M16 Assault Rifle: Difference between revisions
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{{Header|Project Zomboid|Items|Weapons|Firearms}} | |||
{{Page version|41.78.16}} | |||
{{Infobox item | |||
|name=M16 Assault Rifle | |||
|model=M16_AssaultRifle_Model.png | |||
| | |icon=AssaultRifle.png | ||
| | |icon_name=M16 Assault Rife | ||
| | |||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Weapon | |category=Weapon | ||
|weight=4 | |weight=4 | ||
|equipped=Two-handed | |equipped=Two-handed | ||
|condition_max=15 | |condition_max=15 | ||
|attachment_type=Back | |attachment_type=Back | ||
Line 35: | Line 21: | ||
<!--DAMAGE--> | <!--DAMAGE--> | ||
|type=Gunshot | |type=Gunshot | ||
|skill_type=Firearm | |||
|swing_time=0.5 | |swing_time=0.5 | ||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=11 | |max_range=11 | ||
|hit_chance=20 | |hit_chance=20 | ||
|min_damage= | |min_damage=0.8 | ||
|max_damage=4 | |max_damage=1.4 | ||
|push_back=0.5 | |push_back=0.5 | ||
|knockdown=4 | |knockdown=4 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.AssaultRifle | ||
}} | }} | ||
A '''M16 assault rifle''' is an automatic military grade firearm. It is a two-handed weapon and can be attached to the back of a character to reduce encumbrance. | |||
A '''M16 | |||
==Usage== | ==Usage== | ||
The M16 Assault rifle is a selective fire automatic firearm capable of switching between auto fire and single fire modes, utilizing [[Magazine_(firearms)|5.56mm Magazines]] as ammo. | |||
It can hit up to two targets at a time, as well as pierce through targets. | |||
The M16 Assault | However, because of its high rate of fire, the rifle is much more likely to jam on the player than other firearms, and as a result it consumes ammo faster than another other firearm in the game. Similar to other firearms, it can be racked to clear a jam by pressing {{key|X}}. | ||
It can hit up two targets at a time as well as pierce through targets. | |||
However because of its high rate of fire, the rifle is much more likely to jam on the player than | |||
Due to its high rate of fire and powerful 5.56mm rounds, the weapon is very difficult to utilize effectively for low aim level players. | Due to its high rate of fire and powerful 5.56mm rounds, the weapon is very difficult to utilize effectively for low aim level players. It's recommended for a skilled player with player with + in Aiming. This weapon and its auto fire mode can neutralize large numbers of [[Zombie]]s with haste on par with [[Shotgun (disambiguation)|Shotguns]] at the expense of ammo consumption, as how much ammo is used effectively is highly dependent on the aiming level of the player. | ||
===Fire | ===Fire modes=== | ||
This rifle features two modes of operation: Single and Automatic Fire. This can be toggled between using the right click context menu on the weapon. | This rifle features two modes of operation: Single and Automatic Fire. This can be toggled between using the right click context menu on the weapon. | ||
*Single Fire: The rifle only fires off one shot and requires another trigger push to shoot again. | *Single Fire: The rifle only fires off one shot and requires another trigger push to shoot again. | ||
*Auto Fire: The rifle will continue to fire shots as long as the trigger is held down. It is worth noting that this weapon has no recoil delay. | *Auto Fire: The rifle will continue to fire shots as long as the trigger is held down. It is worth noting that this weapon has no recoil delay. | ||
===Drive-by shooting=== | |||
All guns have the ability to shoot from vehicles. First press {{key|V}}, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting. | |||
===Attachments=== | ===Attachments=== | ||
The M16 Assault | The M16 Assault rifle can be fitted with the following attachments with the use of a screwdriver: | ||
*[[ | *[[Iron Sight]] [[File:ScopeIronSight.png]]: Increases maximum firing range by 3 tiles. | ||
*[[Laser]] [[File:HandgunLaser.png]]: Increases | *[[x2 Scope]] [[File:Scope2x.png]]: Increases minimum firing range by 6 tiles and maximum firing range by 7 tiles. | ||
*[[ | *[[x4 Scope]] [[File:Scope4x.png]]: Increases minimum firing range by 8 tiles and maximum firing range by 13 tiles. | ||
*[[ | *[[x8 Scope]] [[File:Scope8x.png]]: Increases minimum firing range by 10 tiles and maximum firing range by 20 tiles. | ||
*[[Laser]] [[File:HandgunLaser.png]]: Increases base hit chance by 5%. | |||
*[[Recoil Pad]] [[File:RifleRecoilPad.png]]: Reduces recoil. | |||
*[[Red Dot]] [[File:RedDot.png]]: Increases aiming speed. | |||
To install these attachments, ensure that you have a screwdriver in your inventory, right click the M16 you want to modify, click on 'Upgrade' and pick the attachment you want to install. | To install these attachments, ensure that you have a screwdriver in your inventory, right-click the M16 you want to modify, click on 'Upgrade' and pick the attachment you want to install. | ||
