Mop: Difference between revisions

From PZwiki
m (Added Navbox/Tools)
(Update distribution file)
 
(37 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{languages|Mop}}
{{Header|Project Zomboid|Items|Miscellaneous items|Household}}
{{header|The Game World|Items|Tools|type=Tool|version=Version 39|incver=67.5}}
{{Page version|41.78.16}}
{{Infobox normal
{{Infobox item
|display_name = Mop
|name=Mop
|name_colour = Tool
|model=Mop_Model.png
|name_text_colour = Tool
|icon=Mop.png
|image = Mop_120px.png
|icon_name=Mop
|weight = 0.1
|category=Household
|primary_use = Clean Bloodstains
|weight=0.1
|class_name = Base.Mop
|function=Clean bloodstains
|item_id=Base.Mop
}}
}}
A '''mop''' is a mostly useless [[item]].  
A '''mop''' is an [[Items|item]] used for cleaning bloodstains.


==Usage==
==Usage==
If the player is carrying both a bottle of [[bleach]] and a mop, when right-clicking a blood splatter, the option "Clean Blood" will appear. Cleaning bloodstains is currently cosmetic and will  
If the player is carrying both a bottle of [[bleach]] and a mop, when right-clicking a blood splatter, the “Clean Blood” option will appear. The player will then wield the mop in both hands and 5 thirst from the bleach will be deducted. Note: When 9 or less bleach is remaining in the bottle, the bleach will be fully consumed.
''not'' affect the player's [[health]]. Both the [[Bath Towel|bath towel]] and [[Dish Towel|dish towel]] also have the same function, however they also have additional uses and will usually be preferred over the mop.
 
Cleaning bloodstains is currently cosmetic and will '''not''' affect the player's [[health]].
 
Although the mop is being equipped in both hands and is visible when moping, it currently can't be used as an improvised weapon to fend zombies off unlike the [[Fishing Rod|fishing rod]] or similar tools, and unarmed fighting will be used instead.
 
Both the [[Bath Towel|bath towel]] and [[Dish Towel|dish towel]] can be used instead of a mop, which use different animations but serve the same function. ''However,'' towels also have the additional use of [[Wet|drying oneself]], although they currently weight more and need to have bleach equipped separately.


==Distribution==
==Distribution==
It can usually be found inside kitchen [[Containers#Counters|counters]].  
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|Mop|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Mop distribution
        <span class="mw-customtoggle-togglebox-Mop" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Mop">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | gasstorage
    | {{ll|counter}}
    | 23.28%
    |-
    | janitor
    | {{ll|counter}}
    | 23.28%
    |-
    | janitor
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | laundry
    | {{ll|counter}}
    | 23.28%
    |-
    | laundry
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | laundry
    | {{ll|shelves}}
    | 23.28%
    |-
    | mechanic
    | {{ll|wardrobe}}
    | 23.28%
    |-
    | schoolstorage
    | {{ll|counter}}
    | 23.28%
    |-
    | zippeestorage
    | {{ll|counter}}
    | 23.28%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Mop" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Mop|41.78.16-->


== Code ==
==Code==
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox
{{Retrieved|version=39|incver=67.5}}
| {{CodeSnip
<pre> item Mop
  | lang = java
Weight = 0.1,
  | line = true
Type = Normal,
  | start = 605
DisplayName = Mop,
  | source = newitems.txt
Icon = Mop,</pre>
  | retrieved = true
  | version = 41.78.16
  | code =
item Mop
    {
        DisplayCategory = Household,
        Weight = 0.1,
        Type = Normal,
        DisplayName = Mop,
        Icon = Mop,
        WorldStaticModel = Mop,
    }
}}
}}


== See also ==
==See also==
*[[Bleach]]
*[[Bleach]]
*[[Bath Towel]]
*[[Bath Towel]]
*[[Dish Towel]]
*[[Dish Towel]]
*[[Broom]]


{{Navbox/Tools}}
{{Navbox items|household_equipment}}

Latest revision as of 13:22, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Mop
Mop Model.png
General
Category
Household
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Function
Clean bloodstains
Technical
Item ID
Base.Mop

A mop is an item used for cleaning bloodstains.

Usage

If the player is carrying both a bottle of bleach and a mop, when right-clicking a blood splatter, the “Clean Blood” option will appear. The player will then wield the mop in both hands and 5 thirst from the bleach will be deducted. Note: When 9 or less bleach is remaining in the bottle, the bleach will be fully consumed.

Cleaning bloodstains is currently cosmetic and will not affect the player's health.

Although the mop is being equipped in both hands and is visible when moping, it currently can't be used as an improvised weapon to fend zombies off unlike the fishing rod or similar tools, and unarmed fighting will be used instead.

Both the bath towel and dish towel can be used instead of a mop, which use different animations but serve the same function. However, towels also have the additional use of drying oneself, although they currently weight more and need to have bleach equipped separately.

Distribution

The loot distributions can be found in the table(s) below.

Mop distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
gasstorage counter 23.28%
janitor counter 23.28%
janitor metal_shelves 23.28%
laundry counter 23.28%
laundry metal_shelves 23.28%
laundry shelves 23.28%
mechanic wardrobe 23.28%
schoolstorage counter 23.28%
zippeestorage counter 23.28%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Mop
    {
        DisplayCategory = Household,
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	Mop,
        Icon	=	Mop,
        WorldStaticModel = Mop,
    }

See also