Acoustic Guitar: Difference between revisions
m (Automated CodeBox update) |
m (Automated Formatting) |
||
(12 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Header|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}} | ||
{{Page version|41.78.16}} | |||
{{ | |||
{{Infobox item | {{Infobox item | ||
|name=Acoustic Guitar | |name=Acoustic Guitar | ||
Line 11: | Line 10: | ||
|equipped=Two-handed | |equipped=Two-handed | ||
|attachment_type=GuitarAcoustic | |attachment_type=GuitarAcoustic | ||
<!--PROPERTIES--> | <!--PROPERTIES--> | ||
|material= <!-- E.g. Metal --> | |material=<!-- E.g. Metal --> | ||
|material_value= <!-- E.g. MetalValue attribute --> | |material_value=<!-- E.g. MetalValue attribute --> | ||
|condition_max=2 | |condition_max=2 | ||
<!--DAMAGE--> | <!--DAMAGE--> | ||
|damage_type=Blunt | |damage_type=Blunt | ||
Line 28: | Line 22: | ||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=1.3 | |max_range=1.3 | ||
|base_speed=0.9 | |base_speed=0.9 | ||
|push_back=0.3 | |push_back=0.3 | ||
|knockdown=1.5 | |knockdown=1.5 | ||
<!-- TECHNICAL --> | <!-- TECHNICAL --> | ||
|item_id=Base.GuitarAcoustic | |item_id=Base.GuitarAcoustic | ||
Line 54: | Line 40: | ||
{{Durability weapon|3}} | {{Durability weapon|3}} | ||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. | ||
Line 61: | Line 46: | ||
! colspan="4" | Containers | ! colspan="4" | Containers | ||
|- | |- | ||
!Building/Room | ! Building/Room | ||
!Container | ! Container | ||
! style="width: 3.2em;" |Rolls | ! style="width: 3.2em;" | Rolls | ||
! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" | Chance | ||
|- | |- | ||
| rowspan="6"|all | |BandPractice | ||
| [[postbox]] | |[[crate]] | ||
| 4 | |4 | ||
| 4 | |2 | ||
|- | |||
|rowspan="6"|all | |||
|[[postbox]] | |||
|4 | |||
|4 | |||
|- | |- | ||
|[[wardrobe]] | |[[wardrobe]] | ||
Line 91: | Line 81: | ||
|0.01 | |0.01 | ||
|- | |- | ||
| rowspan="3"|bedroom | |rowspan="3"|bedroom | ||
| [[crate]] | |[[crate]] | ||
| 4 | |4 | ||
| 4 | |4 | ||
|- | |- | ||
|[[crate]] | |[[crate]] | ||
Line 104: | Line 94: | ||
|0.02 | |0.02 | ||
|- | |- | ||
|closet | |||
| [[metal_shelves]] | |[[metal_shelves]] | ||
| 4 | |4 | ||
| 4 | |4 | ||
|- | |- | ||
|pawnshop | |||
| [[shelves]] | |[[shelves]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|} | |} | ||
Line 125: | Line 115: | ||
| version = 41.78.16 | | version = 41.78.16 | ||
| code = | | code = | ||
item GuitarAcoustic | |||
{ | { | ||
DisplayCategory = Instrument, | DisplayCategory = Instrument, | ||
Line 174: | Line 164: | ||
*[[Electric Guitar]] | *[[Electric Guitar]] | ||
{{Navbox | {{Navbox items|blunt}} | ||
[[Category:Instruments]] | [[Category:Instruments]] |
Revision as of 06:04, 14 April 2024
An acoustic guitar is an improvised blunt weapon.
Usage
An acoustic guitar can be used as an improvised weapon. It has poor durability and damage, but can hit two zombies simultaneously.
It cannot be played as of Build 41.78.16.
Condition
The acoustic guitar has a maximum condition of 2. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/3 (33%) |
0 | 4 | 1/5 (20%) |
0 | 8 | 1/7 (14%) |
4 | 0 | 1/7 (14%) |
8 | 0 | 1/11 (9%) |
4 | 4 | 1/9 (11%) |
4 | 8 | 1/11 (9%) |
8 | 8 | 1/15 (7%) |
10 | 10 | 1/17 (6%) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
BandPractice | crate | 4 | 2 |
all | postbox | 4 | 4 |
wardrobe | 4 | 0.01 | |
wardrobe | 4 | 0.01 | |
wardrobe | 4 | 0.01 | |
wardrobe | 4 | 0.01 | |
wardrobe | 4 | 0.01 | |
bedroom | crate | 4 | 4 |
crate | 1 | 0.1 | |
wardrobe | 4 | 0.02 | |
closet | metal_shelves | 4 | 4 |
pawnshop | shelves | 4 | 1 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item GuitarAcoustic
{
DisplayCategory = Instrument,
MaxRange = 1.3,
MinAngle = 0.8,
WeaponSprite = Guitar_Acoustic,
Type = Weapon,
MinimumSwingTime = 3.0,
KnockBackOnNoDeath = TRUE,
Categories = Blunt,
ConditionLowerChanceOneIn = 3,
Weight = 2.3,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 2,
MaxHitCount = 3,
DoorDamage = 3,
IdleAnim = Idle_Weapon2,
SwingAnim = Bat,
DisplayName = Acoustic Guitar,
MinRange = 0.61,
SwingTime = 3.0,
HitAngleMod = -30,
SplatSize = 5,
KnockdownMod = 1.5,
SplatBloodOnNoDeath = TRUE,
Icon = GuitarAcoustic,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
DoorHitSound = AcousticGuitarHit,
HitSound = AcousticGuitarHit,
HitFloorSound = AcousticGuitarHit,
BreakSound = AcousticGuitarBreak,
SwingSound = AcousticGuitarSwing,
TreeDamage = 10,
CriticalChance = 20,
CritDmgMultiplier = 2,
MinDamage = 0.3,
MaxDamage = 0.8,
BaseSpeed = 0.9,
AttachmentType = GuitarAcoustic,
}