Shell Suit Jacket: Difference between revisions
mNo edit summary |
(Add distribution tables) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 28: | Line 28: | ||
|item_id6=Base.Jacket_Shellsuit_TINT | |item_id6=Base.Jacket_Shellsuit_TINT | ||
}} | }} | ||
A '''shell suit jacket''' is a [[clothing]] item. Along with its bottom counterpart [[Shell Suit Trousers]] its design is based on fashion trends of the | A '''shell suit jacket''' is a [[clothing]] item. Along with its bottom counterpart [[Shell Suit Trousers|shell suit trousers]] its design is based on fashion trends of the 80s, with bright colors and geometric patterns. Its intended purpose is to be worn during exercise, and it does indeed offer good wind resistance and isolation, whilst the overall protection suffers. | ||
==Body location== | ==Body location== | ||
Line 37: | Line 37: | ||
<!--BOT FLAG|Jacket_Shellsuit_Black|41.78.16--> | <!--BOT FLAG|Jacket_Shellsuit_Black|41.78.16--> | ||
{{ | {{Clear}} | ||
<div class="togglebox theme-red"> | <div class="togglebox theme-red"> | ||
<div>Jacket_Shellsuit_Black distribution | <div>Jacket_Shellsuit_Black distribution | ||
<span class="mw-customtoggle-togglebox-Jacket_Shellsuit_Black" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | <span class="mw-customtoggle-togglebox-Jacket_Shellsuit_Black" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Jacket_Shellsuit_Black"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Jacket_Shellsuit_Black"> | ||
<div class="toggle-content"><div | Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | ||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | <div class="pz-container"> | ||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |+ {{ll|Containers}} | ||
! Building / Room | ! Building/Room | ||
! Container | ! Container | ||
! | ! Effective chance | ||
|- | |- | ||
| all | | all | ||
| {{ll|clothingrack}} | | {{ll|clothingrack}} | ||
| | | 10.78% | ||
|- | |- | ||
| all | | all | ||
| {{ll|wardrobe}} | | {{ll|wardrobe}} | ||
| | | 1.75% | ||
| | |- | ||
| bedroom | |||
| {{ll|wardrobe}} | |||
| 1.75% | |||
|- | |- | ||
| closet | | closet | ||
| {{ll|metal_shelves}} | | {{ll|metal_shelves}} | ||
| | | 1.75% | ||
|- | |- | ||
| clothingstorage | | clothingstorage | ||
| {{ll|clothingrack}} | | {{ll|clothingrack}} | ||
| | | 10.78% | ||
| | |- | ||
| clothingstorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| clothingstore | |||
| {{ll|clothingrack}} | |||
| 10.78% | |||
|- | |||
| clothingstore | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| departmentstorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 1.75% | |||
|- | |||
| pawnshop | |||
| {{ll|clothingrack}} | |||
| 10.78% | |||
|- | |||
| pawnshop | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| pawnshop | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|- | |||
| shoestore | |||
| {{ll|clothingrack}} | |||
| 10.78% | |||
|} | |} | ||
</div> | </div> | ||
<div style=" | <div id="vehicles" style="flex-basis:30%"> | ||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | ||
|+ {{ll|Vehicles}} | |+ {{ll|Vehicles}} | ||
! | ! Type | ||
! | ! Container | ||
! | ! Effective chance | ||
|- | |- | ||
| | | Clothing | ||
| | | {{ll|Truck Bed}} | ||
| | | 2.57% | ||
|} | |} | ||
</div> | </div> | ||
</div><div style="clear:both;"></div> | </div><div style="clear: both;"></div> | ||
</div></div><div class="toggle large mw-customtoggle-togglebox-Jacket_Shellsuit_Black" title="{{int:show}}/{{int:hide}}"></div></div> | </div></div><div class="toggle large mw-customtoggle-togglebox-Jacket_Shellsuit_Black" title="{{int:show}}/{{int:hide}}"></div></div> | ||
<!--END BOT FLAG|Jacket_Shellsuit_Black|41.78.16--> | <!--END BOT FLAG|Jacket_Shellsuit_Black|41.78.16--> | ||
<!--BOT FLAG|Jacket_Shellsuit_Blue|41.78.16--> | <!--BOT FLAG|Jacket_Shellsuit_Blue|41.78.16--> | ||
{{ | {{Clear}} | ||
<div class="togglebox theme-red"> | <div class="togglebox theme-red"> | ||
<div>Jacket_Shellsuit_Blue distribution | <div>Jacket_Shellsuit_Blue distribution | ||
<span class="mw-customtoggle-togglebox-Jacket_Shellsuit_Blue" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | <span class="mw-customtoggle-togglebox-Jacket_Shellsuit_Blue" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Jacket_Shellsuit_Blue"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Jacket_Shellsuit_Blue"> | ||