==Condition== | ==Condition== | ||
The M16 assault rifle is a [[Skills#Firearm|firearm]] As such, the durability of the weapon is dependent on the player's aiming skill. This weapon's chance of losing durability is: <code>1 in (60 + aiming x 2)</code> | |||
The M16 | |||
===Repairing=== | ===Repairing=== | ||
Requires level 5 Aiming and another M16 assault rifle to repair with. The higher the aiming skill is, the chances of a better and successful repair go up. Remember that with each consecutive repair, the amount of durability restored decreases. | |||
Requires level 5 Aiming and another M16 | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;" | |||
! colspan="4" | Containers | |||
|- | |||
! Building/Room | |||
! Container | |||
! style="width: 3.2em;" | Rolls | |||
! style="width: 3.2em;" | Chance | |||
|- | |||
|SafehouseLoot | |||
|[[counter]] | |||
|4 | |||
|2 | |||
|- | |||
|rowspan="3"|all | |||
|[[locker]] | |||
|4 | |||
|0.005 | |||
|- | |||
|[[militarycrate]] | |||
|4 | |||
|2 | |||
|- | |||
|[[militarycrate]] | |||
|4 | |||
|2 | |||
|- | |||
|druglab | |||
|[[metal_shelves]] | |||
|4 | |||
|2 | |||
|- | |||
|pawnshopoffice | |||
|[[locker]] | |||
|4 | |||
|2 | |||
|} | |||
===Buildings=== | ===Buildings=== | ||
This weapon can be found in military bases inside of the armory, or in rare drops in gun stores as a special display. It does not spawn in vehicles or on zombies. | This weapon can be found in military bases inside of the armory, especially at the military camp southwest of Louisville, or in rare drops in gun stores as a special display. It does not spawn in vehicles or on zombies. | ||
==Trivia== | ==Trivia== | ||
*There are models in the game hinting at the possibility of attaching a bayonet + flashlight, and even an improvised version. However, none of this is in-game yet. | |||
* There are models in the game hinting at the | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
M16 AssaultRifle Model Variants.png|Unused models for the M16 in the game files | |||
M16 Player.PNG|In-game screenshot of the M16 being held by a player | |||
</gallery> | </gallery> | ||
==Code== | ==Code== | ||
{{CodeBox|Item<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 6083 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item AssaultRifle | |||
{ | { | ||
DisplayCategory = Weapon, | DisplayCategory = Weapon, | ||
Line 141: | Line 169: | ||
ClickSound = M16Jam, | ClickSound = M16Jam, | ||
SoundRadius = 70, | SoundRadius = 70, | ||
MinDamage = | MinDamage = 0.8, | ||
MaxDamage = 4 | MaxDamage = 1.4, | ||
SplatSize = 3, | SplatSize = 3, | ||
KnockdownMod = 4, | KnockdownMod = 4, | ||
Line 149: | Line 177: | ||
RunAnim = Run_Weapon2, | RunAnim = Run_Weapon2, | ||
IdleAnim = Idle_Weapon2, | IdleAnim = Idle_Weapon2, | ||
CriticalChance = | CriticalChance = 25, | ||
AimingPerkCritModifier = | CritDmgMultiplier = 10, | ||
AimingPerkCritModifier = 12, | |||
HitChance = 20, | HitChance = 20, | ||
AimingPerkHitChanceModifier = 7, | AimingPerkHitChanceModifier = 7, | ||
Line 191: | Line 220: | ||
StopPower = 2, | StopPower = 2, | ||
} | } | ||
}} | |||
=== | |||
Repair<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 435 | |||
| source = fixing.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
fixing Fix Assault Rifle | fixing Fix Assault Rifle | ||
{ | { | ||
Line 201: | Line 236: | ||
Fixer : AssaultRifle; Aiming=5, | Fixer : AssaultRifle; Aiming=5, | ||
} | } | ||
}} | |||
}} | |||
==See also== | ==See also== | ||
*[[M14 Rifle]] | |||
* [[ | |||
{{Navbox items|firearms}} | |||
{{ |
Revision as of 09:56, 14 April 2024
A M16 assault rifle is an automatic military grade firearm. It is a two-handed weapon and can be attached to the back of a character to reduce encumbrance.
Usage
The M16 Assault rifle is a selective fire automatic firearm capable of switching between auto fire and single fire modes, utilizing 5.56mm Magazines as ammo. It can hit up to two targets at a time, as well as pierce through targets. However, because of its high rate of fire, the rifle is much more likely to jam on the player than other firearms, and as a result it consumes ammo faster than another other firearm in the game. Similar to other firearms, it can be racked to clear a jam by pressing X.
Due to its high rate of fire and powerful 5.56mm rounds, the weapon is very difficult to utilize effectively for low aim level players. It's recommended for a skilled player with player with + in Aiming. This weapon and its auto fire mode can neutralize large numbers of Zombies with haste on par with Shotguns at the expense of ammo consumption, as how much ammo is used effectively is highly dependent on the aiming level of the player.
Fire modes
This rifle features two modes of operation: Single and Automatic Fire. This can be toggled between using the right click context menu on the weapon.
