Radio Transmitter: Difference between revisions
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The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. | ||
<!--BOT FLAG|RadioTransmitter|41.78.16--> | <!--BOT FLAG|RadioTransmitter|41.78.16--> | ||
{{ | {{Clear}} | ||
<div class="togglebox theme-red"> | <div class="togglebox theme-red"> | ||
<div>RadioTransmitter distribution | <div>RadioTransmitter distribution | ||
<span class="mw-customtoggle-togglebox-RadioTransmitter" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | <span class="mw-customtoggle-togglebox-RadioTransmitter" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-RadioTransmitter"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-RadioTransmitter"> | ||
<div class="toggle-content"><div | Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | ||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | <div class="pz-container"> | ||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |+ {{ll|Containers}} | ||
! Building / Room | ! Building/Room | ||
! Container | ! Container | ||
! | ! Effective chance | ||
|- | |||
| Electrician | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| Electrician | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |- | ||
| closet | | closet | ||
| {{ll|crate}} | | {{ll|crate}} | ||
| | | 19.27% | ||
| | |- | ||
| garagestorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| radiofactory | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |- | ||
| radiofactory | | radiofactory | ||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| radioshipping | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| radioshipping | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| radiostorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| radiostorage | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | | {{ll|crate}} | ||
| | | 19.27% | ||
|} | |} | ||
</div> | </div> | ||
</div><div style="clear:both;"></div> | </div><div style="clear: both;"></div> | ||
</div></div><div class="toggle large mw-customtoggle-togglebox-RadioTransmitter" title="{{int:show}}/{{int:hide}}"></div></div> | </div></div><div class="toggle large mw-customtoggle-togglebox-RadioTransmitter" title="{{int:show}}/{{int:hide}}"></div></div> | ||
<!--END BOT FLAG|RadioTransmitter|41.78.16--> | <!--END BOT FLAG|RadioTransmitter|41.78.16--> | ||
==Code== | ==Code== |
Latest revision as of 13:40, 30 April 2024
Radio Transmitter
General
Function
Technical
Item ID
Radio.RadioTransmitter
A radio transmitter is an item used in crafting electrical items.
Usage
A radio transmitter is a component in crafting electrical items that need to transmit a radio signal.
Crafting
Obtaining
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Scrap Electronics |
One of: Antique Television ×1 ValuTech Television ×1 Premium Technologies Television ×1 |
Screwdriver |
none | none | 0.5 Electrical |
Scrap Electronics |
One of: Premium Technologies Ham Radio ×1 US Army Ham Radio ×1 |
Screwdriver |
none | none | 0.5 Electrical |
What it can craft
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Makeshift Walkie Talkie |
Scrap Electronics ×3 Amplifier ×1 Light Bulb ×1 Green Light Bulb ×1 Radio Transmitter ×1 Electric Wire ×2 Aluminum ×3 |
Screwdriver |
Guerilla Radio vol.2 |
none | none |
Makeshift Radio |
Scrap Electronics ×4 Amplifier ×1 Light Bulb ×1 Green Light Bulb ×1 Radio Transmitter ×1 Electric Wire ×3 Aluminum ×4 |
Screwdriver |
Guerilla Radio vol.3 |
none | none |
Distribution
The loot distributions can be found in the table(s) below.
RadioTransmitter distribution
Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
Electrician | crate | 19.27% |
Electrician | metal_shelves | 19.27% |
closet | crate | 19.27% |
garagestorage | crate | 19.27% |
radiofactory | crate | 19.27% |
radiofactory | metal_shelves | 19.27% |
radioshipping | crate | 19.27% |
radioshipping | metal_shelves | 19.27% |
radiostorage | crate | 19.27% |
radiostorage | metal_shelves | 19.27% |
storageunit | crate | 19.27% |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\items_radio.txt
item RadioTransmitter
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Radio Transmitter,
Icon = Receiver,
ColorRed = 220,
ColorGreen = 20,
ColorBlue = 60,
WorldStaticModel = RadioTransmitter_Ground,
}