel = LightBulbMagenta,
}
Base.LightBulbOrange
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbOrange
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Orange Light Bulb,
Icon = LightBulb,
ColorRed = 255,
ColorGreen = 128,
ColorBlue = 0,
WorldStaticModel = LightBulbOrange,
}
Base.LightBulbPurple
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbPurple
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Purple Light Bulb,
Icon = LightBulb,
ColorRed = 128,
ColorGreen = 0,
ColorBlue = 255,
WorldStaticModel = LightBulbPurple,
}
Base.LightBulbPink
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbPink
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Pink Light Bulb,
Icon = LightBulb,
ColorRed = 255,
ColorGreen = 20,
ColorBlue = 147,
WorldStaticModel = LightBulbPink,
}