- Single Fire: The rifle only fires off one shot and requires another trigger push to shoot again.
- Auto Fire: The rifle will continue to fire shots as long as the trigger is held down. It is worth noting that this weapon has no recoil delay.
Drive-by shooting
All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.
Attachments
The M16 Assault rifle can be fitted with the following attachments with the use of a screwdriver:
- Iron Sight : Increases maximum firing range by 3 tiles.
- x2 Scope : Increases minimum firing range by 6 tiles and maximum firing range by 7 tiles.
- x4 Scope : Increases minimum firing range by 8 tiles and maximum firing range by 13 tiles.
- x8 Scope : Increases minimum firing range by 10 tiles and maximum firing range by 20 tiles.
- Laser : Increases base hit chance by 5%.
- Recoil Pad : Reduces recoil.
- Red Dot : Increases aiming speed.
To install these attachments, ensure that you have a screwdriver in your inventory, right-click the M16 you want to modify, click on 'Upgrade' and pick the attachment you want to install.
Condition
The M16 assault rifle is a firearm As such, the durability of the weapon is dependent on the player's aiming skill. This weapon's chance of losing durability is: 1 in (60 + aiming x 2)
Repairing
Requires level 5 Aiming and another M16 assault rifle to repair with. The higher the aiming skill is, the chances of a better and successful repair go up. Remember that with each consecutive repair, the amount of durability restored decreases.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
SafehouseLoot | counter | 4 | 2 |
all | locker | 4 | 0.005 |
militarycrate | 4 | 2 | |
militarycrate | 4 | 2 | |
druglab | metal_shelves | 4 | 2 |
pawnshopoffice | locker | 4 | 2 |
Buildings
This weapon can be found in military bases inside of the armory, especially at the military camp southwest of Louisville, or in rare drops in gun stores as a special display. It does not spawn in vehicles or on zombies.
Trivia
- There are models in the game hinting at the possibility of attaching a bayonet + flashlight, and even an improvised version. However, none of this is in-game yet.
Gallery
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item AssaultRifle
{
DisplayCategory = Weapon,
ImpactSound = null,
MaxRange = 11,
WeaponSprite = AssaultRifle,
SoundVolume = 35,
MinAngle = 0.965,
Type = Weapon,
MinimumSwingTime = 0.5,
ToHitModifier = 1.5,
NPCSoundBoost = 1.5,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
SwingAmountBeforeImpact = 0,
ProjectileCount = 1,
ConditionLowerChanceOneIn = 60,
Weight = 4,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Firearm,
ConditionMax = 10,
ShareDamage = FALSE,
MaxHitCount = 2,
PiercingBullets = TRUE,
IsAimedFirearm = TRUE,
DoorDamage = 20,
UseEndurance = FALSE,
SwingAnim = Rifle,
DisplayName = M16 Assault Rifle,
MinRange = 0.61,
SwingTime = 0.5,
MultipleHitConditionAffected = FALSE,
BringToBearSound = M16BringToBear,
SwingSound = M16Shoot,
HitSound = BulletHitBody,
ClickSound = M16Jam,
SoundRadius = 70,
MinDamage = 0.8,
MaxDamage = 1.4,
SplatSize = 3,
KnockdownMod = 4,
SplatBloodOnNoDeath = TRUE,
Icon = AssaultRifle,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
CriticalChance = 25,
CritDmgMultiplier = 10,
AimingPerkCritModifier = 12,
HitChance = 20,
AimingPerkHitChanceModifier = 7,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 0,
SoundGain = 2,
ReloadTime = 25,
AimingTime = 25,
RequiresEquippedBothHands = TRUE,
BreakSound = M16Break,
TwoHandWeapon = TRUE,
MetalValue = 45,
AmmoBox = 556Box,
MaxAmmo = 30,
EquipSound = M16Equip,
UnequipSound = M16UnEquip,
InsertAmmoSound = M16InsertAmmo,
EjectAmmoSound = M16EjectAmmo,
InsertAmmoStartSound = M16InsertAmmoStart,
InsertAmmoStopSound = M16InsertAmmoStop,
EjectAmmoStartSound = M16EjectAmmoStart,
EjectAmmoStopSound = M16EjectAmmoStop,
ShellFallSound = M16CartridgeFall,
RackSound = M16Rack,
MagazineType = Base.556Clip,
AmmoType = Base.556Bullets,
WeaponReloadType = boltaction,
JamGunChance = 2,
AttachmentType = Rifle,
FireMode = Auto,
FireModePossibilities = Auto/Single,
ModelWeaponPart = x2Scope x2Scope scope scope,
ModelWeaponPart = x4Scope x4Scope scope scope,
ModelWeaponPart = x8Scope x8Scope scope scope,
ModelWeaponPart = IronSight IronSight scope2 scope2,
ModelWeaponPart = RedDot RedDot reddot reddot,
ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
ModelWeaponPart = Laser Laser laser laser,
StopPower = 2,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Assault Rifle
{
Require : AssaultRifle,
Fixer : AssaultRifle; Aiming=5,
}