Acoustic Guitar: Difference between revisions
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<!--BOT FLAG|GuitarAcoustic|41.78.16--> | <!--BOT FLAG|GuitarAcoustic|41.78.16--> | ||
{{Clear}} | |||
<div class="togglebox theme-red"> | <div class="togglebox theme-red"> | ||
<div>GuitarAcoustic distribution | <div>GuitarAcoustic distribution | ||
<span class="mw-customtoggle-togglebox-GuitarAcoustic" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | <span class="mw-customtoggle-togglebox-GuitarAcoustic" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-GuitarAcoustic"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-GuitarAcoustic"> | ||
<div class="toggle-content"><div | Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | ||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | <div class="pz-container"> | ||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |+ {{ll|Containers}} | ||
! Building / Room | ! Building/Room | ||
! Container | ! Container | ||
! | ! Effective chance | ||
|- | |- | ||
| BandPractice | | BandPractice | ||
| {{ll|crate}} | | {{ll|crate}} | ||
| | | 6.29% | ||
|- | |- | ||
| BandPractice | | BandPractice | ||
| {{ll|metal_shelves}} | | {{ll|metal_shelves}} | ||
| | | 6.29% | ||
|- | |- | ||
| | | Flightcase | ||
| {{ll|Flightcase}} | | {{ll|Flightcase}} | ||
| | | 3.41% | ||
|- | |- | ||
| | | Guitarcase | ||
| {{ll|Guitarcase}} | | {{ll|Guitarcase}} | ||
| | | 3.41% | ||
|- | |- | ||
| all | | all | ||
| {{ll|wardrobe}} | | {{ll|wardrobe}} | ||
| | | 1.65% | ||
|- | |- | ||
| bedroom | | bedroom | ||
| {{ll|crate}} | | {{ll|crate}} | ||
| | | 0.47% | ||
|- | |- | ||
| bedroom | | bedroom | ||
| {{ll|crate}} | | {{ll|crate}} | ||
| | | 10.78% | ||
| | |- | ||
| bedroom | |||
| {{ll|wardrobe}} | |||
| 1.65% | |||
|- | |- | ||
| bedroom | | bedroom | ||
| {{ll|wardrobe}} | | {{ll|wardrobe}} | ||
| | | 1.68% | ||
|- | |- | ||
| closet | | closet | ||
| {{ll|crate}} | | {{ll|crate}} | ||
| 0.47% | |||
| 0 | |||
|- | |- | ||
| closet | | closet | ||
| {{ll|crate}} | | {{ll|crate}} | ||
| | | 10.78% | ||
|- | |- | ||
| closet | | closet | ||
| {{ll|metal_shelves}} | | {{ll|metal_shelves}} | ||
| | | 10.78% | ||
|- | |- | ||
| daycare | | daycare | ||
| {{ll|wardrobe}} | | {{ll|wardrobe}} | ||
| | | 1.68% | ||
|- | |- | ||
| garagestorage | | garagestorage | ||
| {{ll|crate}} | | {{ll|crate}} | ||
| | | 0.47% | ||
|- | |- | ||
| garagestorage | | garagestorage | ||
| {{ll|crate}} | | {{ll|crate}} | ||
| | | 10.78% | ||
|- | |- | ||
| livingroom | | livingroom | ||
| {{ll|wardrobe}} | | {{ll|wardrobe}} | ||
| | | 10.78% | ||
|- | |- | ||
| pawnshop | | pawnshop | ||
| {{ll|shelves}} | | {{ll|shelves}} | ||
| | | 6.41% | ||
|- | |- | ||
| pawnshop | | pawnshop | ||
| {{ll|shelves}} | | {{ll|shelves}} | ||
| | | 23.28% | ||
|- | |- | ||
| pawnshopstorage | | pawnshopstorage | ||
| {{ll|crate}} | | {{ll|crate}} | ||
| | | 10.78% | ||
|- | |- | ||
| pawnshopstorage | | pawnshopstorage | ||
| {{ll|metal_shelves}} | | {{ll|metal_shelves}} | ||
| | | 10.78% | ||
|- | |- | ||
| storageunit | | storageunit | ||
| {{ll|crate}} | | {{ll|crate}} | ||
| | | 0.47% | ||
|- | |- | ||
| storageunit | | storageunit | ||
| {{ll|crate}} | | {{ll|crate}} | ||
| | | 10.78% | ||
|- | |- | ||
| storageunit | | storageunit | ||
| {{ll|metal_shelves}} | | {{ll|metal_shelves}} | ||
| 0.47% | |||
| 0 | |||
|- | |- | ||
| storageunit | | storageunit | ||
| {{ll|metal_shelves}} | | {{ll|metal_shelves}} | ||
| | | 10.78% | ||
|} | |} | ||
</div> | </div> | ||
</div><div style="clear:both;"></div> | </div><div style="clear: both;"></div> | ||
</div></div><div class="toggle large mw-customtoggle-togglebox-GuitarAcoustic" title="{{int:show}}/{{int:hide}}"></div></div> | </div></div><div class="toggle large mw-customtoggle-togglebox-GuitarAcoustic" title="{{int:show}}/{{int:hide}}"></div></div> | ||
<!--END BOT FLAG|GuitarAcoustic|41.78.16--> | <!--END BOT FLAG|GuitarAcoustic|41.78.16--> |
Latest revision as of 11:53, 30 April 2024
An acoustic guitar is an improvised blunt weapon.
