Radish Seeds: Difference between revisions

From PZwiki
(PZ Updater automated execution(task: deploy ReLookup, eid: 812fd3386c338b1685796433d00c9eb2))
(Update distribution file)
 
(26 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{languages|Radish Seeds}}
{{Header|Project Zomboid|Items|Materials|Farming materials|Seeds}}
{{header|The Game World|Items|Farming|Seeds|version=Version 40|incver=43}}{{Infobox normal
{{Page version|41.78.16}}
|display_name=Radish Seeds
{{Infobox item
|name_colour=Farming
|name=Radish Seeds
|name_text_colour=Farming
|model=Seeds_Model.png
|image = TZ_LRRadishSeeds.png
|icon=TZ_LRRadishSeeds.png
|alternate_image=TZ_SeedpackLRRadish.png
|icon_name=Radish Seeds
|alternate_name=Radish Seeds Packet
|model2=SeedPacketRadish_Model.png
|weight=0.009
|icon2=TZ_SeedpackLRRadish.png
|primary_use=[[Farming]]
|icon_name2=Radish Seeds Packet
|class_name=Base.RedRadishSeed<br>Base.RedRadishBagSeed
|weight=0.009 <small>(single)</small><br>0.1 <small>(bag)</small>
}}'''Radish seeds''' are used to grow a crop of [[radish]]es on [[Plowed Land|plowed land]].
|category=Gardening
|function=[[Farming]]
|capacity=50 <small>(bag)</small>
|item_id=Base.RedRadishSeed
|item_id2=Base.RedRadishBagSeed
}}
'''Radish seeds''' are used to grow a crop of [[radish]]es on [[Plowed Land|plowed land]].


== Usage ==
==Usage==
===Farming===
===Farming===
{{Main|Farming}}
{{Main|Farming}}
Radish seeds are used with farming to grow a [[Radish Crop|crop of radishes]] on plowed land in an attempt to create a renewable food resource. It takes time to grow and requires being watered and watched over as plants are susceptible to various [[Farming#Plant Diseases|diseases]].  
Radish seeds are used with farming to grow a [[radishes]] on [[Plowed Land|plowed land]] in an attempt to create a renewable food resource. It takes time to grow and requires being watered and watched over as plants are susceptible to various [[Farming#Plant Diseases|diseases]].


A quantity of 50 can be repackaged back into a '''radish seeds packet''', being much lighter than the individual seeds.
A quantity of 50 can be repackaged back into a '''radish seeds packet''', being much lighter than the individual seeds.


== Crafting ==
==Crafting==
{{Crafting header|ing=3}}<!-- Automatically generated by ReLookup. Subject RecipeLookup: 5001 -->
{{Crafting/sandbox2
{{Crafting/core|ing=1
|radish_seeds
| product_image = [[File:Crop Seeds.gif]] | product_name = [[Items#Crops|Crop Seeds]] | product_quantity = x50
|radish_seeds_packet
| xp = <!-- Not present in the old template. Please fill in manually. -->
|radishes
| sl = ''none''
| req =
| f1 = [[File:Crop Seeds Packet.gif]] | i1 = [[Items#Crops|Crop Seeds Packet]] | q1 = x1
}}
<!-- Automatically generated by ReLookup. Subject RecipeLookup: 5008 -->
{{Crafting/core|ing=3
| product_image = [[File:Radish CropB.png|link=Radish Crop|Radish Crop]] | product_name = [[Radish Crop]] | product_quantity = x1
| xp = <!-- Not present in the old template. Please fill in manually. -->
| sl = ''none''
| req =
| f1 = [[File:Plowed_land.png|link=Plowed Land|Plowed Land]] | i1 = [[Plowed Land]] | q1 = x1
| f2 = [[File:Radish Seeds.png|link=Radish Seeds|Radish Seeds]] | i2 = [[Radish Seeds]] | q2 = x6 | tag2 = (consumed)
| f3 = [[File:Water drop.png|link=Water|Water]] | i3 = [[Water]] | q3 =  | tag3 = (consumed) |opt3=1
}}
<!-- Automatically generated by ReLookup. Subject RecipeLookup: 5009 -->
{{Crafting/core|ing=1
| product_image = [[File:Radish.png|link=Radish|Radish]] | product_name = [[Radish]] | product_quantity = x1-?
| xp = <!-- Not present in the old template. Please fill in manually. -->
| sl = ''none''
| req =
| f1 = [[File:Radish CropG.png|link=Radish Crop|Radish Crop]] | i1 = [[Radish Crop]] | q1 = x1
}}
}}
|}


