Open Balaclava: Difference between revisions

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{{Header|Project Zomboid|Items|Clothing}}
{{Header|Project Zomboid|Items|Clothing|Headwear|Masks}}
{{Page version|41.65}}
{{Page version|41.65}}
{{Infobox item
{{Infobox item
| name = Open Balaclava
|name=Open Balaclava
| model=BalaclavaOpen_Model.png
|model=BalaclavaOpen_Model.png
| icon = BalaclavaOpen.png
|icon=BalaclavaOpen.png
| icon_name = Open Balaclava
|icon_name=Open Balaclava
<!-- General -->
<!-- General -->
| category = Clothing
|category=Clothing
| weight = 1.0
|weight=1.0
| equipped = Mask
|equipped=Mask
| insulation = 0.8
|insulation=0.8
| wind_resistance = 0.8
|wind_resistance=0.8
<!-- Technical details -->
<!-- Technical details -->
| item_id = Base.Hat_BalaclavaFace
|item_id=Base.Hat_BalaclavaFace
}}
}}
An '''open balaclava''' is a mask that is the full face variant of the [[balaclava]].
An '''open balaclava''' is a mask that is the full face variant of the [[balaclava]].
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Open balaclavas provide a great amount of insulation and wind resistance, which make them great attire for cold days.
Open balaclavas provide a great amount of insulation and wind resistance, which make them great attire for cold days.


{{clear}}
==Distribution==
==Distribution==
The loot distributions can be found in the table(s) below.
The loot distributions can be found in the table(s) below.


{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
<!--BOT FLAG|Hat_BalaclavaFace|41.78.16-->
! colspan="4" | Containers
{{clear}}
|-
<div class="togglebox theme-red">
!Building/Room
    <div>Hat_BalaclavaFace distribution
!Container
        <span class="mw-customtoggle-togglebox-Hat_BalaclavaFace" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
! style="width: 3.2em;" |Rolls
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Hat_BalaclavaFace">
! style="width: 3.2em;" |Chance
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
|-
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
| all
    |+ {{ll|Containers}}
| [[militarycrate]]
    ! Building / Room
| 4
    ! Container
| 8
    ! Rolls
|-
    ! Chance
| rowspan="2"|armysurplus
    |-
| [[counter]]
    | all
| 4
    | {{ll|militarycrate}}
| 4
    | 4
|-
    | 8.0
|[[metal_shelves]]
    |-
|4
    | armysurplus
|8
    | {{ll|counter}}
|-
    | 4
| closet
    | 4.0
| [[crate]]
    |-
| 4
    | armysurplus
| 2
    | {{ll|metal_shelves}}
|}
    | 4
    | 8.0
    |-
    | closet
    | {{ll|crate}}
    | 4
    | 2.0
    |}
</div>
<div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Vehicles}}
    ! Vehicle Type/Location
    ! Rolls
    ! Chance
    |-
    | ClothingTruckBed
    | 4
    | 0.8
    |}
</div>
    </div><div style="clear:both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Hat_BalaclavaFace" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Hat_BalaclavaFace|41.78.16-->
Open balaclavas can be found on private militia [[zombie]]s and in military related containers.
Open balaclavas can be found on private militia [[zombie]]s and in military related containers.


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   | lang = java
   | lang = java
   | line = true
   | line = true
   | start = 0
   | start = 19
   | source = clothing_hats.txt
   | source = clothing_hats.txt
   | retrieved = true
   | retrieved = true
   | version = 41.65
   | version = 41.78.16
   | code =
   | code =
item Hat_BalaclavaFace
item Hat_BalaclavaFace
{
{
  DisplayCategory       = Accessory,
    DisplayCategory = Accessory,
  Type                 = Clothing,
Type = Clothing,
  DisplayName           = Open Balaclava,
DisplayName = Open Balaclava,
  ClothingItem         = Hat_BalaclavaFace,
ClothingItem = Hat_BalaclavaFace,
  BodyLocation         = Mask,
BodyLocation = Mask,
  Icon                 = BalaclavaOpen,
Icon = BalaclavaOpen,
  CanHaveHoles         = false,
CanHaveHoles = false,
  BloodLocation         = Head,
BloodLocation = Head,
  Insulation           = 0.8,
Insulation = 0.8,
  WindResistance       = 0.8,
WindResistance = 0.8,
  WorldStaticModel     = BalaclavaFace_Ground,
WorldStaticModel = BalaclavaFace_Ground,
}
}
  }}
}}
}}
}}


{{Navbox clothing}}
==See also==
*{{ll|Balaclava}}
 
{{Navbox items|headwear}}

Revision as of 16:11, 24 April 2024

Project ZomboidItemsClothingHeadwearMasksOpen Balaclava
Spiffo controlyourself.png
This page was last updated for an older version (41.65).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
Please update the version after updating the page.
Open Balaclava
BalaclavaOpen Model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Mask
Properties
Insulation
80%
Wind resistance
80%
Technical
Item ID
Base.Hat_BalaclavaFace

An open balaclava is a mask that is the full face variant of the balaclava.

Usage

Open balaclavas provide a great amount of insulation and wind resistance, which make them great attire for cold days.

Distribution

The loot distributions can be found in the table(s) below.

Hat_BalaclavaFace distribution Show / Hide
Containers
Building / Room Container Rolls Chance
all militarycrate 4 8.0
armysurplus counter 4 4.0
armysurplus metal_shelves 4 8.0
closet crate 4 2.0
Vehicles
Vehicle Type/Location Rolls Chance
ClothingTruckBed 4 0.8

Open balaclavas can be found on private militia zombies and in military related containers.

Body location

Protection Hat.png
  • Head

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt

Retrieved: Build 41.78.16
item Hat_BalaclavaFace
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Open Balaclava,
		ClothingItem = Hat_BalaclavaFace,
		BodyLocation = Mask,
		Icon = BalaclavaOpen,
		CanHaveHoles = false,
		BloodLocation = Head,
		Insulation = 0.8,
		WindResistance = 0.8,
		WorldStaticModel = BalaclavaFace_Ground,
	}

See also