<div class="toggle-content"><div | Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | ||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | <div class="pz-container"> | ||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |+ {{ll|Containers}} | ||
! Building / Room | ! Building/Room | ||
! Container | ! Container | ||
! | ! Effective chance | ||
|- | |- | ||
| all | | all | ||
| {{ll|clothingrack}} | | {{ll|clothingrack}} | ||
| | | 10.78% | ||
|- | |- | ||
| all | | all | ||
| {{ll|wardrobe}} | | {{ll|wardrobe}} | ||
| | | 1.75% | ||
| | |- | ||
| bedroom | |||
| {{ll|wardrobe}} | |||
| 1.75% | |||
|- | |- | ||
| closet | | closet | ||
| {{ll|metal_shelves}} | | {{ll|metal_shelves}} | ||
| | | 1.75% | ||
| | |- | ||
| clothingstorage | |||
| {{ll|clothingrack}} | |||
| 10.78% | |||
|- | |- | ||
| clothingstorage | | clothingstorage | ||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| clothingstore | |||
| {{ll|clothingrack}} | | {{ll|clothingrack}} | ||
| | | 10.78% | ||
| | |- | ||
| clothingstore | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| departmentstorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 1.75% | |||
|- | |||
| pawnshop | |||
| {{ll|clothingrack}} | |||
| 10.78% | |||
|- | |||
| pawnshop | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| pawnshop | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|- | |||
| shoestore | |||
| {{ll|clothingrack}} | |||
| 10.78% | |||
|} | |} | ||
</div> | </div> | ||
<div style=" | <div id="vehicles" style="flex-basis:30%"> | ||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | ||
|+ {{ll|Vehicles}} | |+ {{ll|Vehicles}} | ||
! | ! Type | ||
! | ! Container | ||
! | ! Effective chance | ||
|- | |- | ||
| | | Clothing | ||
| | | {{ll|Truck Bed}} | ||
| | | 2.57% | ||
|} | |} | ||
</div> | </div> | ||
</div><div style="clear:both;"></div> | </div><div style="clear: both;"></div> | ||
</div></div><div class="toggle large mw-customtoggle-togglebox-Jacket_Shellsuit_Blue" title="{{int:show}}/{{int:hide}}"></div></div> | </div></div><div class="toggle large mw-customtoggle-togglebox-Jacket_Shellsuit_Blue" title="{{int:show}}/{{int:hide}}"></div></div> | ||
<!--END BOT FLAG|Jacket_Shellsuit_Blue|41.78.16--> | <!--END BOT FLAG|Jacket_Shellsuit_Blue|41.78.16--> | ||
<!--BOT FLAG|Jacket_Shellsuit_Teal|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Jacket_Shellsuit_Teal distribution | |||
<span class="mw-customtoggle-togglebox-Jacket_Shellsuit_Teal" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Jacket_Shellsuit_Teal"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|clothingrack}} | |||
| 10.78% | |||
|- | |||
| all | |||
| {{ll|wardrobe}} | |||
| 1.75% | |||
|- | |||
| bedroom | |||
| {{ll|wardrobe}} | |||
| 1.75% | |||
|- | |||
| closet | |||
| {{ll|metal_shelves}} | |||
| 1.75% | |||
|- | |||
| clothingstorage | |||
| {{ll|clothingrack}} | |||
| 10.78% | |||
|- | |||
| clothingstorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| clothingstore | |||
| {{ll|clothingrack}} | |||
| 10.78% | |||
|- | |||
| clothingstore | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| departmentstorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 1.75% | |||
|- | |||
| pawnshop | |||
| {{ll|clothingrack}} | |||
| 10.78% | |||
|- | |||
| pawnshop | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| pawnshop | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|- | |||
| shoestore | |||
| {{ll|clothingrack}} | |||
| 10.78% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Clothing | |||
| {{ll|Truck Bed}} | |||
| 2.57% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Jacket_Shellsuit_Teal" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Jacket_Shellsuit_Teal|41.78.16--> | |||
<!--BOT FLAG|Jacket_Shellsuit_TINT|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Jacket_Shellsuit_TINT distribution | |||
<span class="mw-customtoggle-togglebox-Jacket_Shellsuit_TINT" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Jacket_Shellsuit_TINT"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|clothingrack}} | |||
| 23.28% | |||
|- | |||
| all | |||
| {{ll|wardrobe}} | |||
| 2.1% | |||
|- | |||
| bedroom | |||
| {{ll|wardrobe}} | |||
| 2.1% | |||
|- | |||
| closet | |||
| {{ll|metal_shelves}} | |||
| 2.1% | |||
|- | |||
| clothingstorage | |||
