Pool Cue: Difference between revisions
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{{Header|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}} | |||
| | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
|name=Pool Cue | |||
|model=Poolcue_Model.png | |||
| | |icon=Poolcue.png | ||
|icon_name=Pool Cue | |||
| | |||
|category=Weapon | |category=Weapon | ||
|weight=1 | |weight=1 | ||
Line 20: | Line 18: | ||
|push_back=0.3 | |push_back=0.3 | ||
|knockdown=0 | |knockdown=0 | ||
| | |item_id=Base.Poolcue | ||
}}A '''pool cue''' is a two-handed blunt melee weapon. | }} | ||
A '''pool cue''' is a two-handed blunt melee weapon. | |||
==Usage== | ==Usage== | ||
===Weapon=== | |||
The pool cue is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing. It is light for a long two-handed weapon, however will only deal 0.2 to 0.4 damage per swing. | |||
The pool cue has difficulty knocking a zombie to the ground and will instead knock them back slightly. | The pool cue has difficulty knocking a zombie to the ground and will instead knock them back slightly. | ||
Line 39: | Line 38: | ||
===Repairing=== | ===Repairing=== | ||
A pool cue cannot be fixed. | A pool cue cannot be fixed. | ||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;" | |||
! colspan="4" | Containers | |||
|- | |||
! Building/Room | |||
! Container | |||
! style="width: 3.2em;" | Rolls | |||
! style="width: 3.2em;" | Chance | |||
|- | |||
|rowspan="2"|barstorage | |||
|[[crate]] | |||
|4 | |||
|1 | |||
|- | |||
|[[crate]] | |||
|4 | |||
|2 | |||
|} | |||
==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1960 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Poolcue | |||
{ | { | ||
DisplayCategory = Sports, | |||
MaxRange = 1.6, | MaxRange = 1.6, | ||
WeaponSprite = PoolCue, | WeaponSprite = PoolCue, | ||
Line 70: | Line 97: | ||
SplatBloodOnNoDeath = FALSE, | SplatBloodOnNoDeath = FALSE, | ||
Icon = Poolcue, | Icon = Poolcue, | ||
RunAnim = Run_Weapon2, | |||
IdleAnim = Idle_Weapon2, | |||
TwoHandWeapon = TRUE, | |||
BreakSound = PoolcueBreak, | |||
TreeDamage = 0, | DoorHitSound = PoolcueHit, | ||
HitSound = PoolcueHit, | |||
HitFloorSound = PoolcueHit, | |||
SwingSound = PoolcueSwing, | |||
TreeDamage = 0, | |||
CriticalChance = 0, | |||
MinDamage = 0.2, | |||
MaxDamage = 0.4, | |||
BaseSpeed = 1.2, | |||
AttachmentType = BigBlade, | |||
} | } | ||
}} | |||
}} | |||
==See also== | ==See also== | ||
Line 88: | Line 120: | ||
*[[Hockey Stick]] | *[[Hockey Stick]] | ||
{{Navbox | {{Navbox items|blunt}} | ||
[[Category:Sports]] |
Revision as of 11:12, 14 April 2024
A pool cue is a two-handed blunt melee weapon.
Usage
Weapon
The pool cue is a multi-attack weapon, capable of hitting two zombies at a time in a swing. It is light for a long two-handed weapon, however will only deal 0.2 to 0.4 damage per swing.
The pool cue has difficulty knocking a zombie to the ground and will instead knock them back slightly.
Breaking doors
It is somewhat ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Condition
The pool cue is a long blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (10 + maintenance x 2)
Repairing
A pool cue cannot be fixed.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
barstorage | crate | 4 | 1 |
crate | 4 | 2 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Poolcue
{
DisplayCategory = Sports,
MaxRange = 1.6,
WeaponSprite = PoolCue,
MinAngle = 0.85,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 10,
Weight = 1,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Poolcue,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Poolcue,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
TwoHandWeapon = TRUE,
BreakSound = PoolcueBreak,
DoorHitSound = PoolcueHit,
HitSound = PoolcueHit,
HitFloorSound = PoolcueHit,
SwingSound = PoolcueSwing,
TreeDamage = 0,
CriticalChance = 0,
MinDamage = 0.2,
MaxDamage = 0.4,
BaseSpeed = 1.2,
AttachmentType = BigBlade,
}