Pool Cue: Difference between revisions
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|item_id=Base.Poolcue | |item_id=Base.Poolcue | ||
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A '''pool cue''' is a two-handed blunt melee weapon. | A '''pool cue''' is a two-handed blunt melee weapon. | ||
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! colspan="4" | Containers | ! colspan="4" | Containers | ||
|- | |- | ||
!Building/Room | ! Building/Room | ||
!Container | ! Container | ||
! style="width: 3.2em;" |Rolls | ! style="width: 3.2em;" | Rolls | ||
! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" | Chance | ||
|- | |||
|rowspan="2"|barstorage | |||
|[[crate]] | |||
|4 | |||
|1 | |||
|- | |- | ||
|[[crate]] | |||
| [[crate]] | |4 | ||
| 4 | |2 | ||
| 2 | |||
|} | |} | ||
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| line = true | | line = true | ||
| start = 1960 | | start = 1960 | ||
| source = | | source = items_weapons.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41.78.16 | | version = 41.78.16 | ||
| code = | | code = | ||
item Poolcue | |||
{ | { | ||
DisplayCategory = Sports, | DisplayCategory = Sports, | ||
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AttachmentType = BigBlade, | AttachmentType = BigBlade, | ||
} | } | ||
}} | |||
}} | }} | ||
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*[[Hockey Stick]] | *[[Hockey Stick]] | ||
{{Navbox | {{Navbox items|blunt}} | ||
[[Category:Sports]] | [[Category:Sports]] |
Revision as of 11:12, 14 April 2024
A pool cue is a two-handed blunt melee weapon.
Usage
Weapon
The pool cue is a multi-attack weapon, capable of hitting two zombies at a time in a swing. It is light for a long two-handed weapon, however will only deal 0.2 to 0.4 damage per swing.
The pool cue has difficulty knocking a zombie to the ground and will instead knock them back slightly.
Breaking doors
It is somewhat ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Condition
The pool cue is a long blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (10 + maintenance x 2)
Repairing
A pool cue cannot be fixed.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
barstorage | crate | 4 | 1 |
crate | 4 | 2 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Poolcue
{
DisplayCategory = Sports,
MaxRange = 1.6,
WeaponSprite = PoolCue,
MinAngle = 0.85,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 10,
Weight = 1,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Poolcue,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Poolcue,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
TwoHandWeapon = TRUE,
BreakSound = PoolcueBreak,
DoorHitSound = PoolcueHit,
HitSound = PoolcueHit,
HitFloorSound = PoolcueHit,
SwingSound = PoolcueSwing,
TreeDamage = 0,
CriticalChance = 0,
MinDamage = 0.2,
MaxDamage = 0.4,
BaseSpeed = 1.2,
AttachmentType = BigBlade,
}