Usage
An acoustic guitar can be used as an improvised weapon. It has poor durability and damage, but can hit two zombies simultaneously.
It cannot be played as of Build 41.78.16.
Condition
The acoustic guitar has a maximum condition of 2. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/3 (33%) |
0 | 4 | 1/5 (20%) |
0 | 8 | 1/7 (14%) |
4 | 0 | 1/7 (14%) |
8 | 0 | 1/11 (9%) |
4 | 4 | 1/9 (11%) |
4 | 8 | 1/11 (9%) |
8 | 8 | 1/15 (7%) |
10 | 10 | 1/17 (6%) |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
BandPractice | crate | 6.29% |
BandPractice | metal_shelves | 6.29% |
Flightcase | Flightcase | 3.41% |
Guitarcase | Guitarcase | 3.41% |
all | wardrobe | 1.65% |
bedroom | crate | 0.47% |
bedroom | crate | 10.78% |
bedroom | wardrobe | 1.65% |
bedroom | wardrobe | 1.68% |
closet | crate | 0.47% |
closet | crate | 10.78% |
closet | metal_shelves | 10.78% |
daycare | wardrobe | 1.68% |
garagestorage | crate | 0.47% |
garagestorage | crate | 10.78% |
livingroom | wardrobe | 10.78% |
pawnshop | shelves | 6.41% |
pawnshop | shelves | 23.28% |
pawnshopstorage | crate | 10.78% |
pawnshopstorage | metal_shelves | 10.78% |
storageunit | crate | 0.47% |
storageunit | crate | 10.78% |
storageunit | metal_shelves | 0.47% |
storageunit | metal_shelves | 10.78% |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item GuitarAcoustic
{
DisplayCategory = Instrument,
MaxRange = 1.3,
MinAngle = 0.8,
WeaponSprite = Guitar_Acoustic,
Type = Weapon,
MinimumSwingTime = 3.0,
KnockBackOnNoDeath = TRUE,
Categories = Blunt,
ConditionLowerChanceOneIn = 3,
Weight = 2.3,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 2,
MaxHitCount = 3,
DoorDamage = 3,
IdleAnim = Idle_Weapon2,
SwingAnim = Bat,
DisplayName = Acoustic Guitar,
MinRange = 0.61,
SwingTime = 3.0,
HitAngleMod = -30,
SplatSize = 5,
KnockdownMod = 1.5,
SplatBloodOnNoDeath = TRUE,
Icon = GuitarAcoustic,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
DoorHitSound = AcousticGuitarHit,
HitSound = AcousticGuitarHit,
HitFloorSound = AcousticGuitarHit,
BreakSound = AcousticGuitarBreak,
SwingSound = AcousticGuitarSwing,
TreeDamage = 10,
CriticalChance = 20,
CritDmgMultiplier = 2,
MinDamage = 0.3,
MaxDamage = 0.8,
BaseSpeed = 0.9,
AttachmentType = GuitarAcoustic,
}