Shell Suit Jacket: Difference between revisions

From PZwiki
mNo edit summary
(Add distribution tables)
 
(4 intermediate revisions by 2 users not shown)
Line 28: Line 28:
|item_id6=Base.Jacket_Shellsuit_TINT
|item_id6=Base.Jacket_Shellsuit_TINT
}}
}}
A '''shell suit jacket''' is a [[clothing]] item. Along with its bottom counterpart [[Shell Suit Trousers]] its design is based on fashion trends of the 80's, with bright colors and geometric patterns. Its intended purpose is to be worn during exercise, and it does indeed offer good wind resistance and isolation, whilst the overall protection suffers.
A '''shell suit jacket''' is a [[clothing]] item. Along with its bottom counterpart [[Shell Suit Trousers|shell suit trousers]] its design is based on fashion trends of the 80s, with bright colors and geometric patterns. Its intended purpose is to be worn during exercise, and it does indeed offer good wind resistance and isolation, whilst the overall protection suffers.


==Body location==
==Body location==
Line 37: Line 37:


<!--BOT FLAG|Jacket_Shellsuit_Black|41.78.16-->
<!--BOT FLAG|Jacket_Shellsuit_Black|41.78.16-->
{{clear}}
{{Clear}}
<div class="togglebox theme-red">
<div class="togglebox theme-red">
     <div>Jacket_Shellsuit_Black distribution
     <div>Jacket_Shellsuit_Black distribution
         <span class="mw-customtoggle-togglebox-Jacket_Shellsuit_Black" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
         <span class="mw-customtoggle-togglebox-Jacket_Shellsuit_Black" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
     <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Jacket_Shellsuit_Black">
     <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Jacket_Shellsuit_Black">
     <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
     Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
     {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
     {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
     |+ {{ll|Containers}}
     |+ {{ll|Containers}}
     ! Building / Room
     ! Building/Room
     ! Container
     ! Container
     ! Rolls
     ! Effective chance
    ! Chance
     |-
     |-
     | all
     | all
     | {{ll|clothingrack}}
     | {{ll|clothingrack}}
     | 4
     | 10.78%
    | 4.0
     |-
     |-
     | all
     | all
     | {{ll|wardrobe}}
     | {{ll|wardrobe}}
     | 4
     | 1.75%
     | 0.05
    |-
    | bedroom
    | {{ll|wardrobe}}
     | 1.75%
     |-
     |-
     | closet
     | closet
     | {{ll|metal_shelves}}
     | {{ll|metal_shelves}}
     | 4
     | 1.75%
    | 0.05
     |-
     |-
     | clothingstorage
     | clothingstorage
     | {{ll|clothingrack}}
     | {{ll|clothingrack}}
     | 4
     | 10.78%
     | 4.0
    |-
    | clothingstorage
    | {{ll|crate}}
    | 10.78%
    |-
    | clothingstore
    | {{ll|clothingrack}}
    | 10.78%
    |-
    | clothingstore
    | {{ll|crate}}
    | 10.78%
    |-
    | departmentstorage
    | {{ll|crate}}
    | 10.78%
    |-
    | livingroom
    | {{ll|wardrobe}}
    | 1.75%
    |-
    | pawnshop
    | {{ll|clothingrack}}
    | 10.78%
    |-
    | pawnshop
    | {{ll|crate}}
    | 10.78%
    |-
    | pawnshop
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | shoestore
    | {{ll|clothingrack}}
     | 10.78%
     |}
     |}
</div>
</div>
<div style="float:left;">
<div id="vehicles" style="flex-basis:30%">
     {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
     {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
     |+ {{ll|Vehicles}}
     |+ {{ll|Vehicles}}
     ! Vehicle Type/Location
     ! Type
     ! Rolls
     ! Container
     ! Chance
     ! Effective chance
     |-
     |-
     | ClothingTruckBed
     | Clothing
     | 4
     | {{ll|Truck Bed}}
     | 0.4
     | 2.57%
     |}
     |}
</div>
</div>
     </div><div style="clear:both;"></div>
     </div><div style="clear: both;"></div>
     </div></div><div class="toggle large mw-customtoggle-togglebox-Jacket_Shellsuit_Black" title="{{int:show}}/{{int:hide}}"></div></div>
     </div></div><div class="toggle large mw-customtoggle-togglebox-Jacket_Shellsuit_Black" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Jacket_Shellsuit_Black|41.78.16-->
<!--END BOT FLAG|Jacket_Shellsuit_Black|41.78.16-->