| {{ll|clothingrack}} | |||
| 23.28% | |||
|- | |||
| clothingstorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| clothingstore | |||
| {{ll|clothingrack}} | |||
| 23.28% | |||
|- | |||
| clothingstore | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| departmentstorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 2.1% | |||
|- | |||
| pawnshop | |||
| {{ll|clothingrack}} | |||
| 23.28% | |||
|- | |||
| pawnshop | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| pawnshop | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| shoestore | |||
| {{ll|clothingrack}} | |||
| 23.28% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Clothing | |||
| {{ll|Truck Bed}} | |||
| 3.98% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Jacket_Shellsuit_TINT" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Jacket_Shellsuit_TINT|41.78.16--> | |||
<!--BOT FLAG|Jacket_Shellsuit_Pink|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Jacket_Shellsuit_Pink distribution | |||
<span class="mw-customtoggle-togglebox-Jacket_Shellsuit_Pink" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Jacket_Shellsuit_Pink"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|clothingrack}} | |||
| 10.78% | |||
|- | |||
| all | |||
| {{ll|wardrobe}} | |||
| 1.75% | |||
|- | |||
| bedroom | |||
| {{ll|wardrobe}} | |||
| 1.75% | |||
|- | |||
| closet | |||
| {{ll|metal_shelves}} | |||
| 1.75% | |||
|- | |||
| clothingstorage | |||
| {{ll|clothingrack}} | |||
| 10.78% | |||
|- | |||
| clothingstorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| clothingstore | |||
| {{ll|clothingrack}} | |||
| 10.78% | |||
|- | |||
| clothingstore | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| departmentstorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 1.75% | |||
|- | |||
| pawnshop | |||
| {{ll|clothingrack}} | |||
| 10.78% | |||
|- | |||
| pawnshop | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| pawnshop | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|- | |||
| shoestore | |||
| {{ll|clothingrack}} | |||
| 10.78% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Clothing | |||
| {{ll|Truck Bed}} | |||
| 2.57% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Jacket_Shellsuit_Pink" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Jacket_Shellsuit_Pink|41.78.16--> | |||
<!--BOT FLAG|Jacket_Shellsuit_Green|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Jacket_Shellsuit_Green distribution | |||
<span class="mw-customtoggle-togglebox-Jacket_Shellsuit_Green" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Jacket_Shellsuit_Green"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|clothingrack}} | |||
| 10.78% | |||
|- | |||
| all | |||
| {{ll|wardrobe}} | |||
| 1.75% | |||
|- | |||
| bedroom | |||
| {{ll|wardrobe}} | |||
| 1.75% | |||
|- | |||
| closet | |||
| {{ll|metal_shelves}} | |||
| 1.75% | |||
|- | |||
| clothingstorage | |||
| {{ll|clothingrack}} | |||
| 10.78% | |||
|- | |||
| clothingstorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| clothingstore | |||
| {{ll|clothingrack}} | |||
| 10.78% | |||
|- | |||
| clothingstore | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| departmentstorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 1.75% | |||
|- | |||
| pawnshop | |||
| {{ll|clothingrack}} | |||
| 10.78% | |||
|- | |||
| pawnshop | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| pawnshop | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|- | |||
| shoestore | |||
| {{ll|clothingrack}} | |||
| 10.78% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Clothing | |||
| {{ll|Truck Bed}} | |||
| 2.57% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Jacket_Shellsuit_Green" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Jacket_Shellsuit_Green|41.78.16--> | |||
==Trivia== | ==Trivia== |
Latest revision as of 04:57, 5 May 2024
Base.Jacket_Shellsuit_Blue
Base.Jacket_Shellsuit_Green
Base.Jacket_Shellsuit_Pink
Base.Jacket_Shellsuit_Teal
Base.Jacket_Shellsuit_TINT
A shell suit jacket is a clothing item. Along with its bottom counterpart shell suit trousers its design is based on fashion trends of the 80s, with bright colors and geometric patterns. Its intended purpose is to be worn during exercise, and it does indeed offer good wind resistance and isolation, whilst the overall protection suffers.
