Trowel: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}} | ||
{{ | {{Page version|41.78.16}} | ||
{{Infobox item | |||
|name=Trowel | |||
|model=Trowel_Model.png | |||
|icon=TZ_GardenTrowel.png | |||
|icon_name=Trowel | |||
<!--General--> | |||
|category=Gardening | |||
|weight=0.5 | |||
|equipped=One-handed | |||
|condition_max=6 | |||
|attachment_type=Knife | |||
|function=[[Plowed Land|Till]] [[dirt]] | |||
<!--Damage--> | |||
|damage_type=Blade | |||
|skill_type=SmallBlade | |||
|min_range=0.61 | |||
|max_range=0.9 | |||
|min_damage=0.2 | |||
|max_damage=0.4 | |||
|tree_damage=0 | |||
|door_damage=5 | |||
|push_back=0.3 | |||
|knockdown=2 | |||
|kill_move=Jaw_Stab | |||
<!--Technical--> | |||
|tags=ClearAshes<br>DigPlow<br>TakeDirt | |||
|item_id=farming.HandShovel | |||
}} | |||
A '''trowel''' (commonly referred to as a '''hand shovel''') is a tool used in [[farming]]. | |||
==Usage== | |||
===Farming=== | |||
:''For main article, see: [[Farming]]'' | |||
A trowel is used to [[Plowed Land|till]] [[grass]] or [[dirt]], allowing seeds to be sown. | |||
A | |||
When digging with a trowel, there is a chance of recovering a [[worm]] which can be used for [[fishing]], [[trapping]] or even be consumed. | |||
{{Crafting/sandbox2 | |||
|plowed_land | |||
}} | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|HandShovel|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>HandShovel distribution | |||
<span class="mw-customtoggle-togglebox-HandShovel" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-HandShovel"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| Farmer | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| Farmer | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| all | |||
| {{ll|toolcabinet}} | |||
| 23.28% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 1.01% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 1.01% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| construction | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| farmstorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| farmstorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 1.01% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|locker}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| gardenstore | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| gardenstore | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| gardenstore | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| generalstore | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| generalstore | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 15.1% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| generalstorestorage | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| generalstorestorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 15.1% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 15.1% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| kitchen | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| loggingfactory | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| loggingfactory | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| pawnshop | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| pawnshop | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| pawnshop | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| pawnshop | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| producestorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| shed | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| shed | |||
| {{ll|locker}} | |||
| 23.28% | |||
|- | |||
| shed | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 1.01% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 1.01% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| toolstore | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| toolstore | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| toolstore | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| toolstore | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| toolstore | |||
| {{ll|shelves}} | |||
| 15.1% | |||
|- | |||
| toolstore | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| toolstorestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| toolstorestorage | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| toolstorestorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-HandShovel" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|HandShovel|41.78.16--> | |||
It can be found in garages, [[Wooden Crate|crates]], sheds, warehouses, hardware stores, storage units, and in kitchens and in zombie farmers. | |||
==Code== | |||
{{CodeBox| | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 562 | |||
| source = farming.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item HandShovel | |||
{ | |||
DisplayCategory = Gardening, | |||
MaxRange = 0.9, | |||
WeaponSprite = Trowel, | |||
MinAngle = 0.65, | |||
Type = Weapon, | |||
MinimumSwingTime = 4, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = SmallBlade, | |||
ConditionLowerChanceOneIn = 9, | |||
Weight = 0.5, | |||
SplatNumber = 2, | |||
PushBackMod = 0.3, | |||
SubCategory = Stab, | |||
CloseKillMove = Jaw_Stab, | |||
ConditionMax = 6, | |||
MaxHitCount = 2, | |||
DoorDamage = 5, | |||
SwingAnim = Stab, | |||
WeaponWeight = 3, | |||
DisplayName = Trowel, | |||
MinRange = 0.61, | |||
SwingTime = 4, | |||
KnockdownMod = 2, | |||
SplatBloodOnNoDeath = FALSE, | |||
Icon = TZ_GardenTrowel, | |||
BreakSound = HandShovelBreak, | |||
HitFloorSound = HandShovelHit, | |||
ImpactSound = HandShovelHit, | |||
DoorHitSound = HandShovelHit, | |||
HitSound = HandShovelHit, | |||
SwingSound = HandShovelSwing, | |||
AttachmentType = Knife, | |||
TreeDamage = 0, | |||
CriticalChance = 30, | |||
CritDmgMultiplier = 10, | |||
MinDamage = 0.2, | |||
MaxDamage = 0.4, | |||
WeaponLength = 0.2, | |||
SurvivalGear = TRUE, | |||
Tags = ClearAshes;DigPlow;TakeDirt, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Shovel]] | |||
*[[Hand Fork]] | |||
{{Navbox items|tools}} | |||
[[Category:Farming tools]] | |||
[[Category:Tools]] | [[Category:Tools]] |
Latest revision as of 14:11, 30 April 2024
DigPlow
TakeDirt
A trowel (commonly referred to as a hand shovel) is a tool used in farming.