<!--BOT FLAG|Jacket_Shellsuit_Blue|41.78.16-->
<!--BOT FLAG|Jacket_Shellsuit_Blue|41.78.16-->
{{clear}}
{{Clear}}
<div class="togglebox theme-red">
<div class="togglebox theme-red">
     <div>Jacket_Shellsuit_Blue distribution
     <div>Jacket_Shellsuit_Blue distribution
         <span class="mw-customtoggle-togglebox-Jacket_Shellsuit_Blue" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
         <span class="mw-customtoggle-togglebox-Jacket_Shellsuit_Blue" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
     <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Jacket_Shellsuit_Blue">
     <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Jacket_Shellsuit_Blue">
     <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
     Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
     {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
     {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
     |+ {{ll|Containers}}
     |+ {{ll|Containers}}
     ! Building / Room
     ! Building/Room
     ! Container
     ! Container
     ! Rolls
     ! Effective chance
    ! Chance
     |-
     |-
     | all
     | all
     | {{ll|clothingrack}}
     | {{ll|clothingrack}}
     | 4
     | 10.78%
    | 4.0
     |-
     |-
     | all
     | all
     | {{ll|wardrobe}}
     | {{ll|wardrobe}}
     | 4
     | 1.75%
     | 0.05
    |-
    | bedroom
    | {{ll|wardrobe}}
     | 1.75%
     |-
     |-
     | closet
     | closet
     | {{ll|metal_shelves}}
     | {{ll|metal_shelves}}
     | 4
     | 1.75%
     | 0.05
    |-
    | clothingstorage
    | {{ll|clothingrack}}
     | 10.78%
     |-
     |-
     | clothingstorage
     | clothingstorage
    | {{ll|crate}}
    | 10.78%
    |-
    | clothingstore
     | {{ll|clothingrack}}
     | {{ll|clothingrack}}
     | 4
     | 10.78%
     | 4.0
    |-
    | clothingstore
    | {{ll|crate}}
    | 10.78%
    |-
    | departmentstorage
    | {{ll|crate}}
    | 10.78%
    |-
    | livingroom
    | {{ll|wardrobe}}
    | 1.75%
    |-
    | pawnshop
    | {{ll|clothingrack}}
    | 10.78%
    |-
    | pawnshop
    | {{ll|crate}}
    | 10.78%
    |-
    | pawnshop
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | shoestore
    | {{ll|clothingrack}}
     | 10.78%
     |}
     |}
</div>
</div>
<div style="float:left;">
<div id="vehicles" style="flex-basis:30%">
     {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
     {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
     |+ {{ll|Vehicles}}
     |+ {{ll|Vehicles}}
     ! Vehicle Type/Location
     ! Type
     ! Rolls
     ! Container
     ! Chance
     ! Effective chance
     |-
     |-
     | ClothingTruckBed
     | Clothing
     | 4
     | {{ll|Truck Bed}}
     | 0.4
     | 2.57%
     |}
     |}
</div>
</div>
     </div><div style="clear:both;"></div>
     </div><div style="clear: both;"></div>
     </div></div><div class="toggle large mw-customtoggle-togglebox-Jacket_Shellsuit_Blue" title="{{int:show}}/{{int:hide}}"></div></div>
     </div></div><div class="toggle large mw-customtoggle-togglebox-Jacket_Shellsuit_Blue" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Jacket_Shellsuit_Blue|41.78.16-->
<!--END BOT FLAG|Jacket_Shellsuit_Blue|41.78.16-->
<!--BOT FLAG|Jacket_Shellsuit_Teal|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Jacket_Shellsuit_Teal distribution
        <span class="mw-customtoggle-togglebox-Jacket_Shellsuit_Teal" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Jacket_Shellsuit_Teal">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | all
    | {{ll|clothingrack}}
    | 10.78%
    |-
    | all
    | {{ll|wardrobe}}
    | 1.75%
    |-
    | bedroom
    | {{ll|wardrobe}}
    | 1.75%
    |-
    | closet
    | {{ll|metal_shelves}}
    | 1.75%
    |-
    | clothingstorage
    | {{ll|clothingrack}}
    | 10.78%
    |-
    | clothingstorage
    | {{ll|crate}}
    | 10.78%
    |-
    | clothingstore
    | {{ll|clothingrack}}
    | 10.78%
    |-
    | clothingstore
    | {{ll|crate}}
    | 10.78%
    |-
    | departmentstorage
    | {{ll|crate}}
    | 10.78%
    |-
    | livingroom
    | {{ll|wardrobe}}
    | 1.75%
    |-
    | pawnshop
    | {{ll|clothingrack}}
    | 10.78%
    |-
    | pawnshop
    | {{ll|crate}}
    | 10.78%
    |-
    | pawnshop
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | shoestore
    | {{ll|clothingrack}}
    | 10.78%
    |}
</div>
<div id="vehicles" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Clothing
    | {{ll|Truck Bed}}