Body location
|
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
all | clothingrack | 10.78% |
all | wardrobe | 1.75% |
bedroom | wardrobe | 1.75% |
closet | metal_shelves | 1.75% |
clothingstorage | clothingrack | 10.78% |
clothingstorage | crate | 10.78% |
clothingstore | clothingrack | 10.78% |
clothingstore | crate | 10.78% |
departmentstorage | crate | 10.78% |
livingroom | wardrobe | 1.75% |
pawnshop | clothingrack | 10.78% |
pawnshop | crate | 10.78% |
pawnshop | metal_shelves | 10.78% |
shoestore | clothingrack | 10.78% |
Building/Room | Container | Effective chance |
---|---|---|
all | clothingrack | 10.78% |
all | wardrobe | 1.75% |
bedroom | wardrobe | 1.75% |
closet | metal_shelves | 1.75% |
clothingstorage | clothingrack | 10.78% |
clothingstorage | crate | 10.78% |
clothingstore | clothingrack | 10.78% |
clothingstore | crate | 10.78% |
departmentstorage | crate | 10.78% |
livingroom | wardrobe | 1.75% |
pawnshop | clothingrack | 10.78% |
pawnshop | crate | 10.78% |
pawnshop | metal_shelves | 10.78% |
shoestore | clothingrack | 10.78% |
Building/Room | Container | Effective chance |
---|---|---|
all | clothingrack | 10.78% |
all | wardrobe | 1.75% |
bedroom | wardrobe | 1.75% |
closet | metal_shelves | 1.75% |
clothingstorage | clothingrack | 10.78% |
clothingstorage | crate | 10.78% |
clothingstore | clothingrack | 10.78% |
clothingstore | crate | 10.78% |
departmentstorage | crate | 10.78% |
livingroom | wardrobe | 1.75% |
pawnshop | clothingrack | 10.78% |
pawnshop | crate | 10.78% |
pawnshop | metal_shelves | 10.78% |
shoestore | clothingrack | 10.78% |
Building/Room | Container | Effective chance |
---|---|---|
all | clothingrack | 23.28% |
all | wardrobe | 2.1% |
bedroom | wardrobe | 2.1% |
closet | metal_shelves | 2.1% |
clothingstorage | clothingrack | 23.28% |
clothingstorage | crate | 23.28% |
clothingstore | clothingrack | 23.28% |
clothingstore | crate | 23.28% |
departmentstorage | crate | 23.28% |
livingroom | wardrobe | 2.1% |
pawnshop | clothingrack | 23.28% |
pawnshop | crate | 23.28% |
pawnshop | metal_shelves | 23.28% |
shoestore | clothingrack | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
all | clothingrack | 10.78% |
all | wardrobe | 1.75% |
bedroom | wardrobe | 1.75% |
closet | metal_shelves | 1.75% |
clothingstorage | clothingrack | 10.78% |
clothingstorage | crate | 10.78% |
clothingstore | clothingrack | 10.78% |
clothingstore | crate | 10.78% |
departmentstorage | crate | 10.78% |
livingroom | wardrobe | 1.75% |
pawnshop | clothingrack | 10.78% |
pawnshop | crate | 10.78% |
pawnshop | metal_shelves | 10.78% |
shoestore | clothingrack | 10.78% |
Building/Room | Container | Effective chance |
---|---|---|
all | clothingrack | 10.78% |
all | wardrobe | 1.75% |
bedroom | wardrobe | 1.75% |
closet | metal_shelves | 1.75% |
clothingstorage | clothingrack | 10.78% |
clothingstorage | crate | 10.78% |
clothingstore | clothingrack | 10.78% |
clothingstore | crate | 10.78% |