Usage
Farming
- For main article, see: Farming
A trowel is used to till grass or dirt, allowing seeds to be sown.
When digging with a trowel, there is a chance of recovering a worm which can be used for fishing, trapping or even be consumed.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Plowed Land |
One of: Trowel ×1 Hand Fork ×1 Garden Fork ×1 Garden Hoe ×1 Shovel ×1 Shovel ×1 Snow Shovel ×1 Each of: Grass ×1 |
none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Farmer | crate | 23.28% |
Farmer | metal_shelves | 23.28% |
SafehouseLoot | crate | 23.28% |
SafehouseLoot | metal_shelves | 23.28% |
all | toolcabinet | 23.28% |
bedroom | crate | 1.01% |
closet | crate | 1.01% |
closet | crate | 23.28% |
construction | crate | 23.28% |
factory | crate | 23.28% |
factory | metal_shelves | 23.28% |
farmstorage | crate | 23.28% |
farmstorage | metal_shelves | 23.28% |
garagestorage | counter | 23.28% |
garagestorage | crate | 1.01% |
garagestorage | crate | 23.28% |
garagestorage | locker | 23.28% |
garagestorage | metal_shelves | 23.28% |
gardenstore | counter | 23.28% |
gardenstore | metal_shelves | 23.28% |
gardenstore | shelves | 23.28% |
generalstore | metal_shelves | 15.1% |
generalstore | metal_shelves | 23.28% |
generalstore | shelves | 15.1% |
generalstore | shelves | 23.28% |
generalstorestorage | metal_shelves | 15.1% |
generalstorestorage | metal_shelves | 23.28% |
generalstorestorage | shelves | 15.1% |
generalstorestorage | shelves | 23.28% |
gigamart | shelves | 15.1% |
gigamart | shelves | 23.28% |
kitchen | crate | 23.28% |
loggingfactory | crate | 23.28% |
loggingfactory | metal_shelves | 23.28% |
pawnshop | counter | 23.28% |
pawnshop | crate | 23.28% |
pawnshop | metal_shelves | 23.28% |
pawnshop | shelves | 23.28% |
pawnshopstorage | crate | 23.28% |
pawnshopstorage | metal_shelves | 23.28% |
producestorage | metal_shelves | 23.28% |
shed | crate | 23.28% |
shed | locker | 23.28% |
shed | metal_shelves | 23.28% |
storageunit | crate | 1.01% |
storageunit | crate | 23.28% |
storageunit | metal_shelves | 1.01% |
storageunit | metal_shelves | 23.28% |
toolstore | counter | 23.28% |
toolstore | crate | 23.28% |
toolstore | metal_shelves | 15.1% |
toolstore | metal_shelves | 23.28% |
toolstore | shelves | 15.1% |
toolstore | shelves | 23.28% |
toolstorestorage | crate | 23.28% |
toolstorestorage | metal_shelves | 15.1% |
toolstorestorage | metal_shelves | 23.28% |
warehouse | crate | 23.28% |
warehouse | metal_shelves | 23.28% |
It can be found in garages, crates, sheds, warehouses, hardware stores, storage units, and in kitchens and in zombie farmers.
Code
Source: ProjectZomboid\media\scripts\farming.txt
item HandShovel
{
DisplayCategory = Gardening,
MaxRange = 0.9,
WeaponSprite = Trowel,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 9,
Weight = 0.5,
SplatNumber = 2,
PushBackMod = 0.3,
SubCategory = Stab,
CloseKillMove = Jaw_Stab,
ConditionMax = 6,
MaxHitCount = 2,
DoorDamage = 5,
SwingAnim = Stab,
WeaponWeight = 3,
DisplayName = Trowel,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = TZ_GardenTrowel,
BreakSound = HandShovelBreak,
HitFloorSound = HandShovelHit,
ImpactSound = HandShovelHit,
DoorHitSound = HandShovelHit,
HitSound = HandShovelHit,
SwingSound = HandShovelSwing,
AttachmentType = Knife,
TreeDamage = 0,
CriticalChance = 30,
CritDmgMultiplier = 10,
MinDamage = 0.2,
MaxDamage = 0.4,
WeaponLength = 0.2,
SurvivalGear = TRUE,
Tags = ClearAshes;DigPlow;TakeDirt,
}