M625 Revolver: Difference between revisions

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{{languages}}
{{Header|Project Zomboid|Items|Weapons|Firearms}}
{{header|The Game World|Items|Weapons|Firearms|version=Version 41|incver=50}}
{{Page version|41.78.16}}
{{Infobox weapon
{{Infobox item
|display_name=M625 Revolver
|name=M625 Revolver
|name_colour=Weapon
|model=Revolver_Model.png
|name_text_colour=Weapon
|icon=Revolver.png
|image=Revolver_Model.png
|icon_name=M625 Revolver
|image_width=200px
<!--GENERAL-->
<!--GENERAL-->
|category=Weapon
|category=Weapon
Line 14: Line 13:
|attachment_type=Holster
|attachment_type=Holster
<!--CHARACTERISTICS-->
<!--CHARACTERISTICS-->
|ammo_type=.45 Auto
|ammo=.45 Auto Round
|clip_size=6
|clip_size=6
|sound_radius=70
|sound_radius=70
Line 33: Line 32:
|knockdown=2
|knockdown=2
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Base.Revolver
|item_id=Base.Revolver
}}
}}
The '''M625 Revolver''' is a pistol-caliber handgun chambered in [[.45 Auto]], fed by a 6 round cylinder. The weapon can be attached to a [[Holster]] or [[Double Holster]] for quick access and weight reduction.
The '''M625 revolver''' is a pistol-caliber handgun chambered in [[.45 Auto Round|.45 Auto rounds]], fed by a 6 round cylinder. The weapon can be attached to a [[holster]] or [[Double Holster|double holster]] for quick access and encumbrance reduction.
 
==Usage==
==Usage==
{| class="wikitable theme-red"
{{Pros-cons
!Pros
|pros1=Cannot jam.
!Cons
|pros2=Doesn't require magazines.
|-
|pros3=Deals higher damage than most handguns.
|  
|cons1=Slower reload than a gun that uses magazines.
*Cannot jam.
|cons2=Low round capacity compared to the semi-automatic pistols.
*Doesn't require magazines.
|cons3=While not extremely loud, [[zombie]]s with default hearing are able to hear it from up to 70 tiles away.
*Deals higher damage than most handguns.
}}
|  
 
*Slower reload than a gun that uses magazines.
===Drive-by shooting===
*Low round capacity compared to the semi-automatic pistols.
All guns have the ability to shoot from vehicles. First press {{key|V}}, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.
*While not extremely loud, [[zombie]]s with default hearing are able to hear it from up to 70 tiles away.
|}


===Attachments===
===Attachments===
*[[Iron_Sight|Iron sight]] [[File:ScopeIronSight.png]]: Increases firing range by 3 tiles.
*[[Iron Sight]] [[File:ScopeIronSight.png]]: Increases firing range by 3 tiles.
*[[Red_Dot|Red Dot]] [[File:RedDot.png]]: Increases aiming speed.
*[[Red Dot]] [[File:RedDot.png]]: Increases aiming speed.


==Distribution==
==Distribution==
The M625 Revolver can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies. The gun can rarely be found attached to the holster of a police officer zombie or the holster of a bandit zombie.
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|Revolver|41.78.16-->
{{clear}}
<div class="togglebox theme-red">
    <div>Revolver distribution
        <span class="mw-customtoggle-togglebox-Revolver" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Revolver">
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Containers}}
    ! Building / Room
    ! Container
    ! Rolls
    ! Chance
    |-
    | Not referenced
    | {{ll|PlankStashGun}}
    | 4
    | 8.0
    |-
    | SafehouseLoot
    | {{ll|counter}}
    | 4
    | 8.0
    |-
    | all
    | {{ll|Bag_WeaponBag}}
    | 2
    | 8.0
    |-
    | all
    | {{ll|GunBox}}
    | 4
    | 8.0
    |-
    | all
    | {{ll|Outfit_Biker}}
    | 1
    | 6.0
    |-
    | all
    | {{ll|RevolverCase1}}
    | 1
    | 200.0
    |-
    | all
    | {{ll|dresser}}
    | 4
    | 0.05
    |-
    | armysurplus
    | {{ll|displaycase}}
    | 4
    | 8.0
    |-
    | bedroom
    | {{ll|desk}}
    | 4
    | 0.05
    |-
    | bedroom
    | {{ll|dresser}}
    | 4
    | 0.05
    |-
    | bedroom
    | {{ll|sidetable}}
    | 4
    | 0.05
    |-
    | closet
    | {{ll|crate}}
    | 4
    | 8.0
    |-
    | druglab
    | {{ll|metal_shelves}}
    | 4
    | 8.0
    |-
    | drugshack
    | {{ll|crate}}
    | 4
    | 8.0
    |-
    | garagestorage
    | {{ll|locker}}
    | 4
    | 8.0
    |-
    | kitchen
    | {{ll|counter}}
    | 4
    | 0.05
    |-
    | pawnshop
    | {{ll|displaycase}}
    | 4
    | 8.0
    |-
    | security
    | {{ll|locker}}
    | 4
    | 10.0
    |}
</div>
<div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Vehicles}}
    ! Vehicle Type/Location
    ! Rolls
    ! Chance
    |-
    | SurvivalistGlovebox
    | 1
    | 6
    |}
</div>
    </div><div style="clear:both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Revolver" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Revolver|41.78.16-->
The M625 revolver can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies. The gun can rarely be found attached to the holster of a police officer zombie or the holster of a bandit zombie.


