Scalpel: Difference between revisions
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{{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}} | |||
{{Infobox | {{Page version|41.78.16}} | ||
| | {{Stub}} | ||
| | {{Infobox item | ||
|name=Scalpel | |||
|model=Scalpel_Model.png | |||
| | |icon=Scalpel.png | ||
| | |icon_name=Scalpel | ||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Weapon | |category=Weapon | ||
Line 25: | Line 25: | ||
|kill_move=Jaw Stab | |kill_move=Jaw Stab | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Scalpel | ||
}}A '''scalpel''' is a short blade weapon. | }} | ||
A '''scalpel''' is a short blade weapon. | |||
==Usage== | ==Usage== | ||
A scalpel is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack which will instantly kill a [[zombie]] when attacking from close proximity. | A scalpel is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack which will instantly kill a [[zombie]] when attacking from close proximity. | ||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Scalpel|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Scalpel distribution | |||
<span class="mw-customtoggle-togglebox-Scalpel" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Scalpel"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| MedicalCache1 | |||
| {{ll|MedicalBox}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| all | |||
| {{ll|Bag_DoctorBag}} | |||
| 1 | |||
| 10.0 | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| dentiststorage | |||
| {{ll|metal_shelves}} | |||
| 4 | |||
| 20.0 | |||
|- | |||
| dentiststorage | |||
| {{ll|metal_shelves}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| kennels | |||
| {{ll|counter}} | |||
| 4 | |||
| 20.0 | |||
|- | |||
| kennels | |||
| {{ll|counter}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| laboratory | |||
| {{ll|crate}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| morgue | |||
| {{ll|counter}} | |||
| 4 | |||
| 10.0 | |||
|} | |||
</div> | |||
<div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Vehicles}} | |||
! Vehicle Type/Location | |||
! Rolls | |||
! Chance | |||
|- | |||
| AmbulanceGloveBox | |||
| 1 | |||
| 50 | |||
|- | |||
| AmbulanceTruckBed | |||
| 4 | |||
| 10 | |||
|- | |||
| DoctorGloveBox | |||
| 1 | |||
| 50 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Scalpel" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Scalpel|41.78.16--> | |||
==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
MaxRange | | start = 3700 | ||
WeaponSprite | | source = items_weapons.txt | ||
MinAngle | | retrieved = true | ||
Type | | version = 41.78.16 | ||
MinimumSwingTime | | code = | ||
KnockBackOnNoDeath | item Scalpel | ||
SwingAmountBeforeImpact | { | ||
Categories | DisplayCategory = FirstAid, | ||
ConditionLowerChanceOneIn = 1, | MaxRange = 0.8, | ||
Weight | WeaponSprite = Scalpel, | ||
SplatNumber | MinAngle = 0.65, | ||
PushBackMod | Type = Weapon, | ||
SubCategory | MinimumSwingTime = 2, | ||
AimingMod | KnockBackOnNoDeath = FALSE, | ||
CloseKillMove | SwingAmountBeforeImpact = 0.02, | ||
ConditionMax | Categories = SmallBlade, | ||
MaxHitCount | ConditionLowerChanceOneIn = 1, | ||
IsAimedHandWeapon | Weight = 0.3, | ||
DoorDamage | SplatNumber = 2, | ||
SwingAnim | PushBackMod = 0.3, | ||
DisplayName | SubCategory = Stab, | ||
MinRange | AimingMod = 0.8, | ||
SwingTime | CloseKillMove = Jaw_Stab, | ||
KnockdownMod | ConditionMax = 5, | ||
SplatBloodOnNoDeath | MaxHitCount = 1, | ||
Icon | IsAimedHandWeapon = TRUE, | ||
RunAnim | DoorDamage = 1, | ||
SwingAnim = Stab, | |||
DisplayName = Scalpel, | |||
MinRange = 0.61, | |||
SwingTime = 2, | |||
KnockdownMod = 0, | |||
SplatBloodOnNoDeath = FALSE, | |||
Icon = Scalpel, | |||
RunAnim = Run_Weapon2, | |||
IdleAnim = Idle_Weapon2, | |||
WeaponLength | BreakSound = ScalpelBreak, | ||
TreeDamage = 0, | |||
EnduranceMod = 0.5, | |||
MetalValue = 8, | |||
CriticalChance = 10, | |||
CritDmgMultiplier = 10, | |||
HitSound | MinDamage = 0.1, | ||
SwingSound | MaxDamage = 0.4, | ||
AttachmentType | WeaponLength = 0.17, | ||
DamageCategory = Slash, | |||
DamageMakeHole = TRUE, | |||
HitFloorSound = ScalpelHit, | |||
ImpactSound = ScalpelHit, | |||
DoorHitSound = ScalpelHit, | |||
HitSound = ScalpelHit, | |||
SwingSound = ScalpelSwing, | |||
AttachmentType = Screwdriver, | |||
} | |||
}} | |||
}} | |||
{{Navbox | ==See also== | ||
{{Navbox items|blade}} |
Revision as of 16:32, 24 April 2024
A scalpel is a short blade weapon.
Usage
A scalpel is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack which will instantly kill a zombie when attacking from close proximity.
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
MedicalCache1 | MedicalBox | 4 | 10.0 |
all | Bag_DoctorBag | 1 | 10.0 |
closet | crate | 4 | 10.0 |
dentiststorage | metal_shelves | 4 | 20.0 |
dentiststorage | metal_shelves | 4 | 10.0 |
kennels | counter | 4 | 20.0 |
kennels | counter | 4 | 10.0 |
laboratory | crate | 4 | 10.0 |
morgue | counter | 4 | 10.0 |
Vehicle Type/Location | Rolls | Chance |
---|---|---|
AmbulanceGloveBox | 1 | 50 |
AmbulanceTruckBed | 4 | 10 |
DoctorGloveBox | 1 | 50 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Scalpel
{
DisplayCategory = FirstAid,
MaxRange = 0.8,
WeaponSprite = Scalpel,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 1,
Weight = 0.3,
SplatNumber = 2,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
CloseKillMove = Jaw_Stab,
ConditionMax = 5,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
DisplayName = Scalpel,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Scalpel,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = ScalpelBreak,
TreeDamage = 0,
EnduranceMod = 0.5,
MetalValue = 8,
CriticalChance = 10,
CritDmgMultiplier = 10,
MinDamage = 0.1,
MaxDamage = 0.4,
WeaponLength = 0.17,
DamageCategory = Slash,
DamageMakeHole = TRUE,
HitFloorSound = ScalpelHit,
ImpactSound = ScalpelHit,
DoorHitSound = ScalpelHit,
HitSound = ScalpelHit,
SwingSound = ScalpelSwing,
AttachmentType = Screwdriver,
}