Acoustic Guitar: Difference between revisions

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|item_id=Base.GuitarAcoustic
|item_id=Base.GuitarAcoustic
}}
}}
An '''acoustic guitar''' is an improvised blunt weapon.
An '''acoustic guitar''' is an improvised blunt weapon.


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! style="width: 3.2em;" | Chance
! style="width: 3.2em;" | Chance
|-
|-
|BandPractice  
|BandPractice
|[[crate]]  
|[[crate]]
|4  
|4
|2
|2
|-
|-
|rowspan="6"|all  
|rowspan="6"|all
|[[postbox]]  
|[[postbox]]
|4  
|4
|4
|4
|-
|-
|[[wardrobe]]  
|[[wardrobe]]
|4  
|4
|0.01
|0.01
|-
|-
|[[wardrobe]]  
|[[wardrobe]]
|4  
|4
|0.01
|0.01
|-
|-
|[[wardrobe]]  
|[[wardrobe]]
|4  
|4
|0.01
|0.01
|-
|-
|[[wardrobe]]  
|[[wardrobe]]
|4  
|4
|0.01
|0.01
|-
|-
|[[wardrobe]]  
|[[wardrobe]]
|4  
|4
|0.01
|0.01
|-
|-
|rowspan="3"|bedroom  
|rowspan="3"|bedroom
|[[crate]]  
|[[crate]]
|4  
|4
|4
|4
|-
|-
|[[crate]]  
|[[crate]]
|1  
|1
|0.1
|0.1
|-
|-
|[[wardrobe]]  
|[[wardrobe]]
|4  
|4
|0.02
|0.02
|-
|-
|closet  
|closet
|[[metal_shelves]]  
|[[metal_shelves]]
|4  
|4
|4
|4
|-
|-
|pawnshop  
|pawnshop
|[[shelves]]  
|[[shelves]]
|4  
|4
|1
|1
|}
|}
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   | version = 41.78.16
   | version = 41.78.16
   | code =
   | code =
    item GuitarAcoustic
item GuitarAcoustic
     {
     {
         DisplayCategory = Instrument,
         DisplayCategory = Instrument,
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*[[Electric Guitar]]
*[[Electric Guitar]]


{{Navbox weapons|blunt}}
{{Navbox items|blunt}}
 


[[Category:Instruments]]
[[Category:Instruments]]

Revision as of 06:04, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Acoustic Guitar
GuitarAcoustic Model.png
General
Category
Instrument
Encumbrance
Moodle Icon HeavyLoad.png
2.3
Equipped
Two-handed
Slot attached
Back
Properties
Max condition
2
Performance
Damage type
Blunt
Damage
0.3–0.8
Door damage
3
Tree damage
10
Range
0.61–1.3
Attack speed
0.9
Knockback
0.3
Knockdown
1.5
Technical
Item ID
Base.GuitarAcoustic

An acoustic guitar is an improvised blunt weapon.

Usage

An acoustic guitar can be used as an improvised weapon. It has poor durability and damage, but can hit two zombies simultaneously.

It cannot be played as of Build 41.78.16.

Condition

The acoustic guitar has a maximum condition of 2. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/3 (33%)
0 4 1/5 (20%)
0 8 1/7 (14%)
4 0 1/7 (14%)
8 0 1/11 (9%)
4 4 1/9 (11%)
4 8 1/11 (9%)
8 8 1/15 (7%)
10 10 1/17 (6%)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
BandPractice crate 4 2
all postbox 4 4
wardrobe 4 0.01
wardrobe 4 0.01
wardrobe 4 0.01
wardrobe 4 0.01
wardrobe 4 0.01
bedroom crate 4 4
crate 1 0.1
wardrobe 4 0.02
closet metal_shelves 4 4
pawnshop shelves 4 1

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item GuitarAcoustic
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.3,
		MinAngle	=	0.8,
		WeaponSprite	=	Guitar_Acoustic,
		Type	=	Weapon,
		MinimumSwingTime	=	3.0,
		KnockBackOnNoDeath	=	TRUE,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	3,
		Weight	=	2.3,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	2,
		MaxHitCount	=	3,
		DoorDamage	=	3,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Acoustic Guitar,
		MinRange	=	0.61,
		SwingTime	=	3.0,
		HitAngleMod	=	-30,
		SplatSize	=	5,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	GuitarAcoustic,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        DoorHitSound = AcousticGuitarHit,
		HitSound = AcousticGuitarHit,
		HitFloorSound = AcousticGuitarHit,
        BreakSound = AcousticGuitarBreak,
		SwingSound = AcousticGuitarSwing,
        TreeDamage  =   10,
        CriticalChance	=	20,
        CritDmgMultiplier = 2,
        MinDamage	=	0.3,
        MaxDamage	=	0.8,
        BaseSpeed = 0.9,
        AttachmentType = GuitarAcoustic,
    }

See also