Pool Cue: Difference between revisions

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m (Distribution table update)
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The loot distributions can be found in the table(s) below.
The loot distributions can be found in the table(s) below.


{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
<!--BOT FLAG|Poolcue|41.78.16-->
! colspan="4" | Containers
{{clear}}
|-
<div class="togglebox theme-red">
!Building/Room
    <div>Poolcue distribution
!Container
        <span class="mw-customtoggle-togglebox-Poolcue" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
! style="width: 3.2em;" |Rolls
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Poolcue">
! style="width: 3.2em;" |Chance
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
|-
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
| rowspan="1"|barstorage
    |+ {{ll|Containers}}
| [[crate]]
    ! Building / Room
| 4
    ! Container
| 2
    ! Rolls
|}
    ! Chance
    |-
    | barstorage
    | {{ll|crate}}
    | 4
    | 10.0
    |-
    | barstorage
    | {{ll|crate}}
    | 4
    | 20.0
    |}
</div>
    </div><div style="clear:both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Poolcue" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Poolcue|41.78.16-->


==Code==
==Code==
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   | line = true
   | line = true
   | start = 1960
   | start = 1960
   | source = Items_weapons.txt
   | source = items_weapons.txt
   | retrieved = true
   | retrieved = true
   | version = 41.78.16
   | version = 41.78.16
   | code =
   | code =
item Poolcue
item Poolcue
{
{
    DisplayCategory = Sports,
    DisplayCategory = Sports,
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         AttachmentType = BigBlade,
         AttachmentType = BigBlade,
}
}
  }}
}}
}}
}}


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*[[Hockey Stick]]
*[[Hockey Stick]]


{{Navbox weapons}}
{{Navbox items|blunt}}
 


[[Category:Sports]]
[[Category:Sports]]

Revision as of 16:23, 24 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Pool Cue
Poolcue Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
Two-handed
Properties
Max condition
10
Performance
Damage
0.2–0.4
Range
0.61–1.6
Knockback
0.3
Knockdown
0
Technical
Item ID
Base.Poolcue

A pool cue is a two-handed blunt melee weapon.

Usage

Weapon

The pool cue is a multi-attack weapon, capable of hitting two zombies at a time in a swing. It is light for a long two-handed weapon, however will only deal 0.2 to 0.4 damage per swing.

The pool cue has difficulty knocking a zombie to the ground and will instead knock them back slightly.

Breaking doors

It is somewhat ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.

Condition

The pool cue is a long blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (10 + maintenance x 2)

Repairing

A pool cue cannot be fixed.

Distribution

The loot distributions can be found in the table(s) below.

Poolcue distribution Show / Hide
Containers
Building / Room Container Rolls Chance
barstorage crate 4 10.0
barstorage crate 4 20.0

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Poolcue
	{
	    DisplayCategory = Sports,
		MaxRange	=	1.6,
		WeaponSprite	=	PoolCue,
		MinAngle	=	0.85,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	1,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	1,
		SwingAnim	=	Bat,
		DisplayName	=	Poolcue,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Poolcue,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   PoolcueBreak,
        DoorHitSound = PoolcueHit,
		HitSound = PoolcueHit,
		HitFloorSound = PoolcueHit,
		SwingSound = PoolcueSwing,
        TreeDamage  =   0,
        CriticalChance	=	0,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
        BaseSpeed = 1.2,
        AttachmentType = BigBlade,
	}

See also