The best method of finding an M625 Revolver is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.
The best method of finding an M625 Revolver is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.
Line 63: Line 182:
==Gallery==
==Gallery==
<gallery>
<gallery>
File:HoldingTheM625.jpg|Survivor wielding the revolver.
HoldingTheM625.jpg|Survivor wielding the revolver
</gallery>
</gallery>


==Trivia==
==Trivia==
The M625 replicates the specifications and characteristics of the Smith & Wesson Model 625, highly esteemed for its stopping power, robust composition and reliability, being chambered in .45 Colt for the period the game is set in.
*The M625 replicates the specifications and characteristics of the Smith & Wesson Model 625, highly esteemed for its stopping power, robust composition and reliability, being chambered in .45 Colt for the period the game is set in.


==Code==
==Code==
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox
{{Retrieved|version=41|incver=73}}
| {{CodeSnip
<pre>
  | lang = java
    item Revolver
  | line = true
  | start = 5846
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Revolver
     {
     {
         DisplayCategory = Weapon,
         DisplayCategory = Weapon,
Line 152: Line 277:
         StopPower = 9,
         StopPower = 9,
     }
     }
</pre>
}}
}}
 
==See also==
*[[Double Barrel Shotgun]]
*[[D-E Pistol]]


{{Navbox_weapons}}
{{Navbox items|firearms}}

Revision as of 15:58, 24 April 2024

Project ZomboidItemsWeaponsFirearmsM625 Revolver
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
M625 Revolver
Revolver Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1.75
Equipped
One-handed
Slot attached
Holster
Skill
Ammunition
Magazine size
6
Properties
Max condition
10
Performance
Damage
1–1.6
Door damage
5
Range
0.61–9
Accuracy
30
Recoil
20
Noise radius
70
Knockback
0.3
Knockdown
2
Aiming time
25
Reload time
30
Technical
Item ID
Base.Revolver

The M625 revolver is a pistol-caliber handgun chambered in .45 Auto rounds, fed by a 6 round cylinder. The weapon can be attached to a holster or double holster for quick access and encumbrance reduction.

Usage

Pros Cons
  • Cannot jam.
  • Doesn't require magazines.
  • Deals higher damage than most handguns.
  • Slower reload than a gun that uses magazines.
  • Low round capacity compared to the semi-automatic pistols.
  • While not extremely loud, zombies with default hearing are able to hear it from up to 70 tiles away.

Drive-by shooting

All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.

Attachments

Distribution

The loot distributions can be found in the table(s) below.

Revolver distribution Show / Hide
Containers
Building / Room Container Rolls Chance
Not referenced PlankStashGun 4 8.0
SafehouseLoot counter 4 8.0
all Bag_WeaponBag 2 8.0
all GunBox 4 8.0
all Outfit_Biker 1 6.0
all RevolverCase1 1 200.0
all dresser 4 0.05
armysurplus displaycase 4 8.0
bedroom desk 4 0.05
bedroom dresser 4 0.05
bedroom sidetable 4 0.05
closet crate 4 8.0
druglab metal_shelves 4 8.0
drugshack crate 4 8.0
garagestorage locker 4 8.0
kitchen counter 4 0.05
pawnshop displaycase 4 8.0
security locker 4 10.0
Vehicles
Vehicle Type/Location Rolls Chance
SurvivalistGlovebox 1 6

The M625 revolver can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies. The gun can rarely be found attached to the holster of a police officer zombie or the holster of a bandit zombie.

The best method of finding an M625 Revolver is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.

Gallery

Trivia

  • The M625 replicates the specifications and characteristics of the Smith & Wesson Model 625, highly esteemed for its stopping power, robust composition and reliability, being chambered in .45 Colt for the period the game is set in.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Revolver
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	9,
        WeaponSprite	=	Revolver,
        SoundVolume	=	50,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.75,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        MaxDamage	=	1.6,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	M625 Revolver,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SoundRadius	=	50,
        MinDamage	=	1,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Revolver,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 30,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 25,
        SoundGain = 1.5,
        ClipSize = 15,
        ReloadTime = 30,
        AimingTime = 25,
        BreakSound = M625Break,
        MetalValue = 30,
        AmmoBox = Bullets45Box,
        MaxAmmo = 6,
		BringToBearSound = M625BringToBear,
        SwingSound = M625Shoot,
        HitSound = BulletHitBody,
		ClickSound = M625Jam,
		EquipSound = M625Equip,
		UnequipSound = M625UnEquip,
        InsertAmmoSound = M625InsertAmmo,
        EjectAmmoSound = M625EjectAmmo,
		InsertAmmoStartSound = M625InsertAmmoStart,
		InsertAmmoStopSound = M625InsertAmmoStop,
		EjectAmmoStartSound = M625EjectAmmoStart,
		EjectAmmoStopSound = M625EjectAmmoStop,
        ShellFallSound = M625CartridgeFall,
        AmmoType = Base.Bullets45,
        WeaponReloadType = revolver,
        JamGunChance = 0,
        haveChamber = FALSE,
        ManuallyRemoveSpentRounds = TRUE,
        AttachmentType = Holster,
        ModelWeaponPart = IronSight IronSight scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        StopPower = 9,
    }

See also