Radio Transmitter: Difference between revisions

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The loot distributions can be found in the table(s) below.
The loot distributions can be found in the table(s) below.
<!--BOT FLAG|RadioTransmitter|41.78.16-->
<!--BOT FLAG|RadioTransmitter|41.78.16-->
{{clear}}
{{Clear}}
<div class="togglebox theme-red">
<div class="togglebox theme-red">
     <div>RadioTransmitter distribution
     <div>RadioTransmitter distribution
         <span class="mw-customtoggle-togglebox-RadioTransmitter" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
         <span class="mw-customtoggle-togglebox-RadioTransmitter" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
     <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-RadioTransmitter">
     <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-RadioTransmitter">
     <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
     Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
     {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
     {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
     |+ {{ll|Containers}}
     |+ {{ll|Containers}}
     ! Building / Room
     ! Building/Room
     ! Container
     ! Container
     ! Rolls
     ! Effective chance
     ! Chance
     |-
    | Electrician
    | {{ll|crate}}
    | 19.27%
    |-
    | Electrician
    | {{ll|metal_shelves}}
    | 19.27%
     |-
     |-
     | closet
     | closet
     | {{ll|crate}}
     | {{ll|crate}}
     | 4
     | 19.27%
     | 8.0
    |-
    | garagestorage
    | {{ll|crate}}
    | 19.27%
    |-
    | radiofactory
    | {{ll|crate}}
     | 19.27%
     |-
     |-
     | radiofactory
     | radiofactory
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | radioshipping
    | {{ll|crate}}
    | 19.27%
    |-
    | radioshipping
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | radiostorage
    | {{ll|crate}}
    | 19.27%
    |-
    | radiostorage
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | storageunit
     | {{ll|crate}}
     | {{ll|crate}}
     | 4
     | 19.27%
    | 8.0
     |}
     |}
</div>
</div>
     </div><div style="clear:both;"></div>
     </div><div style="clear: both;"></div>
     </div></div><div class="toggle large mw-customtoggle-togglebox-RadioTransmitter" title="{{int:show}}/{{int:hide}}"></div></div>
     </div></div><div class="toggle large mw-customtoggle-togglebox-RadioTransmitter" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|RadioTransmitter|41.78.16-->
<!--END BOT FLAG|RadioTransmitter|41.78.16-->
Radio transmitters do not appear in the [[Knox Country|world]] naturally and can only be obtained through dismantling electronics.


==Code==
==Code==

Latest revision as of 13:40, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Radio Transmitter
RadioTransmitter Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Function
Technical
Item ID
Radio.RadioTransmitter

A radio transmitter is an item used in crafting electrical items.

Usage

A radio transmitter is a component in crafting electrical items that need to transmit a radio signal.

Crafting

Obtaining

Product Ingredients Tools Requirements Workstation XP
ElectronicsParts.png
Scrap Electronics
One of:
Television.png Antique Television ×1
Television.png ValuTech Television ×1
Television.png Premium Technologies Television ×1
Screwdriver.png
Screwdriver
none none 0.5 Electrical
ElectronicsParts.png
Scrap Electronics
One of:
HamRadioCivilian.png Premium Technologies Ham Radio ×1
HamRadioMilitary.png US Army Ham Radio ×1
Screwdriver.png
Screwdriver
none none 0.5 Electrical

What it can craft

Product Ingredients Tools Requirements Workstation XP
WalkieTalkieBudget.png
Makeshift Walkie Talkie
ElectronicsScrap.png Scrap Electronics ×3
Amplifier.png Amplifier ×1
LightBulb.png Light Bulb ×1
LightBulbGreen.png Green Light Bulb ×1
RadioReceiver.png Radio Transmitter ×1
ElectricWire.png Electric Wire ×2
Aluminum.png Aluminum ×3
Screwdriver.png
Screwdriver

MagazineElectronics04.png
Guerilla Radio vol.2
none none
HamRadioCivilian.png
Makeshift Radio
ElectronicsScrap.png Scrap Electronics ×4
Amplifier.png Amplifier ×1
LightBulb.png Light Bulb ×1
LightBulbGreen.png Green Light Bulb ×1
RadioReceiver.png Radio Transmitter ×1
ElectricWire.png Electric Wire ×3
Aluminum.png Aluminum ×4
Screwdriver.png
Screwdriver

MagazineMechanics.png
Guerilla Radio vol.3
none none

Distribution

The loot distributions can be found in the table(s) below.

RadioTransmitter distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Electrician crate 19.27%
Electrician metal_shelves 19.27%
closet crate 19.27%
garagestorage crate 19.27%
radiofactory crate 19.27%
radiofactory metal_shelves 19.27%
radioshipping crate 19.27%
radioshipping metal_shelves 19.27%
radiostorage crate 19.27%
radiostorage metal_shelves 19.27%
storageunit crate 19.27%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_radio.txt

Retrieved: Build 41.78.16
item RadioTransmitter
    {
        DisplayCategory = Electronics,
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	Radio Transmitter,
        Icon	=	Receiver,
        ColorRed = 220,
        ColorGreen = 20,
        ColorBlue = 60,
        WorldStaticModel = RadioTransmitter_Ground,
    }

See also