Scalpel: Difference between revisions
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m (Distribution table update) |
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|item_id=Scalpel | |item_id=Scalpel | ||
}} | }} | ||
A '''scalpel''' is a short blade weapon. | A '''scalpel''' is a short blade weapon. | ||
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The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. | ||
{ | <!--BOT FLAG|Scalpel|41.78.16--> | ||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Scalpel distribution | |||
<span class="mw-customtoggle-togglebox-Scalpel" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Scalpel"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
|- | {| class="wikitable theme-red" style="margin-right:15px; width:95%;" | ||
|MedicalCache1 | |+ {{ll|Containers}} | ||
| | ! Building / Room | ||
|4 | ! Container | ||
|1 | ! Rolls | ||
|- | ! Chance | ||
|closet | |- | ||
| | | MedicalCache1 | ||
|4 | | {{ll|MedicalBox}} | ||
| | | 4 | ||
|- | | 10.0 | ||
|- | |||
| | | all | ||
|4 | | {{ll|Bag_DoctorBag}} | ||
| | | 1 | ||
|- | | 10.0 | ||
| | |- | ||
|4 | | closet | ||
| | | {{ll|crate}} | ||
|- | | 4 | ||
| | | 10.0 | ||
|4 | |- | ||
| | | dentiststorage | ||
|- | | {{ll|metal_shelves}} | ||
| | | 4 | ||
|4 | | 20.0 | ||
| | |- | ||
|- | | dentiststorage | ||
| | | {{ll|metal_shelves}} | ||
| | | 4 | ||
|4 | | 10.0 | ||
| | |- | ||
|- | | kennels | ||
| | | {{ll|counter}} | ||
|4 | | 4 | ||
| | | 20.0 | ||
|- | |- | ||
| | | kennels | ||
| | | {{ll|counter}} | ||
| | | 4 | ||
|1 | | 10.0 | ||
|- | |- | ||
| | | laboratory | ||
| | | {{ll|crate}} | ||
| | | 4 | ||
|1 | | 10.0 | ||
|} | |- | ||
| morgue | |||
| {{ll|counter}} | |||
| 4 | |||
| 10.0 | |||
|} | |||
</div> | |||
<div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Vehicles}} | |||
! Vehicle Type/Location | |||
! Rolls | |||
! Chance | |||
|- | |||
| AmbulanceGloveBox | |||
| 1 | |||
| 50 | |||
|- | |||
| AmbulanceTruckBed | |||
| 4 | |||
| 10 | |||
|- | |||
| DoctorGloveBox | |||
| 1 | |||
| 50 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Scalpel" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Scalpel|41.78.16--> | |||
==Code== | ==Code== | ||
Line 149: | Line 177: | ||
SwingSound = ScalpelSwing, | SwingSound = ScalpelSwing, | ||
AttachmentType = Screwdriver, | AttachmentType = Screwdriver, | ||
} | } | ||
}} | }} | ||
}} | }} | ||
{{Navbox | ==See also== | ||
{{Navbox items|blade}} |
Revision as of 16:32, 24 April 2024
A scalpel is a short blade weapon.
Usage
A scalpel is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack which will instantly kill a zombie when attacking from close proximity.
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
MedicalCache1 | MedicalBox | 4 | 10.0 |
all | Bag_DoctorBag | 1 | 10.0 |
closet | crate | 4 | 10.0 |
dentiststorage | metal_shelves | 4 | 20.0 |
dentiststorage | metal_shelves | 4 | 10.0 |
kennels | counter | 4 | 20.0 |
kennels | counter | 4 | 10.0 |
laboratory | crate | 4 | 10.0 |
morgue | counter | 4 | 10.0 |
Vehicle Type/Location | Rolls | Chance |
---|---|---|
AmbulanceGloveBox | 1 | 50 |
AmbulanceTruckBed | 4 | 10 |
DoctorGloveBox | 1 | 50 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Scalpel
{
DisplayCategory = FirstAid,
MaxRange = 0.8,
WeaponSprite = Scalpel,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 1,
Weight = 0.3,
SplatNumber = 2,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
CloseKillMove = Jaw_Stab,
ConditionMax = 5,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
DisplayName = Scalpel,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Scalpel,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = ScalpelBreak,
TreeDamage = 0,
EnduranceMod = 0.5,
MetalValue = 8,
CriticalChance = 10,
CritDmgMultiplier = 10,
MinDamage = 0.1,
MaxDamage = 0.4,
WeaponLength = 0.17,
DamageCategory = Slash,
DamageMakeHole = TRUE,
HitFloorSound = ScalpelHit,
ImpactSound = ScalpelHit,
DoorHitSound = ScalpelHit,
HitSound = ScalpelHit,
SwingSound = ScalpelSwing,
AttachmentType = Screwdriver,
}