Pool Cue: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}} | ||
{{Page version|41.78.16}} | |||
{{ | {{Infobox item | ||
|name=Pool Cue | |name=Pool Cue | ||
|model=Poolcue_Model.png | |model=Poolcue_Model.png | ||
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|knockdown=0 | |knockdown=0 | ||
|item_id=Base.Poolcue | |item_id=Base.Poolcue | ||
}}A '''pool cue''' is a two-handed blunt melee weapon. | }} | ||
A '''pool cue''' is a two-handed blunt melee weapon. | |||
==Usage== | ==Usage== | ||
===Weapon=== | |||
The pool cue is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing. It is light for a long two-handed weapon, however will only deal 0.2 to 0.4 damage per swing. | |||
The pool cue has difficulty knocking a zombie to the ground and will instead knock them back slightly. | The pool cue has difficulty knocking a zombie to the ground and will instead knock them back slightly. | ||
Line 37: | Line 38: | ||
===Repairing=== | ===Repairing=== | ||
A pool cue cannot be fixed. | A pool cue cannot be fixed. | ||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Poolcue|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Poolcue distribution | |||
<span class="mw-customtoggle-togglebox-Poolcue" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Poolcue"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| barstorage | |||
| {{ll|crate}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| barstorage | |||
| {{ll|crate}} | |||
| 4 | |||
| 20.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Poolcue" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Poolcue|41.78.16--> | |||
==Code== | ==Code== | ||
Line 44: | Line 77: | ||
| lang = java | | lang = java | ||
| line = true | | line = true | ||
| start = | | start = 1960 | ||
| source = | | source = items_weapons.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41 | | version = 41.78.16 | ||
| code = | | code = | ||
item Poolcue | item Poolcue | ||
{ | { | ||
DisplayCategory = Sports, | |||
MaxRange = 1.6, | |||
WeaponSprite = PoolCue, | |||
MinAngle = 0.85, | |||
Type = Weapon, | |||
MinimumSwingTime = 2, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = Improvised;Blunt, | |||
ConditionLowerChanceOneIn = 10, | |||
Weight = 1, | |||
SplatNumber = 1, | |||
PushBackMod = 0.3, | |||
SubCategory = Swinging, | |||
ConditionMax = 10, | |||
MaxHitCount = 2, | |||
DoorDamage = 1, | |||
SwingAnim = Bat, | |||
DisplayName = Poolcue, | |||
MinRange = 0.61, | |||
SwingTime = 2, | |||
KnockdownMod = 0, | |||
SplatBloodOnNoDeath = FALSE, | |||
Icon = Poolcue, | |||
RunAnim = Run_Weapon2, | |||
IdleAnim = Idle_Weapon2, | |||
TwoHandWeapon = TRUE, | |||
BreakSound = PoolcueBreak, | |||
DoorHitSound = PoolcueHit, | |||
HitSound = PoolcueHit, | |||
HitFloorSound = PoolcueHit, | |||
SwingSound = PoolcueSwing, | |||
TreeDamage = 0, | |||
} | CriticalChance = 0, | ||
MinDamage = 0.2, | |||
MaxDamage = 0.4, | |||
BaseSpeed = 1.2, | |||
AttachmentType = BigBlade, | |||
} | |||
}} | |||
}} | }} | ||
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*[[Hockey Stick]] | *[[Hockey Stick]] | ||
{{Navbox | {{Navbox items|blunt}} | ||
[[Category:Sports]] |
Revision as of 16:23, 24 April 2024
A pool cue is a two-handed blunt melee weapon.
Usage
Weapon
The pool cue is a multi-attack weapon, capable of hitting two zombies at a time in a swing. It is light for a long two-handed weapon, however will only deal 0.2 to 0.4 damage per swing.
The pool cue has difficulty knocking a zombie to the ground and will instead knock them back slightly.
Breaking doors
It is somewhat ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Condition
The pool cue is a long blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (10 + maintenance x 2)
Repairing
A pool cue cannot be fixed.
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
barstorage | crate | 4 | 10.0 |
barstorage | crate | 4 | 20.0 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Poolcue
{
DisplayCategory = Sports,
MaxRange = 1.6,
WeaponSprite = PoolCue,
MinAngle = 0.85,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 10,
Weight = 1,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Poolcue,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Poolcue,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
TwoHandWeapon = TRUE,
BreakSound = PoolcueBreak,
DoorHitSound = PoolcueHit,
HitSound = PoolcueHit,
HitFloorSound = PoolcueHit,
SwingSound = PoolcueSwing,
TreeDamage = 0,
CriticalChance = 0,
MinDamage = 0.2,
MaxDamage = 0.4,
BaseSpeed = 1.2,
AttachmentType = BigBlade,
}