    | 2.57%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Jacket_Shellsuit_Teal" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Jacket_Shellsuit_Teal|41.78.16-->
<!--BOT FLAG|Jacket_Shellsuit_TINT|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Jacket_Shellsuit_TINT distribution
        <span class="mw-customtoggle-togglebox-Jacket_Shellsuit_TINT" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Jacket_Shellsuit_TINT">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | all
    | {{ll|clothingrack}}
    | 23.28%
    |-
    | all
    | {{ll|wardrobe}}
    | 2.1%
    |-
    | bedroom
    | {{ll|wardrobe}}
    | 2.1%
    |-
    | closet
    | {{ll|metal_shelves}}
    | 2.1%
    |-
    | clothingstorage
    | {{ll|clothingrack}}
    | 23.28%
    |-
    | clothingstorage
    | {{ll|crate}}
    | 23.28%
    |-
    | clothingstore
    | {{ll|clothingrack}}
    | 23.28%
    |-
    | clothingstore
    | {{ll|crate}}
    | 23.28%
    |-
    | departmentstorage
    | {{ll|crate}}
    | 23.28%
    |-
    | livingroom
    | {{ll|wardrobe}}
    | 2.1%
    |-
    | pawnshop
    | {{ll|clothingrack}}
    | 23.28%
    |-
    | pawnshop
    | {{ll|crate}}
    | 23.28%
    |-
    | pawnshop
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | shoestore
    | {{ll|clothingrack}}
    | 23.28%
    |}
</div>
<div id="vehicles" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Clothing
    | {{ll|Truck Bed}}
    | 3.98%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Jacket_Shellsuit_TINT" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Jacket_Shellsuit_TINT|41.78.16-->
<!--BOT FLAG|Jacket_Shellsuit_Pink|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Jacket_Shellsuit_Pink distribution
        <span class="mw-customtoggle-togglebox-Jacket_Shellsuit_Pink" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Jacket_Shellsuit_Pink">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | all
    | {{ll|clothingrack}}
    | 10.78%
    |-
    | all
    | {{ll|wardrobe}}
    | 1.75%
    |-
    | bedroom
    | {{ll|wardrobe}}
    | 1.75%
    |-
    | closet
    | {{ll|metal_shelves}}
    | 1.75%
    |-
    | clothingstorage
    | {{ll|clothingrack}}
    | 10.78%
    |-
    | clothingstorage
    | {{ll|crate}}
    | 10.78%
    |-
    | clothingstore
    | {{ll|clothingrack}}
    | 10.78%
    |-
    | clothingstore
    | {{ll|crate}}
    | 10.78%
    |-
    | departmentstorage
    | {{ll|crate}}
    | 10.78%
    |-
    | livingroom
    | {{ll|wardrobe}}
    | 1.75%
    |-
    | pawnshop
    | {{ll|clothingrack}}
    | 10.78%
    |-
    | pawnshop
    | {{ll|crate}}
    | 10.78%
    |-
    | pawnshop
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | shoestore
    | {{ll|clothingrack}}
    | 10.78%
    |}
</div>
<div id="vehicles" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Clothing
    | {{ll|Truck Bed}}
    | 2.57%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Jacket_Shellsuit_Pink" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Jacket_Shellsuit_Pink|41.78.16-->
<!--BOT FLAG|Jacket_Shellsuit_Green|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Jacket_Shellsuit_Green distribution
        <span class="mw-customtoggle-togglebox-Jacket_Shellsuit_Green" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Jacket_Shellsuit_Green">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | all
    | {{ll|clothingrack}}
    | 10.78%
    |-
    | all
    | {{ll|wardrobe}}
    | 1.75%
    |-
    | bedroom
    | {{ll|wardrobe}}
    | 1.75%
    |-
    | closet
    | {{ll|metal_shelves}}
    | 1.75%
    |-
    | clothingstorage
    | {{ll|clothingrack}}
    | 10.78%
    |-
    | clothingstorage
    | {{ll|crate}}
    | 10.78%
    |-
    | clothingstore
    | {{ll|clothingrack}}
    | 10.78%
    |-
    | clothingstore
    | {{ll|crate}}
    | 10.78%
    |-
    | departmentstorage
    | {{ll|crate}}
    | 10.78%
    |-
    | livingroom
    | {{ll|wardrobe}}
    | 1.75%
    |-
    | pawnshop
    | {{ll|clothingrack}}
    | 10.78%
    |-
    | pawnshop
    | {{ll|crate}}
    | 10.78%
    |-
    | pawnshop
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | shoestore
    | {{ll|clothingrack}}
    | 10.78%
    |}
</div>
<div id="vehicles" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Clothing
    | {{ll|Truck Bed}}
    | 2.57%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Jacket_Shellsuit_Green" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Jacket_Shellsuit_Green|41.78.16-->


