Open Balaclava: Difference between revisions
m (Very minor edit|addition of clothing navbox.) |
m (Distribution table fix) |
||
(30 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Header|Project Zomboid|Items|Clothing|Headwear|Masks}} | ||
{{ | {{Page version|41.65}} | ||
{{Infobox item | |||
{{Infobox | |name=Open Balaclava | ||
| | |model=BalaclavaOpen_Model.png | ||
| | |icon=BalaclavaOpen.png | ||
|icon_name=Open Balaclava | |||
| | |||
| | |||
<!-- General --> | <!-- General --> | ||
| category = Clothing | |category=Clothing | ||
| weight = 1.0 | |weight=1.0 | ||
| | |equipped=Mask | ||
|insulation=0.8 | |||
| insulation = 0.8 | |wind_resistance=0.8 | ||
| wind_resistance = 0.8 | |||
<!-- Technical details --> | <!-- Technical details --> | ||
| | |item_id=Base.Hat_BalaclavaFace | ||
}} | }} | ||
An '''open balaclava''' is a mask that is the full face variant of the [[balaclava]]. | |||
==Usage== | ==Usage== | ||
Open | Open balaclavas provide a great amount of insulation and wind resistance, which make them great attire for cold days. | ||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Hat_BalaclavaFace|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Hat_BalaclavaFace distribution | |||
<span class="mw-customtoggle-togglebox-Hat_BalaclavaFace" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Hat_BalaclavaFace"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|militarycrate}} | |||
| 19.27% | |||
|- | |||
| all | |||
| {{ll|militarylocker}} | |||
| 19.27% | |||
|- | |||
| armystorage | |||
| {{ll|locker}} | |||
| 19.27% | |||
|- | |||
| armysurplus | |||
| {{ll|counter}} | |||
| 10.78% | |||
|- | |||
| armysurplus | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| armysurplus | |||
| {{ll|shelves}} | |||
| 19.27% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| clothingstorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| clothingstore | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| departmentstorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| pawnshop | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| pawnshop | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| pawnshop | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| pawnshop | |||
| {{ll|shelves}} | |||
| 19.27% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|locker}} | |||
| 19.27% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|locker}} | |||
| 19.27% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Clothing | |||
| {{ll|Truck Bed}} | |||
| 3.51% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Hat_BalaclavaFace" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Hat_BalaclavaFace|41.78.16--> | |||
Open balaclavas can be found on private militia [[zombie]]s and in military related containers. | |||
==Body location== | ==Body location== | ||
{{Body location|body_location=Hat}} | {{Body location|body_location=Hat}} | ||
{{Navbox | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 19 | |||
| source = clothing_hats.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Hat_BalaclavaFace | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = Clothing, | |||
DisplayName = Open Balaclava, | |||
ClothingItem = Hat_BalaclavaFace, | |||
BodyLocation = Mask, | |||
Icon = BalaclavaOpen, | |||
CanHaveHoles = false, | |||
BloodLocation = Head, | |||
Insulation = 0.8, | |||
WindResistance = 0.8, | |||
WorldStaticModel = BalaclavaFace_Ground, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*{{ll|Balaclava}} | |||
{{Navbox items|headwear}} |
Latest revision as of 19:31, 30 April 2024
An open balaclava is a mask that is the full face variant of the balaclava.
Usage
Open balaclavas provide a great amount of insulation and wind resistance, which make them great attire for cold days.
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
all | militarycrate | 19.27% |
all | militarylocker | 19.27% |
armystorage | locker | 19.27% |
armysurplus | counter | 10.78% |
armysurplus | metal_shelves | 19.27% |
armysurplus | shelves | 19.27% |
bedroom | crate | 19.27% |
closet | crate | 6.29% |
closet | crate | 19.27% |
clothingstorage | crate | 19.27% |
clothingstore | crate | 19.27% |
departmentstorage | crate | 19.27% |
garagestorage | crate | 6.29% |
garagestorage | crate | 19.27% |
pawnshop | counter | 19.27% |
pawnshop | crate | 19.27% |
pawnshop | metal_shelves | 19.27% |
pawnshop | shelves | 19.27% |
pawnshopoffice | crate | 19.27% |
pawnshopoffice | locker | 19.27% |
pawnshopoffice | metal_shelves | 19.27% |
pawnshopstorage | crate | 19.27% |
pawnshopstorage | locker | 19.27% |
pawnshopstorage | metal_shelves | 19.27% |
storageunit | crate | 6.29% |
storageunit | crate | 19.27% |
storageunit | metal_shelves | 19.27% |
Open balaclavas can be found on private militia zombies and in military related containers.
Body location
|
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BalaclavaFace
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Open Balaclava,
ClothingItem = Hat_BalaclavaFace,
BodyLocation = Mask,
Icon = BalaclavaOpen,
CanHaveHoles = false,
BloodLocation = Head,
Insulation = 0.8,
WindResistance = 0.8,
WorldStaticModel = BalaclavaFace_Ground,
}