==Distribution==
The loot distributions can be found in the table(s) below.
<!--BOT FLAG|RedRadishBagSeed|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>RedRadishBagSeed distribution
        <span class="mw-customtoggle-togglebox-RedRadishBagSeed" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-RedRadishBagSeed">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Farmer
    | {{ll|crate}}
    | 19.27%
    |-
    | Farmer
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | closet
    | {{ll|crate}}
    | 19.27%
    |-
    | closet
    | {{ll|crate}}
    | 41.14%
    |-
    | factory
    | {{ll|crate}}
    | 19.27%
    |-
    | factory
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | farmstorage
    | {{ll|crate}}
    | 19.27%
    |-
    | farmstorage
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | garagestorage
    | {{ll|crate}}
    | 19.27%
    |-
    | garagestorage
    | {{ll|crate}}
    | 41.14%
    |-
    | gardenstore
    | {{ll|counter}}
    | 41.14%
    |-
    | gardenstore
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | gardenstore
    | {{ll|shelves}}
    | 41.14%
    |-
    | generalstore
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | generalstore
    | {{ll|shelves}}
    | 19.27%
    |-
    | generalstorestorage
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 19.27%
    |-
    | gigamart
    | {{ll|shelves}}
    | 19.27%
    |-
    | producestorage
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | shed
    | {{ll|crate}}
    | 19.27%
    |-
    | storageunit
    | {{ll|crate}}
    | 19.27%
    |-
    | storageunit
    | {{ll|crate}}
    | 41.14%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | toolstore
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | toolstore
    | {{ll|shelves}}
    | 19.27%
    |-
    | toolstorestorage
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | warehouse
    | {{ll|crate}}
    | 19.27%
    |-
    | warehouse
    | {{ll|metal_shelves}}
    | 19.27%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-RedRadishBagSeed" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|RedRadishBagSeed|41.78.16-->


== Distribution ==
Radish seeds packets can be found in the drawers and closets of many houses, but can also be found in crates, storage shelves, and in warehouse type buildings. They may also be found in farming [[vehicles]].
Radish seeds packets can be found in the drawers and closets of many houses, but can also be found in crates, storage shelves, and in warehouse type buildings. They may also be found in farming [[vehicles]].


== Code ==
==Code==
'''''From farming.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox|[[File:TZ_LRRadishSeeds.png]] {{ID|Base.RedRadishSeed}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 422
  | source = farming.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item RedRadishSeed
{
    DisplayCategory = Gardening,
Type = Normal,
DisplayName = Radish Seeds,
Icon = TZ_LRRadishSeeds,
Weight = 0.009,
SurvivalGear = TRUE,
WorldStaticModel = Seeds_Ground,
}
}}


''Radish Seed'' [[File:TZ_LRRadishSeeds.png]]
[[File:TZ_SeedpackLRRadish.png]] {{ID|Base.RedRadishBagSeed}}<br>
{{Retrieved|version=40|incver=43}}
{{CodeSnip
<pre> item RedRadishSeed
  | lang = java
Type = Normal,
  | line = true
DisplayName = Radish Seeds,
  | start = 503
Icon = TZ_LRRadishSeeds,
  | source = farming.txt
Weight = 0.009,</pre>     
  | retrieved = true
 
  | version = 41.78.16
''Radish Seeds Packet'' [[File:TZ_SeedpackLRRadish.png]]
  | code =
{{Retrieved|version=40|incver=43}}
item RedRadishBagSeed
<pre> item RedRadishBagSeed
{
Type = Normal,
    DisplayCategory = Gardening,
DisplayName = Radish Seeds Packet,
Type = Normal,
Icon = TZ_SeedpackLRRadish,
DisplayName = Radish Seeds Packet,
Weight = 0.1,</pre> 
Icon = TZ_SeedpackLRRadish,
Weight = 0.1,
SurvivalGear = TRUE,
WorldStaticModel = RadishSeedBag_Ground,
}
}}
}}