departmentstorage | crate | 10.78% |
livingroom | wardrobe | 1.75% |
pawnshop | clothingrack | 10.78% |
pawnshop | crate | 10.78% |
pawnshop | metal_shelves | 10.78% |
shoestore | clothingrack | 10.78% |
Trivia
- The shell suit jacket is one of the few clothing items that cannot be used as fuel, perhaps because it may be intended to be a jacket for athletic use that uses a more glossy, plastic-based fabric than most other garments for breathability. This fabric would not burn well or be of use as fuel.
Code
Base.Jacket_Shellsuit_Black
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt
item Jacket_Shellsuit_Black
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Shell Suit Jacket,
ClothingItem = Jacket_Shellsuit_Black,
BodyLocation = Jacket_Bulky,
Icon = TracksuitBlack,
BloodLocation = Jumper,
ScratchDefense = 5,
Insulation = 0.45,
WindResistance = 0.4,
Weight = 1,
WorldStaticModel = Jacket_Shellsuit_Ground,
}
Base.Jacket_Shellsuit_Blue
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt
item Jacket_Shellsuit_Blue
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Shell Suit Jacket,
ClothingItem = Jacket_Shellsuit_Blue,
BodyLocation = Jacket_Bulky,
Icon = TracksuitBlue,
BloodLocation = Jumper,
ScratchDefense = 5,
Insulation = 0.45,
WindResistance = 0.4,
Weight = 1,
WorldStaticModel = Jacket_Shellsuit_Ground,
}
Base.Jacket_Shellsuit_Green
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt
item Jacket_Shellsuit_Green
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Shell Suit Jacket,
ClothingItem = Jacket_Shellsuit_Green,
BodyLocation = Jacket_Bulky,
Icon = TracksuitGreen,
BloodLocation = Jumper,
ScratchDefense = 5,
Insulation = 0.45,
WindResistance = 0.4,
Weight = 1,
WorldStaticModel = Jacket_Shellsuit_Ground,
}
Base.Jacket_Shellsuit_Pink
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt
item Jacket_Shellsuit_Pink
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Shell Suit Jacket,
ClothingItem = Jacket_Shellsuit_Pink,
BodyLocation = Jacket_Bulky,
Icon = TracksuitPink,
BloodLocation = Jumper,
ScratchDefense = 5,
Insulation = 0.45,
WindResistance = 0.4,
Weight = 1,
WorldStaticModel = Jacket_Shellsuit_Ground,
}
Base.Jacket_Shellsuit_Teal
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt
item Jacket_Shellsuit_Teal
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Shell Suit Jacket,
ClothingItem = Jacket_Shellsuit_Teal,
BodyLocation = Jacket_Bulky,
Icon = TracksuitTeal,
BloodLocation = Jumper,
ScratchDefense = 5,
Insulation = 0.45,
WindResistance = 0.4,
Weight = 1,
WorldStaticModel = Jacket_Shellsuit_Ground,
}
Base.Jacket_Shellsuit_TINT
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt
item Jacket_Shellsuit_TINT
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Shell Suit Jacket,
ClothingItem = Jacket_Shellsuit_White,
BodyLocation = Jacket_Bulky,
Icon = TracksuitGeneric,
BloodLocation = Jumper,
ScratchDefense = 5,
Insulation = 0.45,
WindResistance = 0.4,
Weight = 1,
WorldStaticModel = Jacket_Shellsuit_Ground,
}