==Trivia==
==Trivia==

Latest revision as of 04:57, 5 May 2024

Project ZomboidItemsClothingTopsJacketsShell Suit Jacket
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Shell Suit Jacket
Jacket Shellsuit Black model.png
Jacket Shellsuit Blue model.png
Jacket Shellsuit Green model.png
Jacket Shellsuit Pink model.png
Jacket Shellsuit Teal model.png
Jacket Shellsuit White model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1
Properties
Scratch defence
5%
Insulation
40%
Wind resistance
45%
Technical
Item ID
Base.Jacket_Shellsuit_Black
Base.Jacket_Shellsuit_Blue
Base.Jacket_Shellsuit_Green
Base.Jacket_Shellsuit_Pink
Base.Jacket_Shellsuit_Teal
Base.Jacket_Shellsuit_TINT

A shell suit jacket is a clothing item. Along with its bottom counterpart shell suit trousers its design is based on fashion trends of the 80s, with bright colors and geometric patterns. Its intended purpose is to be worn during exercise, and it does indeed offer good wind resistance and isolation, whilst the overall protection suffers.

Body location

Protection Shirt.png
  • Upper Torso
  • Lower Torso
  • Upper Arms
  • Forearms

Distribution

The loot distributions can be found in the table(s) below.

Jacket_Shellsuit_Black distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all clothingrack 10.78%
all wardrobe 1.75%
bedroom wardrobe 1.75%
closet metal_shelves 1.75%
clothingstorage clothingrack 10.78%
clothingstorage crate 10.78%
clothingstore clothingrack 10.78%
clothingstore crate 10.78%
departmentstorage crate 10.78%
livingroom wardrobe 1.75%
pawnshop clothingrack 10.78%
pawnshop crate 10.78%
pawnshop metal_shelves 10.78%
shoestore clothingrack 10.78%
Vehicles
Type Container Effective chance
Clothing Trunk 2.57%
Jacket_Shellsuit_Blue distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all clothingrack 10.78%
all wardrobe 1.75%
bedroom wardrobe 1.75%
closet metal_shelves 1.75%
clothingstorage clothingrack 10.78%
clothingstorage crate 10.78%
clothingstore clothingrack 10.78%
clothingstore crate 10.78%
departmentstorage crate 10.78%
livingroom wardrobe 1.75%
pawnshop clothingrack 10.78%
pawnshop crate 10.78%
pawnshop metal_shelves 10.78%
shoestore clothingrack 10.78%
Vehicles
Type Container Effective chance
Clothing Trunk 2.57%
Jacket_Shellsuit_Teal distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all clothingrack 10.78%
all wardrobe 1.75%
bedroom wardrobe 1.75%
closet metal_shelves 1.75%
clothingstorage clothingrack 10.78%
clothingstorage crate 10.78%
clothingstore clothingrack 10.78%
clothingstore crate 10.78%
departmentstorage crate 10.78%
livingroom wardrobe 1.75%
pawnshop clothingrack 10.78%
pawnshop crate 10.78%
pawnshop metal_shelves 10.78%
shoestore clothingrack 10.78%
Vehicles
Type Container Effective chance
Clothing Trunk 2.57%
Jacket_Shellsuit_TINT distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all clothingrack 23.28%
all wardrobe 2.1%
bedroom wardrobe 2.1%
closet metal_shelves 2.1%
clothingstorage clothingrack 23.28%
clothingstorage crate 23.28%
clothingstore clothingrack 23.28%
clothingstore crate 23.28%
departmentstorage crate 23.28%
livingroom wardrobe 2.1%
pawnshop clothingrack 23.28%
pawnshop crate 23.28%
pawnshop metal_shelves 23.28%
shoestore clothingrack 23.28%
Vehicles
Type Container Effective chance
Clothing Trunk 3.98%
Jacket_Shellsuit_Pink distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all clothingrack 10.78%
all wardrobe 1.75%
bedroom wardrobe 1.75%
closet metal_shelves 1.75%
clothingstorage clothingrack 10.78%
clothingstorage crate 10.78%
clothingstore clothingrack 10.78%
clothingstore crate 10.78%
departmentstorage crate 10.78%
livingroom wardrobe 1.75%
pawnshop clothingrack 10.78%
pawnshop crate 10.78%
pawnshop metal_shelves 10.78%
shoestore clothingrack 10.78%
Vehicles
Type Container Effective chance
Clothing Trunk 2.57%
Jacket_Shellsuit_Green distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all clothingrack 10.78%
all wardrobe 1.75%
bedroom wardrobe 1.75%
closet metal_shelves 1.75%
clothingstorage clothingrack 10.78%
clothingstorage crate 10.78%
clothingstore clothingrack 10.78%
clothingstore crate 10.78%
departmentstorage crate 10.78%
livingroom wardrobe 1.75%
pawnshop clothingrack 10.78%
pawnshop crate 10.78%
pawnshop metal_shelves 10.78%
shoestore clothingrack 10.78%
Vehicles
Type Container Effective chance
Clothing Trunk 2.57%

