Rice: Difference between revisions
(Update distribution file) |
|||
(30 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Header|Project Zomboid|Items|Food|Grains}} | ||
{{Page version|41.78.16}} | |||
| | {{Infobox item | ||
| | |name=Rice | ||
| | |model=Rice_Model.png | ||
| | |icon=RiceRaw.png | ||
|icon_name=Rice | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Food | |category=Food | ||
|weight=2 | |weight=2.0 | ||
|packaged= | |packaged=Yes | ||
<!--NUTRITION--> | <!--NUTRITION--> | ||
|hunger_change=-60 | |hunger_change=-60 | ||
|thirst_change=60 | |thirst_change=+60 | ||
|calories=2880 | |calories=2880 | ||
|lipids=0 | |lipids=0 | ||
Line 17: | Line 18: | ||
|carbohydrates=648 | |carbohydrates=648 | ||
<!--EFFECT--> | <!--EFFECT--> | ||
|unhappy_change= | |unhappy_change=+40 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.Rice | ||
}}'''Rice''' is a | }} | ||
'''Rice''' is a non-perishable [[food]] [[Items|item]]. | |||
==Usage== | ==Usage== | ||
Rice is | Rice can be eaten raw, providing the player with some positive and negative effects. Rice is more effective when used as [[cooking]] [[Recipe ingredients|ingredient]], as all negative effects are removed. | ||
== Crafting == | ==Crafting== | ||
{{Main|Cooking}} | |||
{{Cooking | |||
{{ | ===What it can make=== | ||
{{Crafting/sandbox2 | |||
|saucepan_with_rice | |||
|cooking_pot_with_rice | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Rice|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Rice distribution | |||
<span class="mw-customtoggle-togglebox-Rice" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Rice"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| FoodCache1 | |||
| {{ll|FoodBox}} | |||
| 34.79% | |||
|- | |||
| GroceryBag1 | |||
| {{ll|GroceryBag1}} | |||
| 1.01% | |||
|- | |||
| GroceryBag2 | |||
| {{ll|GroceryBag2}} | |||
| 1.61% | |||
|- | |||
| SurvivorCache1 | |||
| {{ll|counter}} | |||
| 10.78% | |||
|- | |||
| SurvivorCache2 | |||
| {{ll|counter}} | |||
| 10.78% | |||
|- | |||
| cafeteriakitchen | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| cafeteriakitchen | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| cafeteriakitchen | |||
| {{ll|crate}} | |||
| 76.55% | |||
|- | |||
| cafeteriakitchen | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| cafeteriakitchen | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| cafeteriakitchen | |||
| {{ll|metal_shelves}} | |||
| 76.55% | |||
|- | |||
| chinesekitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| chinesekitchen | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| chinesekitchen | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| chinesekitchen | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| chinesekitchen | |||
| {{ll|crate}} | |||
| 76.55% | |||
|- | |||
| chinesekitchen | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| chinesekitchen | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| chinesekitchen | |||
| {{ll|metal_shelves}} | |||
| 76.55% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| generalstorestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| grocery | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| grocerystorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| grocerystorage | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| grocerystorage | |||
| {{ll|smallcrate}} | |||
| 3.98% | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 10.78% | |||
|- | |||
| kitchen | |||
| {{ll|overhead}} | |||
| 10.78% | |||
|- | |||
| kitchen | |||
| {{ll|shelves}} | |||
| 10.78% | |||
|- | |||
| livingroom | |||
| {{ll|counter}} | |||
| 10.78% | |||
|- | |||
| livingroom | |||
| {{ll|overhead}} | |||
| 10.78% | |||
|- | |||
| sushikitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| sushikitchen | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| sushikitchen | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| sushikitchen | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| sushikitchen | |||
| {{ll|crate}} | |||
| 76.55% | |||
|- | |||
| sushikitchen | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| sushikitchen | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| sushikitchen | |||
| {{ll|metal_shelves}} | |||
| 76.55% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Rice" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Rice|41.78.16--> | |||
Rice can be found in [[Containers#Kitchen Counter|kitchen counters]] and grocery/food stores, though it is fairly rare compared to canned food. | Rice can be found in [[Containers#Kitchen Counter|kitchen counters]] and grocery/food stores, though it is fairly rare compared to canned food. | ||
== Code == | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 4790 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Rice | |||
{ | |||
DisplayName = Rice, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 2, | |||
Icon = RiceRaw, | |||
Packaged = TRUE, | |||
HungerChange = -60, | |||
ThirstChange = 60, | |||
UnhappyChange = 40, | |||
Calories = 2880, | |||
Carbohydrates = 648, | |||
Lipids = 0, | |||
Proteins = 72, | |||
WorldStaticModel = Rice, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
Line 56: | Line 254: | ||
*[[Dry Ramen Noodles]] | *[[Dry Ramen Noodles]] | ||
{{Navbox | {{Navbox items|plants}} | ||
[[Category:Non-perishable food]] |
Latest revision as of 13:42, 30 April 2024
Rice is a non-perishable food item.
