Pike: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Food|Protein|Fish}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
| | |name=Pike | ||
| | |model=Pike_Model.png | ||
| | |icon=FishPike.png | ||
|icon_name=Pike (Uncooked) | |||
|model2=PikeCooked_Model.png | |||
|icon2=FishPikeCooked.png | |||
|icon_name2=Pike (Cooked) | |||
|model3=PikeRotten_Model.png | |||
|icon3=FishPikeRotten.png | |||
|icon_name3=Pike (Rotten Uncooked) | |||
|model4=PikeCookedRotten_Model.png | |||
|icon4=FishPikeRotten.png | |||
|icon_name4=Pike (Rotten Cooked) | |||
|model5=PikeBurnt_Model.png | |||
|icon5=FishPikeOverdone.png | |||
|icon_name5=Pike (Burnt) | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Food | |category=Food | ||
Line 16: | Line 29: | ||
|proteins=38.13 | |proteins=38.13 | ||
|carbohydrates=5 | |carbohydrates=5 | ||
<!--EFFECT--> | |||
|unhappy_change=20 | |||
<!--COOKING--> | <!--COOKING--> | ||
|cook_minutes=20 | |cook_minutes=20 | ||
Line 23: | Line 38: | ||
|bad_cold=True | |bad_cold=True | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.Pike | ||
}}A '''pike''' is a [[ | }} | ||
A '''pike''' is a perishable [[food]] [[Items|item]] used in [[cooking]]. | |||
==Usage== | ==Usage== | ||
===Consumable properties=== | |||
A pike can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish. | |||
==Crafting== | |||
A pike can be used in various cooking recipes. | |||
===Cooking=== | |||
{{Main|Cooking}} | |||
{{Crafting/sandbox2 | |||
|fish_fillet | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Pike|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Pike distribution | |||
<span class="mw-customtoggle-togglebox-Pike" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Pike"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| butcher | |||
| {{ll|displaycasebutcher}} | |||
| 23.28% | |||
|- | |||
| gigamart | |||
| {{ll|displaycasebutcher}} | |||
| 23.28% | |||
|- | |||
| gigamartkitchen | |||
| {{ll|displaycasebutcher}} | |||
| 23.28% | |||
|- | |||
| grocery | |||
| {{ll|displaycasebutcher}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Pike" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Pike|41.78.16--> | |||
===Fishing=== | ===Fishing=== | ||
{{Main|Fishing}} | {{Main|Fishing}} | ||
Pike can be caught using a [[Fishing Rod|fishing rod]]. | Pike can be caught using a [[Fishing Rod|fishing rod]]. | ||
===Vehicles=== | ===Vehicles=== | ||
Pike can be found in the bed of a fisherman's truck. | Pike can be found in the bed of a fisherman's truck. | ||
==Code== | ==Code== | ||
{{CodeBox | | |||
{{ | |||
===Item=== | |||
[[File:FishPike.png]] {{ID|Base.Pike}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
Weight | | line = true | ||
| start = 1814 | |||
| source = items_food.txt | |||
| retrieved = true | |||
IsCookable | | version = 41.78.16 | ||
| code = | |||
MinutesToCook | item Pike | ||
{ | |||
DisplayName = Pike, | |||
DisplayCategory = Food, | |||
Calories = | Type = Food, | ||
Weight = 0.4, | |||
Icon = FishPike, | |||
BadCold = true, | |||
BadInMicrowave = true, | |||
DangerousUncooked = TRUE, | |||
GoodHot = true, | |||
IsCookable = true, | |||
OnCreate = Fishing.OnCreateFish, | |||
RemoveUnhappinessWhenCooked = true, | |||
MinutesToCook = 20, | |||
MinutesToBurn = 60, | |||
DaysFresh = 4, | |||
DaysTotallyRotten = 8, | |||
HungerChange = -15, | |||
UnhappyChange = 20, | |||
Calories = 159, | |||
Carbohydrates = 1, | |||
Lipids = 1, | |||
Proteins = 35, | |||
WorldStaticModel = Pike_Ground, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
*[[Fish Fillet]] | *[[Fish Fillet]] | ||
*[[Fishing Tackle]] | *[[Fishing Tackle]] | ||
{{Navbox items|meat}} | |||
[[Category:Perishable food]] | |||
[[Category:Seafood]] |
Latest revision as of 13:32, 30 April 2024
A pike is a perishable food item used in cooking.
Usage
Consumable properties
A pike can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.
Crafting
A pike can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Fish Fillet ×2 |
One of: Kitchen Knife ×1 Hunting Knife ×1 Meat Cleaver ×1 Stone Knife ×1 Machete ×1 Sunfish ×1 Trout ×1 |
none | none | none | 10 Cooking |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
butcher | displaycasebutcher | 23.28% |
gigamart | displaycasebutcher | 23.28% |
gigamartkitchen | displaycasebutcher | 23.28% |
grocery | displaycasebutcher | 23.28% |
Fishing
- Main article: Fishing
Pike can be caught using a fishing rod.
Vehicles
Pike can be found in the bed of a fisherman's truck.
Code
Item
Base.Pike
Source: ProjectZomboid\media\scripts\items_food.txt
item Pike
{
DisplayName = Pike,
DisplayCategory = Food,
Type = Food,
Weight = 0.4,
Icon = FishPike,
BadCold = true,
BadInMicrowave = true,
DangerousUncooked = TRUE,
GoodHot = true,
IsCookable = true,
OnCreate = Fishing.OnCreateFish,
RemoveUnhappinessWhenCooked = true,
MinutesToCook = 20,
MinutesToBurn = 60,
DaysFresh = 4,
DaysTotallyRotten = 8,
HungerChange = -15,
UnhappyChange = 20,
Calories = 159,
Carbohydrates = 1,
Lipids = 1,
Proteins = 35,
WorldStaticModel = Pike_Ground,
}