Air Force Coveralls: Difference between revisions

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m (Distribution table update)
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The loot distributions can be found in the table(s) below.
The loot distributions can be found in the table(s) below.


{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
<!--BOT FLAG|Boilersuit_Flying|41.78.16-->
! colspan="4" | Containers
{{clear}}
|-
<div class="togglebox theme-red">
! Building/Room
    <div>Boilersuit_Flying distribution
! Container
        <span class="mw-customtoggle-togglebox-Boilersuit_Flying" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
! style="width: 3.2em;" | Rolls
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Boilersuit_Flying">
! style="width: 3.2em;" | Chance
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
|-
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
|rowspan="4"|armyhanger
    |+ {{ll|Containers}}
|[[locker]]
    ! Building / Room
|4
    ! Container
|1
    ! Rolls
|-
    ! Chance
|[[locker]]
    |-
|4
    | armyhanger
|1
    | {{ll|locker}}
|-
    | 4
|[[locker]]
    | 10
|4
    |-
|2
    | armyhanger
|-
    | {{ll|locker}}
|[[locker]]
    | 4
|4
    | 20
|2
    |}
|}
</div>
    </div><div style="clear:both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Boilersuit_Flying" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Boilersuit_Flying|41.78.16-->


===Buildings===
===Buildings===

Revision as of 16:38, 23 April 2024

Project ZomboidItemsClothingFull bodyAir Force Coveralls
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Air Force Coveralls
AirforcerCoveralls Model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
FullSuit
Properties
Run speed
90% (disabled)
Scratch defence
10%
Insulation
75%
Wind resistance
55%
Technical
Item ID
Base.Boilersuit_Flying

Air force coveralls are an item of clothing, worn by military pilots.

Usage

Pros and cons

Pros Cons
  • Covers entire body, and can be reinforced through tailoring with other fabrics for additional protection.
  • Provides some insulation and wind resistance.
  • Provides little protection from zombies without tailoring.
  • Only spawn on military bases and personnel, compared to the more widely avaliable coveralls.

Recipes

Air Force Coveralls can be used to make ripped sheets or sheet ropes.

Product Ingredients Tools Requirements Workstation XP
Rag.png
Ripped Sheets
One of:
TshirtGeneric.png Clothing (cotton) ×1
Sheet.png Sheet ×1
none none none 0.25 Tailoring
SheetRope.png
Sheet Rope
One of:
Sheet.png Sheet ×1
Vest White.png Clothing (cotton) ×1
none none none none

Body location

Protection BodyCostume.png
  • Upper Torso
  • Lower Torso
  • Upper Arms
  • Forearms
  • Groin
  • Thighs
  • Shins

Distribution

The loot distributions can be found in the table(s) below.

Boilersuit_Flying distribution Show / Hide
Containers
Building / Room Container Rolls Chance
armyhanger locker 4 10
armyhanger locker 4 20

Buildings

Air Force Coveralls can be found exclusively in army hangers.

NPCs

Air Force Coveralls can be found on zombified AirCrew personnel.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_suits.txt

Retrieved: Build 41.78.16
item Boilersuit_Flying
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Airforce Coveralls,
        ClothingItem = Boilersuit_Flying,
        BodyLocation = Boilersuit,
        Icon = BoilerSuitGreen,
        BloodLocation = Trousers;Jumper,
        RunSpeedModifier = 0.9,
        ScratchDefense = 10,
        Insulation = 0.75,
        WindResistance = 0.55,
        FabricType = Cotton,
        WorldStaticModel = BoilerSuit_Ground,
    }

See also