== See also ==
==See also==
* [[Farming]]
*[[Radish]]
* [[Jar of Red Radishes]]
*[[Jar of Radishes]]
* [[Recipe_Ingredients#Stir_Fry_.26_Roasted_Vegetables_Ingredients|Stir Fry &amp; Roasted Vegetables]]


{{Navbox/Farming}}
{{Navbox items|farming_materials}}

Latest revision as of 13:40, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Radish Seeds
Seeds Model.png
SeedPacketRadish Model.png
General
Category
Gardening
Encumbrance
Moodle Icon HeavyLoad.png
0.009 (single)
0.1 (bag)
Function
Properties
Capacity
50 (bag)
Technical
Item ID
Base.RedRadishSeed
Base.RedRadishBagSeed

Radish seeds are used to grow a crop of radishes on plowed land.

Usage

Farming

Main article: Farming

Radish seeds are used with farming to grow a radishes on plowed land in an attempt to create a renewable food resource. It takes time to grow and requires being watered and watched over as plants are susceptible to various diseases.

A quantity of 50 can be repackaged back into a radish seeds packet, being much lighter than the individual seeds.

Crafting

Product Ingredients Tools Requirements Workstation XP
TZ LRRadishSeeds.png
Radish Seeds ×50
TZ SeedpackLRRadish.png Radish Seeds Packet ×1 none none none none
TZ SeedpackLRRadish.png
Radish Seeds Packet
TZ LRRadishSeeds.png Radish Seeds ×50 none none none none
Radish CropB.png
Radishes
Plowed land.png Plowed Land ×1
TZ LRRadishSeeds.png Radish Seeds ×6
WaterDrop.png Water ×75 unit(s)
none none none none

Distribution

The loot distributions can be found in the table(s) below.

RedRadishBagSeed distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Farmer crate 19.27%
Farmer metal_shelves 19.27%
closet crate 19.27%
closet crate 41.14%
factory crate 19.27%
factory metal_shelves 19.27%
farmstorage crate 19.27%
farmstorage metal_shelves 19.27%
garagestorage crate 19.27%
garagestorage crate 41.14%
gardenstore counter 41.14%
gardenstore metal_shelves 41.14%
gardenstore shelves 41.14%
generalstore metal_shelves 19.27%
generalstore shelves 19.27%
generalstorestorage metal_shelves 19.27%
generalstorestorage shelves 19.27%
gigamart shelves 19.27%
producestorage metal_shelves 41.14%
shed crate 19.27%
storageunit crate 19.27%
storageunit crate 41.14%
storageunit metal_shelves 19.27%
toolstore metal_shelves 19.27%
toolstore shelves 19.27%
toolstorestorage metal_shelves 19.27%
warehouse crate 19.27%
warehouse metal_shelves 19.27%

Radish seeds packets can be found in the drawers and closets of many houses, but can also be found in crates, storage shelves, and in warehouse type buildings. They may also be found in farming vehicles.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

TZ LRRadishSeeds.png Base.RedRadishSeed
Source: ProjectZomboid\media\scripts\farming.txt

Retrieved: Build 41.78.16
item RedRadishSeed
	{
	    DisplayCategory = Gardening,
		Type				=		Normal,
		DisplayName			=		Radish Seeds,
		Icon				=		TZ_LRRadishSeeds,
		Weight				=		0.009,
		SurvivalGear = TRUE,
		WorldStaticModel = Seeds_Ground,
	}

TZ SeedpackLRRadish.png Base.RedRadishBagSeed
Source: ProjectZomboid\media\scripts\farming.txt

Retrieved: Build 41.78.16
item RedRadishBagSeed
	{
	    DisplayCategory = Gardening,
		Type				=		Normal,
		DisplayName			=		Radish Seeds Packet,
		Icon				=		TZ_SeedpackLRRadish,
		Weight				=		0.1,
		SurvivalGear = TRUE,
		WorldStaticModel = RadishSeedBag_Ground,
	}

See also