Usage
Rice can be eaten raw, providing the player with some positive and negative effects. Rice is more effective when used as cooking ingredient, as all negative effects are removed.
Crafting
- Main article: Cooking
What it can make
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Recipe ingredients |
Saucepan ×1 Water ×25 unit(s) Rice ×10 unit(s) |
none | none | none | none |
Recipe ingredients |
Cooking Pot ×1 Water ×25 unit(s) Rice ×10 unit(s) |
none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
FoodCache1 | FoodBox | 34.79% |
GroceryBag1 | GroceryBag1 | 1.01% |
GroceryBag2 | GroceryBag2 | 1.61% |
SurvivorCache1 | counter | 10.78% |
SurvivorCache2 | counter | 10.78% |
cafeteriakitchen | crate | 23.28% |
cafeteriakitchen | crate | 41.14% |
cafeteriakitchen | crate | 76.55% |
cafeteriakitchen | metal_shelves | 23.28% |
cafeteriakitchen | metal_shelves | 41.14% |
cafeteriakitchen | metal_shelves | 76.55% |
chinesekitchen | counter | 23.28% |
chinesekitchen | counter | 41.14% |
chinesekitchen | crate | 23.28% |
chinesekitchen | crate | 41.14% |
chinesekitchen | crate | 76.55% |
chinesekitchen | metal_shelves | 23.28% |
chinesekitchen | metal_shelves | 41.14% |
chinesekitchen | metal_shelves | 76.55% |
generalstore | shelves | 23.28% |
generalstorestorage | crate | 23.28% |
generalstorestorage | shelves | 23.28% |
gigamart | shelves | 23.28% |
grocery | shelves | 23.28% |
grocerystorage | crate | 3.98% |
grocerystorage | metal_shelves | 3.98% |
grocerystorage | smallcrate | 3.98% |
kitchen | counter | 10.78% |
kitchen | overhead | 10.78% |
kitchen | shelves | 10.78% |
livingroom | counter | 10.78% |
livingroom | overhead | 10.78% |
sushikitchen | counter | 23.28% |
sushikitchen | counter | 41.14% |
sushikitchen | crate | 23.28% |
sushikitchen | crate | 41.14% |
sushikitchen | crate | 76.55% |
sushikitchen | metal_shelves | 23.28% |
sushikitchen | metal_shelves | 41.14% |
sushikitchen | metal_shelves | 76.55% |
Rice can be found in kitchen counters and grocery/food stores, though it is fairly rare compared to canned food.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Rice
{
DisplayName = Rice,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = RiceRaw,
Packaged = TRUE,
HungerChange = -60,
ThirstChange = 60,
UnhappyChange = 40,
Calories = 2880,
Carbohydrates = 648,
Lipids = 0,
Proteins = 72,
WorldStaticModel = Rice,
}