Trivia

  • The shell suit jacket is one of the few clothing items that cannot be used as fuel, perhaps because it may be intended to be a jacket for athletic use that uses a more glossy, plastic-based fabric than most other garments for breathability. This fabric would not burn well or be of use as fuel.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

TracksuitBlack.png Base.Jacket_Shellsuit_Black
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt

Retrieved: Build 41.78.16
item Jacket_Shellsuit_Black
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_Black,
        BodyLocation = Jacket_Bulky,
        Icon = TracksuitBlack,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Insulation = 0.45,
        WindResistance = 0.4,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
    }

TracksuitBlue.png Base.Jacket_Shellsuit_Blue
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt

Retrieved: Build 41.78.16
item Jacket_Shellsuit_Blue
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_Blue,
        BodyLocation = Jacket_Bulky,
        Icon = TracksuitBlue,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Insulation = 0.45,
        WindResistance = 0.4,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
    }

TracksuitGreen.png Base.Jacket_Shellsuit_Green
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt

Retrieved: Build 41.78.16
item Jacket_Shellsuit_Green
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_Green,
        BodyLocation = Jacket_Bulky,
        Icon = TracksuitGreen,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Insulation = 0.45,
        WindResistance = 0.4,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
    }

TracksuitPink.png Base.Jacket_Shellsuit_Pink
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt

Retrieved: Build 41.78.16
item Jacket_Shellsuit_Pink
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_Pink,
        BodyLocation = Jacket_Bulky,
        Icon = TracksuitPink,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Insulation = 0.45,
        WindResistance = 0.4,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
    }

TracksuitTeal.png Base.Jacket_Shellsuit_Teal
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt

Retrieved: Build 41.78.16
item Jacket_Shellsuit_Teal
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_Teal,
        BodyLocation = Jacket_Bulky,
        Icon = TracksuitTeal,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Insulation = 0.45,
        WindResistance = 0.4,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
    }

TracksuitGeneric.png Base.Jacket_Shellsuit_TINT
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt

Retrieved: Build 41.78.16
item Jacket_Shellsuit_TINT
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shell Suit Jacket,
        ClothingItem = Jacket_Shellsuit_White,
        BodyLocation = Jacket_Bulky,
        Icon = TracksuitGeneric,
        BloodLocation = Jumper,
        ScratchDefense = 5,
        Insulation = 0.45,
        WindResistance = 0.4,
        Weight = 1,
        WorldStaticModel = Jacket_Shellsuit_Ground,
    }

See also