Wine Glass

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Wine Glass
GlassWine Model.png
General
Category
Empty: Water container
Full: Water
Encumbrance
Moodle Icon HeavyLoad.png
Empty: 0.1
Full: 0.3
Function
Water storage
Properties
Contents
Water
Capacity
2 units
Technical
Item ID
Base.GlassWine
Can be used to collect rainwater when placed on the ground outside
— In-game tooltip

A wine glass is a type of glass that can be found in the world.

Usage

Water storage

A wine glass can be filled with water from a water source and turns into a wine glass of water. It may also be left outside like other portable Water containers.

Crafting

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Distribution

The loot distributions can be found in the table(s) below.

GlassWine distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all dishescabinet 23.28%
all dishescabinet 41.14%
bar counter 23.28%
bar counter 41.14%
departmentstorage metal_shelves 15.1%
garagestorage crate 10.78%
generalstore shelves 15.1%
generalstorestorage shelves 15.1%
gigamart shelves 15.1%
housewarestore shelves 15.1%
kitchen counter 10.78%
kitchen crate 10.78%
kitchen overhead 10.78%
kitchen shelves 10.78%
kitchenwares shelves 15.1%
livingroom counter 10.78%
livingroom overhead 10.78%
storageunit crate 10.78%
storageunit metal_shelves 10.78%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item GlassWine
    {
	    DisplayCategory 	= WaterContainer,
        Type				= Normal,
        DisplayName			= Wine Glass,
        Icon				= GlassWine,
        Weight				= 0.1,
        WorldStaticModel 	= GlassWine_Ground,
        CanStoreWater		= TRUE,
		ReplaceOnUseOn		= WaterSource-GlassWineWater,
		ReplaceTypes		= WaterSource GlassWineWater,
		RainFactor 			= 0.2,
		Tooltip 			= Tooltip_item_RainFromGround,
		Tags = CoffeeMaker,
    }

See also