Toy Car: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Miscellaneous items|Junk}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
| | |name=Toy Car | ||
| | |model=ToyCar_Model.png | ||
| | |icon=ToyCar.png | ||
| | |icon_name=Toy Car | ||
| weight = 0.1 | |model_width=128px | ||
| function = ''None'' | |weight=0.1 | ||
| | |function=''None'' | ||
}}'''Toy | |item_id=Base.ToyCar | ||
}} | |||
'''Toy car''' is currently a useless item, and often considered as ''junk''. | |||
==Usage== | ==Usage== | ||
Toy | Toy car have no use, being added purely for the purpose of clutter, creating more realism for the player when looting. | ||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|ToyCar|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>ToyCar distribution | |||
<span class="mw-customtoggle-togglebox-ToyCar" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-ToyCar"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 1.01% | |||
|- | |||
| bedroom | |||
| {{ll|wardrobe}} | |||
| 15.1% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 1.01% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| daycare | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| daycare | |||
| {{ll|desk}} | |||
| 15.1% | |||
|- | |||
| daycare | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| daycare | |||
| {{ll|shelves}} | |||
| 15.1% | |||
|- | |||
| daycare | |||
| {{ll|wardrobe}} | |||
| 15.1% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 1.01% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| giftstorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| giftstorage | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| giftstore | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| giftstore | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| giftstore | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| giftstore | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 1.01% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 1.01% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| toystore | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| toystore | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| toystore | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| toystore | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| toystorestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| toystorestorage | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| toystorestorage | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| toystorestorage | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-ToyCar" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|ToyCar|41.78.16--> | |||
==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 776 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item ToyCar | |||
{ | |||
DisplayCategory = Junk, | |||
Weight = 0.1, | |||
Type = Normal, | |||
DisplayName = Toy Car, | |||
Icon = ToyCar, | |||
WorldStaticModel = ToyCar, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
* [[Doll]] | *[[Doll]] | ||
* [[Toy Bear]] | *[[Toy Bear]] | ||
{{Navbox items|junk}} |
Latest revision as of 14:10, 30 April 2024
Toy car is currently a useless item, and often considered as junk.
Usage
Toy car have no use, being added purely for the purpose of clutter, creating more realism for the player when looting.
Distribution
The loot distributions can be found in the table(s) below.
ToyCar distribution
Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
bedroom | crate | 1.01% |
bedroom | wardrobe | 15.1% |
closet | crate | 1.01% |
closet | crate | 23.28% |
daycare | counter | 15.1% |
daycare | desk | 15.1% |
daycare | metal_shelves | 15.1% |
daycare | shelves | 15.1% |
daycare | wardrobe | 15.1% |
garagestorage | crate | 1.01% |
garagestorage | crate | 23.28% |
generalstore | shelves | 23.28% |
generalstore | shelves | 41.14% |
generalstorestorage | shelves | 23.28% |
generalstorestorage | shelves | 41.14% |
giftstorage | crate | 23.28% |
giftstorage | crate | 41.14% |
giftstore | counter | 23.28% |
giftstore | counter | 41.14% |
giftstore | shelves | 23.28% |
giftstore | shelves | 41.14% |
gigamart | shelves | 23.28% |
gigamart | shelves | 41.14% |
livingroom | wardrobe | 23.28% |
storageunit | crate | 1.01% |
storageunit | crate | 23.28% |
storageunit | metal_shelves | 1.01% |
storageunit | metal_shelves | 23.28% |
toystore | counter | 23.28% |
toystore | counter | 41.14% |
toystore | shelves | 23.28% |
toystore | shelves | 41.14% |
toystorestorage | crate | 23.28% |
toystorestorage | crate | 41.14% |
toystorestorage | shelves | 23.28% |
toystorestorage | shelves | 41.14% |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\newitems.txt
item ToyCar
{
DisplayCategory = Junk,
Weight = 0.1,
Type = Normal,
DisplayName = Toy Car,
Icon = ToyCar,
WorldStaticModel = ToyCar,
}