Scalpel: Difference between revisions

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== Code ==
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}}
===Item===
{{Page version|41.78.16}}
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
{{Stub}}
{{Retrieved|version=41|incver=55}}
{{Infobox item
<nowiki>
|name=Scalpel
    item Scalpel
|model=Scalpel_Model.png
|icon=Scalpel.png
|icon_name=Scalpel
<!--GENERAL-->
|category=Weapon
|weight=0.3
|equipped=One-handed
|condition_max=5
|attachment_type=Screwdriver
<!--CHARACTERISTICS-->
<!--DAMAGE-->
|type=SmallBlade
|swing_time=2
|min_range=0.61
|max_range=0.8
|min_damage=0.1
|max_damage=0.4
|push_back=0.3
|knockdown=0
|kill_move=Jaw Stab
<!--TECHNICAL DETAILS-->
|item_id=Scalpel
}}
A '''scalpel''' is a short blade weapon.
 
==Usage==
A scalpel is a short blade weapon with low durability and damage.  Like many short bladed weapons, it can perform the jaw stab attack which will instantly kill a [[zombie]] when attacking from close proximity.
 
==Distribution==
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|Scalpel|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Scalpel distribution
        <span class="mw-customtoggle-togglebox-Scalpel" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Scalpel">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_DoctorBag
    | {{ll|Bag_DoctorBag}}
    | 6.41%
    |-
    | Bag_MedicalBag
    | {{ll|Bag_MedicalBag}}
    | 12.41%
    |-
    | MedicalCache1
    | {{ll|MedicalBox}}
    | 23.28%
    |-
    | Nurse
    | {{ll|crate}}
    | 23.28%
    |-
    | Nurse
    | {{ll|crate}}
    | 41.14%
    |-
    | Nurse
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | Nurse
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | SafehouseLoot
    | {{ll|counter}}
    | 23.28%
    |-
    | SafehouseLoot
    | {{ll|medicine}}
    | 23.28%
    |-
    | closet
    | {{ll|crate}}
    | 23.28%
    |-
    | dentiststorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | dentiststorage
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | garagestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | hospitalstorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | hospitalstorage
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | kennels
    | {{ll|counter}}
    | 23.28%
    |-
    | kennels
    | {{ll|counter}}
    | 41.14%
    |-
    | kennels
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | kennels
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | laboratory
    | {{ll|crate}}
    | 23.28%
    |-
    | laboratory
    | {{ll|desk}}
    | 23.28%
    |-
    | laboratory
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | medical
    | {{ll|counter}}
    | 23.28%
    |-
    | medical
    | {{ll|counter}}
    | 41.14%
    |-
    | medical
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | medical
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | medicalstorage
    | {{ll|counter}}
    | 23.28%
    |-
    | medicalstorage
    | {{ll|counter}}
    | 41.14%
    |-
    | medicalstorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | medicalstorage
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | morgue
    | {{ll|counter}}
    | 23.28%
    |-
    | pharmacy
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | pharmacy
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | pharmacystorage
    | {{ll|counter}}
    | 23.28%
    |-
    | pharmacystorage
    | {{ll|counter}}
    | 41.14%
    |-
    | pharmacystorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | pharmacystorage
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | pharmacystorage
    | {{ll|shelves}}
    | 23.28%
    |-
    | pharmacystorage
    | {{ll|shelves}}
    | 41.14%
    |-
    | storageunit
    | {{ll|crate}}
    | 23.28%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Ambulance
    | {{ll|Glove Box}}
    | 30.41%
    |-
    | Ambulance
    | {{ll|Truck Bed}}
    | 23.28%
    |-
    | Doctor
    | {{ll|Glove Box}}
    | 30.41%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Scalpel" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Scalpel|41.78.16-->
 
==Code==
{{CodeBox
| {{CodeSnip
  | lang = java
  | line = true
  | start = 3700
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Scalpel
{
{
    DisplayCategory = FirstAid,
MaxRange = 0.8,
MaxRange = 0.8,
WeaponSprite = Scalpel,
WeaponSprite = Scalpel,
Line 51: Line 293:
SwingSound = ScalpelSwing,
SwingSound = ScalpelSwing,
AttachmentType = Screwdriver,
AttachmentType = Screwdriver,
        {</nowiki>
}
}}
}}
 
==See also==
 
{{Navbox items|blade}}

Latest revision as of 19:39, 30 April 2024

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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
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This article may need more content.
Editors are encouraged to add new material to the page while expanding upon current topics.
Scalpel
Scalpel Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Equipped
One-handed
Slot attached
Belt
Properties
Max condition
5
Performance
Damage
0.1–0.4
Range
0.61–0.8
Knockback
0.3
Knockdown
0
Special ability
Jaw Stab
Technical
Item ID
Scalpel

A scalpel is a short blade weapon.

Usage

A scalpel is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack which will instantly kill a zombie when attacking from close proximity.

Distribution

The loot distributions can be found in the table(s) below.

Scalpel distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_DoctorBag Bag_DoctorBag 6.41%
Bag_MedicalBag Bag_MedicalBag 12.41%
MedicalCache1 MedicalBox 23.28%
Nurse crate 23.28%
Nurse crate 41.14%
Nurse metal_shelves 23.28%
Nurse metal_shelves 41.14%
SafehouseLoot counter 23.28%
SafehouseLoot medicine 23.28%
closet crate 23.28%
dentiststorage metal_shelves 23.28%
dentiststorage metal_shelves 41.14%
garagestorage crate 23.28%
hospitalstorage metal_shelves 23.28%
hospitalstorage metal_shelves 41.14%
kennels counter 23.28%
kennels counter 41.14%
kennels metal_shelves 23.28%
kennels metal_shelves 41.14%
laboratory crate 23.28%
laboratory desk 23.28%
laboratory metal_shelves 23.28%
medical counter 23.28%
medical counter 41.14%
medical metal_shelves 23.28%
medical metal_shelves 41.14%
medicalstorage counter 23.28%
medicalstorage counter 41.14%
medicalstorage metal_shelves 23.28%
medicalstorage metal_shelves 41.14%
morgue counter 23.28%
pharmacy metal_shelves 23.28%
pharmacy metal_shelves 41.14%
pharmacystorage counter 23.28%
pharmacystorage counter 41.14%
pharmacystorage metal_shelves 23.28%
pharmacystorage metal_shelves 41.14%
pharmacystorage shelves 23.28%
pharmacystorage shelves 41.14%
storageunit crate 23.28%
Vehicles
Type Container Effective chance
Ambulance Glove Box 30.41%
Ambulance Trunk 23.28%
Doctor Glove Box 30.41%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Scalpel
	{
	    DisplayCategory = FirstAid,
		MaxRange	=	0.8,
		WeaponSprite	=	Scalpel,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	0.3,
		SplatNumber	=	2,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		CloseKillMove = Jaw_Stab,
		ConditionMax	=	5,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Scalpel,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Scalpel,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   ScalpelBreak,
        TreeDamage  =   0,
        EnduranceMod = 0.5,
        MetalValue = 8,
        CriticalChance	=	10,
        CritDmgMultiplier = 10,
        MinDamage	=	0.1,
        MaxDamage	=	0.4,
		WeaponLength = 0.17,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	ScalpelHit,
        ImpactSound	=	ScalpelHit,
        DoorHitSound = ScalpelHit,
		HitSound	=	ScalpelHit,
		SwingSound = ScalpelSwing,
		AttachmentType = Screwdriver,
 	}

See also